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Sky Rogue

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Title Screen

Sky Rogue

Developer: Fractal Phase
Platform: Windows
Released internationally: July 30, 2015


EnemyIcon.png This game has unused enemies.
DebugIcon.png This game has debugging material.


<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Sky Rogue is an action flight simulator roguelike with low-poly graphics, a phenomenal electronic soundtrack, and insane difficulty spikes.

Hmmm...
To do:
  • Revisional differences (there's a lot of them).

Unused Enemies and Targets

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See if any of these can be spawned in-game. Currently investigating this with custom missions, so far I have gotten the helicopter drone to spawn.

The game seems to have a lot of unused enemies and ground targets, which are easily viewable in the Aeropedia by using the debug screen to unlock all Aeropedia entries. Lots of these would be cool to see in game! Most of the air-based targets have "just a nuisance" as a placeholder description, which is used for the normal drone's Aeropedia entry.

ARRAY Tantalus Array
Whatever tantalus is, this thing is an array of it. Gives 400 scrap and 0 tech when destroyed.

SkyRogue UnusedArray.png

BANDITO Bandito
A strange aircraft that doesn't seem to appear correctly, using an odd transparent shader that looks broken. When spawned with a custom mission, it acts exactly like a normal drone, and even attacks with the same weapon. It uses unique, pixelated explosion effects when it gets shot down. Strangely, unlike every other Aero in the game, it will not explode when hitting the ground after getting shot down, it will instead stay on the ground and loop its "shot down" animation forever. Its resource name is "cowboy_Drone_basic". It gives 50 scrap and 0 tech when destroyed.

SkyRogue UnusedBandito.png

X-BASE Mysterious Base
A rather large base with four missile silos, a hangar, and what looks like a smaller version of the XMIT transmitter (which does appear in-game). Gives 400 scrap and 0 tech when destroyed.

SkyRogue UnusedBase1.png

X-BASE Mysterious Base (again)
A massive disc-shaped structure with many antennae and what appears to be a dome in the middle. Gives 2,000(!) scrap and 0 tech when destroyed.

SkyRogue UnusedBase2.png

UFO Disc
An odd UFO which the numbers "08" on it and the enemy insignia. Gives 50 scrap and 3 tech when destroyed. Interestingly, it has a description.

SkyRogue UnusedBigUFO.png

DRONE Light Drone
A slightly different (maybe earlier?) version of the DRONE used in-game, with a propeller on the back instead of a thruster. It gives 0 scrap and 1 tech when destroyed.

SkyRogue UnusedDrone.png

ROGUE Medium Fighter
The name is all that this thing shares with the Rogue used in-game. This is a... strange enemy, to say the least - it uses the same broken shader as the BANDITO, is constantly on fire (using a fire effect that is likely unused), has floating decals, and uses a model seen nowhere else in the game. When spawned with a custom mission, it will attack you relentlessly with a turbo vulcan cannon. It uses unique, pixelated effects when it gets shot down. The resource name is "cowboy_Bounty_1". It gives 100 scrap and 0 tech when destroyed.

SkyRogue UnusedFlamingThing.png

X-HANGAR Mysterious Hangar
This structure is composed of two hangars, some strange tanks, and two UFOs inside the hangars. One of the UFOs appears to be damaged. It gives 400 scrap and 20(!) tech when destroyed.

SkyRogue UnusedHangars.png

HELI Helicopter Drone
A helicopter? Apparently so... it seems to have a small gatling gun as its only weapon. When spawned with a custom mission, it will act a lot like a normal drone. It will try to get to around ~500 distance away from you, and then will open fire with a gatling gun. It tries to hover around you. It gives 0 scrap and 2 tech when destroyed.

SkyRogue UnusedHeli.png

HELI-M Helicopter Missile Drone
This is the same as the HELI drone, but it has missile pods on it instead of a gatling gun. It gives 0 scrap and 2 tech when destroyed.

SkyRogue UnusedHeliMissile.png

DRONE-H Hyper Drone
This appears to be a different model for the DRONE-H. All drones in-game use the same models, with some minor differences (like a gatling gun for the DRONE, DRONE-G, and DRONE-H variants). It gives 0 scrap and 1 tech when destroyed.

