If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Silpheed: The Lost Planet

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Silpheed: The Lost Planet

Developers: Treasure, Game Arts
Publishers: Capcom (JP), Working Designs (US), Swing! Entertainment (EU)
Platform: PlayStation 2
Released in JP: September 21, 2000
Released in US: April 23, 2001
Released in EU: May 11, 2001

DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.

Silpheed: The Lost Planet is a direct sequel to Silpheed on the Sega CD.

Debug Modes

If you plan on using the codes in the following sections on a console, activate the following master code for your version of the game.

USA Master Code
9025ACE0 0C096ADE

JP Master Code
9025B3E0 0C096C9E

Sound Information Display


The following code will enable sound related information while in-game. It will show the stage you are on, and the position of the latest sound played at.

USA Code:

Enable Sound Information Display
20190358 0C094D0A
(Source: Original TCRF research)

Lighting Editor


This debug option allows you to edit various lighting elements for stages. Apply the code below and press Select button while in the pause menu to access it. Press Start to exit.

USA Code

Enable Lighting Editor (Press Select in pause screen, Start to exit)
D08CAB42 0000FFFE
202B874C 00233220
D08CAB42 0000FFF7
202B874C 00240070
(Source: Original TCRF research)

Level Select

Silpheed PS2 Debug STAGE SELECT.png

Apply the code below and press Select + Left at the title screen to display the level select menu. Press Start + Select to exit this menu.

USA Code
D08CAB42 0000FF7E
20137AD4 0C062FFC
D08CAB42 0000FFF6
20137AD4 0C058498

JP Code
Enable Level Select
D08CAB42 0000FF7E
20137BA4 0C062FA6
D08CAB42 0000FFF6
20137BA4 0C0584B8
(Source: Original TCRF research)

Pad Test

Silpheed PS2 Debug PAD.png

Apply the code below and press Select + Right at the title screen to display the pad test screen. This also enables another debug menu when pressing Select. Press Start + Select to exit this menu.

USA Code
D08CAB42 0000FFDE
20137AD4 0C063096
D08CAB42 0000FFF6
20137AD4 0C058498
201701D0 8E020010
201701D8 8E030010
201701DC 8E040014
201701E0 3042FFFF
201701E4 3063FFFF
201701EC 3084FFFF

JP Code
Enable Pad Test
D08CAB42 0000FFDE
20137BA4 0C063040
D08CAB42 0000FFF6
20137BA4 0C0584B8
201700B8 8E19000C
201700BC AE190024
(Source: Original TCRF research)

Debug Window

Silpheed PS2 Debug Window.png

Pressing Select from the Pad screen will display another debug menu. Normally, this would be activated by pressing Select on controller 2, however controller 2 isn't read properly. This menu also is very touchy. It will take several attempts at getting the cursor where you want it to go.

Sub Menu

Silpheed PS2 SubMenu.png
This menu will allow you to enable various debug displays and open up a texture viewer.

Performance enabled:
Silpheed PS2 Performance .png

Live unit enabled:
Silpheed PS2 LiveUnit.png

Sys Status enabled:
Silpheed PS2 SystemStatus.png

Texture View enabled:
Silpheed PS2 SystemStatus.png

Texmtr enabled:
Silpheed PS2 Texmtr.png

BGM Check

Silpheed PS2 BGMcheck.png

This menu allows you to play all the music in the game.


  • Circle to play music. This will take about two seconds to load a song.
  • X to stop music.
  • Triangle to fade out music.
  • Left / Right to change channel. 0 is mono, and 1 is stereo.
Debug Flag

Silpheed PS2 debugflag.png

This menu allows you to change various in-game settings.

Edit Flag

Silpheed PS2 EditFlag.png

Another menu that allows you to edit flags. It is unclear what these represent.

SE Check

Silpheed PS2 SEcheck.png

Much like the BGM test, this is for the sound FX in the game.

Regional Differences

To do:
More explanation and clarity.
Japan US
Silpheed PS2 Title JP.png SilpheedTLP-title.png

The international versions had some enhancements made:

  • Support for analog control and vibration functionality was added.
  • The slowdown found in the Japanese version was mostly eliminated.