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Soundvoyager

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Title Screen

Soundvoyager

Developer: Skip Ltd.
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: July 27, 2006


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


Released in 2006 as part of Nintendo's forgotten bit Generations series, Soundvoyager is a game that's literally meant to be played with your eyes closed.

Build Date

Present within the game's data is a build date.

Dec 22 2005 15:51:48

Unused Graphics

Interestingly, graphics for a completely different game remain buried within the ROM. They're graphics for Neopong, a currently lost build of the game Boundish that was only released in Japan.

Partial reconstruction of the title screen graphics:

Soundvoyager-NeopongTitle2.png

Similar graphics can be seen at 0:23 in this trailer for the unreleased "Digitylish Series" that contained Neopong as part of its lineup. It could be that Neopong was a working title for Boundish and the name was going to be re-used for the unreleased international version.

There's also a copyright date for 2005, one year before any of the bit Generations games were released:

Soundvoyager-NintendoLogo2.png

Some strange "cell" icon. This appears to be a rough, early version of the menu icon used in Boundish for "Pool Flower":

Soundvoyager-Cell.png

Icons which depict the stick-figure characters seen in Boundish:

Soundvoyager-Icons.png

A set of letters. The font doesn't match the stylistic lowercase font used in Soundvoyager:

Soundvoyager-Language.png

A set of... dice patterns? It's hard to tell what these are, but they were found in the group of unused Neopong graphics:

Soundvoyager-Grids.png

Soundvoyager also contains miscellaneous graphics relating to this early build of Boundish:

Soundvoyager-NeopongResults2.png

Debug Mode Remains

When viewed in a hex editor, a string can be found that describes a "DBG MENU" along with numerous menu options such as "MAP SELECT", "CALIBRATION" and an entire menu of maps that otherwise do not appear at all during normal gameplay. There aren't many menu screens to go through in Soundvoyager, so these strings must be pointing towards a hidden or inaccessible debug menu.

11C_ClearData4C_Bg

11C_MapSelect4C_Bg

8C_MapObj4C_Bg

9C_NullObj4C_Bg

8C_NPCObj4C_Bg

13C_ObstacleObj4C_Bg

11C_PlayerObj4C_Bg

11C_LinearObj4C_Bg

MAP SELECT

CALIBRATION

DBG MENU

TRIP

GAME

SOUND CHECK

TITLE

MAP SELECT

EDIT

%08dO9C_DBGMenu

4C_BgCALIBRATION

TOPDEFAULTFREE

6C_HeapC_Math

No DEBUG

O9C_DBGMenu

4C_BgCALIBRATION

M_00....M_01
M_02....M_03
M_04....M_05
M_06....M_07
M_08....M_09
H_00....H_01
H_02....H_03
H_04....MH_00
MH_01....G0_00
G0_01....G0_02
G1_00....G1_01
G1_02....G2_00
G2_01....G2_02
G3_00....G3_01
G3_02....G4_00
G4_01....G4_02
G5_00....G5_01
G5_02