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Shin Megami Tensei IV/Debug Menu
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This is a sub-page of Shin Megami Tensei IV.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Proper write-up of all Battle Debug options. |
This debug menu can be loaded in any version of the game, tested in JPN, TWN, NA, EUR versions. In all versions the list is blank, though the options in the list can still be selected.
The main menu contains 20 items:
Save File
This save file will trigger the Debug Menu after loading. This will crash on real hardware if you go to the inventory (sorry for that).
Download Shin Megami Tensei IV Debug Mode Save
File: Shin-megami-tensei-iv-debug-save.rar (11 KB) (info)
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(Source: Original TCRF research)
Debug-related text
配置エリア変更 列数変更 配置間隔 ヒットエフェクト位置 地面エフェクト位置 左右フリップ -------- 配置悪魔 Fixスケール 配置体数 奥行き 奥行きランダム化 フレーム設定 個別選択 編集列選択 TIRED FTALK ANGRY rotZ line dist fovy GUEST_ID SUBQUEST Bad TURN_KEEP Flag Talk loan nomp Unit EXTRA_MODE makka Stage Panel Param hp mp noexp ill100 ADVANCE_REQ niyari a Camera niyari b luc add niyari g agi mgi ill niyari r str allhit Result no bst dex Devil ID ITEMGET_RARE FAIL_PATTERN default b dead bind cure default g default r nopress pos start Priority TUTORIAL_MODE CRITICAL_CTRL niyari a niyari b not rand nodamage nochange niyari g debuglog pos length talk all TalkCtrl sleep num disp niyari r rotZ start dist start fovy start limit dist offset x offset y stray offset z TALKLOOP_TOPIC Encount ID REQLOOP_PROMPT stigma allhansya escape ng rotZ length dist length fovy length niyari escape ok poison weak auto death loop near offset hp max mp max niyari 100 REQLOOP_IRRWANT REQLOOP_RUNAWAY HDR b fog b niyari frame confuse HDR g fog g skilldebug cut lskill HDR r fog r return start target start Enemy First sample ang x sample ang z HDR a1 HDR a2 HDR a3 damage99999 Map Major ID Map Minor ID REQLOOP_RETRY_OK REQLOOP_CUT_CTRL Stray Battle xfade frame pos calc type sample on/off attack on/off return length target length attack critical enemy skill updown Player First REQLOOP_SHORT_SUC REQLOOP_WANT_KIND TALKLOOP_SUC_CTRL ROBLOOP_NOT_ANGER updown speed skill change niyari frame rotZ calc type dist calc type fovy calc type niyari lowrate damage depth stock all enemy all item drop levelup gift no act guest bustup index REQLOOP_REJECT_SUC REQLOOP_CHEAT_CTRL REQLOOP_STRREQ_PTN talk beg life fog type fog size MesWin on/off updown on/off bustup on/off limit dist back Map Symbol atk use skill all player all damagecontrol friendship updown target updown height DDM devil cnt offset x offset y offset z SubQuestGuestID REQLOOP_ACCEPT_FAIL Is Event Battle last save time target calct ype return calc type niyari lowrate Graphic Setting renzoku encount enemy rand min x enemy rand max x chara index enemy rand min y enemy rand max y Graphic Setting2 fog length follow pan length badstatus length updown position test pattern Exit renzoku encount legion rand min x player rand min x legion rand max x player rand max x legion rand min y player rand min y legion rand max y player rand max y fog density DEAD TONE PANEL DEAD_LEGION FILTER BADSTATUS TARGET EVENT ALPHA BLEND FRAME POINT CAMERA GROUND FADE IN PARTS LIST v40 INSTANCE OK? DELETE OK? RESET OK? EXIT OK? RGB SCALE ROTATE DIRECTION POSITION
Translation of the first 14 options:
change placement area number of columns changed interval of placement hit effect position ground effect position left/right flip -------- demon placement fix scale placement number depth randomize depth frame setting individual selection edit column selection