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Soulcalibur IV
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Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Bandai Namco > Games developed by Namco > Games developed by Project Soul
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by Bandai Namco > Games published by Namco
Games > Games by release date > Games released in 2008
Games > Games by series > Soul Blade series
| Soulcalibur IV |
|---|
|
Developer:
Project Soul
|
Soulcalibur IV is a tale of swords and souls. And boobs. And a single-player experience that was cut to kingdom come.
Unused Voice Clips
The entire cast has unused vocal clips for the item shop, including many related to the game's shop function. Apparently at one point it was going to be more complex, possibly akin to that of Soulcalibur III. The Narrator himself lost quite a bit of dialogue.
Narrator
- Character Select Screen:
- Continue Screen (silent menu in final):
- Demo Introduction:
- Demo Over:
- Game Over: There is no game over screen. The first is a revisit to the Soulcalibur III game over screen.
- "Gauge Max": Odd because there isn't such a gauge for this to use. This may have been used for the Soul Gauge/Critical Finish system initially. The sequel, Soulcalibur V, does use a proper gauge for super moves.
- Vs: Just a simple clip. Possibly meant to be used if the Narrator announced the fighters' names as in older games.
- Unused Match Victory Quotes:
| The Soul Blade/Calibur series | |
|---|---|
| Arcade | Soulcalibur |
| PlayStation | Soul Blade |
| PlayStation 2 | Soulcalibur II • Soulcalibur III (Prototype) |
| Xbox 360 | Soulcalibur IV |
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Bandai Namco > Games developed by Namco > Games developed by Project Soul
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by Bandai Namco > Games published by Namco
Games > Games by release date > Games released in 2008
Games > Games by series > Soul Blade series