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SmileBASIC (Nintendo 3DS)
| SmileBASIC |
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Also known as: Petit Computer 3 SmileBASIC (JP)
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BASIC software in the 2010s, who knew?
SmileBASIC is a BASIC programming application, with the 3DS iteration being the successor to the DSi's Petit Computer (and is luckily much better than last time). A Japan-exclusive enhanced port was later released digitally for the Wii U, titled Puchikon BIG.
Contents
Unused Graphics
All of the system's graphics are stored in two files: SysBASIC.GRP for BASIC environment graphics, and SysUI.GRP for the Top Menu graphics. Curiously, they are stored in SmileBASIC's native GRP format.
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A very small graphic. Could be a placeholder, if the "P" is any indication. Can sometimes be seen very briefly when DIALOGs are flickering.
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File sorting options were added in v3.3, but the graphics existed long before then.
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A larger variant of the white-on-black SmileBASIC logo.

A 1/4 silhouette version of the SmileBoom gear.
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A palette likely used by the developers to color the menu sprites.
Unused Text
System Dialogs
The text of the system dialogs is stored in the file sys.pdlt in the romfs. There's some text for dialogs that don't appear anywhere, giving clues to changes made during development (or features to be added in future updates; we can't know until it happens, can we?).
Some reformatting has been done to make things more wiki-friendly, such as inserting linebreaks.
| Text | Description |
|---|---|
You can also specify publication conditions and other settings that will apply when others view the project. □Do not allow editing of the program □Hide the files in the project □Prohibit copying of the project □Prohibit renaming of the project □Clear resources when stopping execution of the program |
A dialog that would presumably appear before publishing projects for sharing. It describes restrictions you could apply to your project when other users download and use it. No such feature is available in the current version; users may do as they please with downloaded files. The |
__unused__ |
An unused dialog caption. Could be a dummy, or could've been something else that was removed. |
If a project that you obtain using a server ID and password received from another person includes any of the following, please notify SmileBoom. using the Report function. - Content that is offensive to contemporary community standards - Copyright infringing material - Personally identifiable information such as addresses or telephone numbers SmileBoom will check the content and take appropriate action. You can find the Report function on the Options screen |
Run-of-the-mill content rules PSA. In the current version, there is no built-in Report function. Instead, bad content can be added to your personal blacklist, preventing you from downloading other content from that user. The SmileBASIC website does contain a contact form, however. Also note the references to "server ID and password." |
Help Entries
| Text | Description |
|---|---|
Variable=Numerical value << Number of times
Comment
Shifts a numerical value to the left
by the specified number of bits
Arguments
Numerical value
Bit string 1
Number of times
Number of bit shifts
Examples
A=100 << 2
A=100 >> 2
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An inaccessible help entry for the << (binary left shift) operator. The lookup table for help keywords contains this operator, but the popup help will not trigger when used on <<. The reason for this is, as of now, unknown.
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Variable=Numerical value >> Number of times
Comment
Shifts a numerical value to the right
by the specified number of bits
Arguments
Numerical value
Bit string 1
Number of times
Number of bit shifts
Examples
A=100 >> 2
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Same as above, but for the >> operator.
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Debugging Features
In the sample games Jump-kun and Danmaku, pressing Left or Right on the title screen will activate a stage select and debug mode. In both games the player becomes invincible, and Danmaku shows a frame rate counter.
Revisional Differences
SmileBASIC has seen 14 updates since its initial Japanese 3.0.0 release. The North American version released with version 3.2.1, and did not receive any updates past 3.6.0. Each version will just be summarized here, as there's a massive amount of changes.
Version 3.0.2
Released on January 7, 2015. This version comprised exclusively of bug fixes for the BASIC interpreter, Top Menu, Smile Tool, and the GAME3JUMP sample program.
Version 3.1.0
Released on March 4, 2015. This update fixed bugs for the BASIC interpreter and Top Menu, added some new options to the Top Menu, added new functionality to pre-existing functions, and also added the following new functions:
- CLASSIFY
- GTRI
- GPUTCHR
- BGCOLOR
- HARDWARE
among other various changes.
Version 3.2.0
Released on June 17, 2015. Among other changes, there were bug fixes, a syntax highlighter for the editor, more additional functionality for pre-existing functions, and the following new functions:
- FADE
- FADECHK
- SPUSED
- SPFUNC
- BGFUNC
- CALL SPRITE / CALL BG
- FILL
Also added in this version was the Gold Membership. This service was priced at 100 yen for 30 days, or 500 yen for 180 days. Having a Gold Membership increases the maximum amount of files uploaded to 100, and maximum file size is increased to 20MB.
Version 3.2.1
Released on August 5, 2015. This is the version the North American release launched with. That aside, this update consists exclusively of fixes for the BASIC interpreter, Top Menu, and Smile Tool.
