Sky Soldiers
Sky Soldiers |
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Developer: Alpha Denshi This game has hidden developer credits. |
Sky Soldiers is pretty much Time Soldiers reimagined as a shoot 'em up.
Debugging Functions
The "Manufacturer" dip switch can enable some debug features if the game is able to write to address 0x00074 in the main CPU. This isn't possible to do in the retail game, since that space is used by the exception vector table, but was probably possible in development versions. Place this cheat in MAME's skysoldr.xml cheat file to bypass that check:
<cheat desc="Fix Debug Switch"> <script state="run"> <action>maincpu.mw@01710=6600</action> <action>maincpu.mw@01F0E=6600</action> <action>maincpu.mw@01F60=6600</action> <action>maincpu.mw@0BA80=6600</action> <action>maincpu.mw@0D526=6600</action> <action>maincpu.mw@10CB6=6600</action> </script> <script state="off"> <action>maincpu.mw@01710=6700</action> <action>maincpu.mw@01F0E=6700</action> <action>maincpu.mw@01F60=6700</action> <action>maincpu.mw@0BA80=6700</action> <action>maincpu.mw@0D526=6700</action> <action>maincpu.mw@10CB6=6700</action> </script> </cheat>
Set the game manufacturer to "Romstar". The score header palette will gain a pink tint, and four variables will be printed to the top-left part of the screen.
- "Level" would be the current difficulty level, but nothing in the game seems to change that value. It worked in Time Soldiers, but someone forgot to update that function here.
- The next four-digit number represents the camera's current position in the level.
- The last two numbers are the Y and X coordinates of Player 2.
This also enables two debugging functions:
- Press 1P Start to pause the game. Press 2P Start to resume.
- Hold 1P Start + 2P Start to slow the game down to 1/2 speed.
Developer Credits
Satoshi Hagitani's signature message starts at address 0x00070 in the audio CPU:
Sound Board No.62FC01 Music Macro Lungeag & Effect Macro Lungeag & Adpcm Voice Out Control Program ALPHA DENSHI CO., LTD. By Satoshi.Hagitani
Unused Graphics
These graphics are from what appears to be an earlier weapon select menu.
No palette quite matches up perfectly with this older tileset, but palette 2D is the closest match. Note the odd yellow color in the first block's cycling palette; This should actually be a darker shade of blue.
This menu has space for two weapons that didn't make it into the final game, "Shild" and "Cyclon".
There are also HUD graphics for those weapons that match the final HUD design.
Used | Fixed |
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Flags for all six countries seen in Sky Soldiers, but the final game uses three-letter abbreviations to represent those countries. The palette for those flags no longer exists, but since they're real flags and all, it shouldn't be that hard to guess what the actual colors are, should it?
References
- Pages missing developer references
- Games developed by Alpha Denshi
- Pages missing publisher references
- Games published by SNK
- Games published by Romstar
- Arcade games
- Games released in 1988
- Games released in July
- Games released in August
- Games with hidden developer credits
- Games with unused graphics
- Games with debugging functions
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by ADK > Games developed by Alpha Denshi
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Romstar
Games > Games by publisher > Games published by SNK
Games > Games by release date > Games released in 1988
Games > Games by release date > Games released in August
Games > Games by release date > Games released in July