SkyRogue UnusedHyperDrone.png

ICBM Ballistic Missile
A rather large and painful-looking ballistic missile. It's unknown how this would work in-game, as any player Aero (even the MEDVED!) would likely be too fast to get hit by it. It gives 500 scrap and 5 tech when destroyed.

SkyRogue UnusedICBM.png

STRIKE TALON
This thing is interesting. It looks to be a smaller version of the TYPHON final boss mech, even having a smaller version of the mech's MASS-DRVR weapon. It gives 150 scrap and 7 tech when destroyed.

SkyRogue UnusedMech.png

DRONE-M Missile Drone
Like the previously-mentioned DRONE-H, this seems to just be an alternate model for the used DRONE-M enemy. It resembles a MiG-21. Like the other drones, it gives 0 scrap and 1 tech when destroyed.

SkyRogue UnusedMissileDrone.png

SILO Ballistic Missile Silo
This large missile silo is likely where the unused ICBM missiles would be launched from. It gives 400 scrap and 0 tech when destroyed.

SkyRogue UnusedMissileSilo.png

NODE Megacomputer Node
This thing could definitely run Crysis. It gives 600 scrap and 0 tech when destroyed.

SkyRogue UnusedNode.png

SANTA Gift Bomber
As if the description didn't give it away, this Aero is obviously a joke. Might become used during the holidays. It gives 100 scrap and 5 tech when destroyed.

SkyRogue UnusedSanta.png

UFO Flying Object
Another UFO, but this one is smaller. It gives 0 scrap and 20 tech when destroyed.

SkyRogue UnusedSmallUFO.png

???
No idea what this is. It may be a placeholder for the final boss, before it comes out of hiding. It gives nothing when destroyed.

SkyRogue UnusedThingy.png

Debug Menu

Sky Rogue has a debug screen, accessed by pressing F10. Activating it for the first time will award the player with the secret achievement "Skunk Works".

SkyRogue DebugMenu.png

The screen has a list of options, a controller test, music status, and a box showing what players are active, and what control type they're using. The "music" box at the top will change between "chill" and "DANGER" depending on what the player is doing. The options are as follows:

+$1000: Instantly gives 1000 scrap.

+10 techpoint: Instantly gives 10 tech.

Get all techs: Gives access to all Aeros and weapons.

Get All Upgrades: Upgrades everything to Mk 3.

God Mode: Makes the player completely invincible, not even crashing can kill them.

Regen Mode: Similar to god mode. The player can take damage, but their Aero's health will quickly regenerate. They can still die by crashing. If the Aero takes more damage in one frame than the total health it has (for example, an Aero with 80 health gets hit by a 100 damage missile), regen mode will not save you and you will die.

+1 threat level: Instantly makes reinforcements spawn.

+1 island num: Increases the mission number. In normal mode, anything past mission 13 will be the final boss mission.

I R WINNAR!: Instantly ends the current mission.

Toggle HUD: Toggles the HUD on and off.

Circularize input: Seems to do nothing.

Get all Aeropedia entries: Unlocks the Aeropedia entry for everything in the game.

Reload save data: Seems to do nothing.

Delete savegame: Deletes the current campaign and endless mode saves.

Delete PERMANENT savegame: Deletes all of the game's save data, including unlocked techs and Aeros.

Cinematic Camera: Toggles the HUD off and detaches the camera from the player. The camera is very sensitive to movement, and you are still able to control your Aero while it's active.

Six Axis visuals: Makes Joy-Cons appear on screen. This is used in the Nintendo Switch version of the game.

SkyRogue SixAxisVisuals.png

Auto Assign Joysticks: Seems to do nothing.

Fatal Error: Instantly stops the game and shows the "blue screen of death". This appears when your save game gets corrupted. Note that this will not corrupt your save, but the game will need to be closed.

SkyRogue FatalError.png

x2 Ammo: Gives all weapons twice as much ammo. It won't be applied until another mission is loaded.

Instant Lockon: Makes guided weapons instantly lock on to enemies.

Invert maneuver bonus: Seems to do nothing.

Six-axis input: Does nothing, but probably needs a six-axis controller (like Joy-Cons) to work.