Version 3.3.0
Released on April 6, 2016. There was once again additional functionality added for pre-existing functions, as well as the following new functions:
- BGMPAUSE
- BGMCONT
- SNDSTOP
- MILLISEC
- CLIPBOARD
- GOFS
- BIN$
- DLCOPEN
- EXTFEATURE
Furthermore, the following functions were added as apart of the then-newly-released Advanced Sound Unit DLC:
- BIQUAD
- BQPARAM
- FFT
- IFFT
- FFTWFN
- PCMSTREAM
- PCMPOS
- PCMVOL
- PCMSTOP
- PCMCONT
- ARYOP
- RINGCOPY
Of course, there were also bug fixes and several other, more minor changes.
Version 3.3.1
Released on May 25, 2016. This version comprised exclusively of bug fixes for the BASIC interpreter and Top Menu.
Version 3.3.2
Released on July 27, 2016. This version comprised exclusively of bug fixes for the BASIC interpreter and Top Menu.
Version 3.5.0
Released on December 28, 2016. This update was primarily for the newly-released Puchikon BIG for Wii U. It added the arguments 3DS, WIIU, and COMPAT for XON. 3DS and WIIU restrict functionality to those respective consoles, while COMPAT allows both. And, as always, the update also contained bug fixes for the BASIC interpreter.
Version 3.5.1
Released on February 1, 2017. This version comprised exclusively of bug fixes for the BASIC interpreter.
Version 3.5.2
Released on March 1, 2017. This version comprised exclusively of bug fixes for the BASIC interpreter.
Version 3.6.0
Released on March 14, 2017. This version added the ability to take JPEG screenshots with Select, changed the Start button behavior so now it must be held to stop a program as opposed to just tapping it, and added the CHKMML function.
This is the last update the English versions of the program would receive.
Version 3.6.1
Released on July 18, 2018. This version comprised exclusively of bug fixes for the BASIC interpreter.
Version 3.6.2
Released on October 11, 2018. This version comprised exclusively of bug fixes for the BASIC interpreter.
Version 3.6.3
Released on December 5, 2018. This version comprised exclusively of bug fixes for the BASIC interpreter.
Differences from Petit Computer
SmileBASIC contains many differences from its predecessor, Petit Computer, in regards to sample programs, the editor, and various other features.
Dot-Racer
| Petit Computer | SmileBASIC |
|---|---|
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A SmileBoom logo was added as well as a background. The text flashes blue in SmileBASIC, but flashes yellow in Petit Computer. The copyright date was updated.
| Petit Computer | SmileBASIC |
|---|---|
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There is no enemy on the first level in Petit Computer, but there is one in SmileBASIC. In Petit Computer, running over dots increases speed while in SmileBASIC, pressing A increases speed. The map got bigger as well.
| Petit Computer | SmileBASIC |
|---|---|
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In Petit Computer, upon death the screen is cleared and random circles and lines are drawn around your death point. In SmileBASIC, it's a grid of circles changing color.
Dungeon Tanken
| Petit Computer | SmileBASIC |
|---|---|
| N/A | ![]() |
SmileBASIC added a title screen to the game.
| Petit Computer | SmileBASIC |
|---|---|
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SmileBASIC added borders to the areas, increased the render size, and added a map to the Touch Screen.
Danmaku
| Petit Computer | SmileBASIC |
|---|---|
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SmileBASIC's Danmaku runs on both screens and has a fancier background, and the name's written in Japanese. Copyright has been added.
Kakutou
| Petit Computer | SmileBASIC |
|---|---|
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In Petit Computer, the game is named Fighting Game. SmileBASIC's title is written in Japanese. Due to SmileBASIC lacking palette support, the CPU character is tinted dark blue instead of having cyan hair.
Code Editor and Console
| Petit Computer | SmileBASIC |
|---|---|
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SmileBASIC has a 50×30 console while Petit Computer only has 32×24. Petit Computer says "READY" instead of "OK", and SmileBASIC shows the current project's name.
| Petit Computer | SmileBASIC |
|---|---|
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SmileBASIC has wider keys and one page for code operations. It also uses an on-screen help system instead of the native help system. SmileBASIC also has 4 code slots and a Smile Tool button. The help in SmileBASIC is much easier to understand than in Petit Computer.
| Petit Computer | SmileBASIC |
|---|---|
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Petit Computer's code editor has a dark olive background with a grid and a solid white text color, while SmileBASIC has a black background with customizable text colors for each type of command. SmileBASIC also shows column numbers as well as row numbers.
Other Differences
- Petit Computer used 8 small sprite/BG pages with 16 16-color sprite/BG palettes.
- Petit Computer had much more limited colors and 1/8 of the memory.
- Petit Computer lets you use the SD Card for file operations as well as QR code scanning. SmileBASIC requires using a project key to download others' projects from the SmileBoom servers, homebrewing to use a file manager, or using a modem program to slowly transfer the files over microphone.
- Petit Computer generally had lower quality translations.
- Petit Computer has less commands and a different syntax, making porting games difficult.
- The graphics pages are completely different.
Games > Games by content > Games with debugging functions
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by SmileBoom
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by SmileBoom
Games > Games by release date > Games released in 2014


















