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Source Filmmaker/Day One Release Content

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This is a sub-page of Source Filmmaker.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

The earliest available Steam depot manifest of Source Filmmaker from July 10th, 2012, version 0.9.5.7, accidentally included several internal Valve tool assets. These assets were subsequently removed in the next patch.


(Source: https://www.valvetime.co.uk/threads/next-gen-source-2-engine-is-in-development.215336/)

Source Tools

Included in game/platform/tools/images are unused images for tools, structured similarly to the Source 2 tool environment. Some of these images have identical filenames in Source 2 tools and are likely used for the same purpose.

Root

This image is located in the root directory.

It is likely a predecessor to the game-specific splash screen image that Source 2 tools use.

Asset Browser

These images are located in the assetbrowser subdirectory, used by the asset browser tool.

The app icon for the asset browser, alongside toolbar button icons.

An arrow icon, likely used for a tree view alongside a toolbar button icon.

These images relate to "working sets," which are used in Source 2 tools for grouping assets together. Possibly toolbar and tree view icons.


A fullscreen icon, likely used as a toolbar button.

These icons are likely used as version control buttons for individual assets.

In Source 2, the asset browser is entirely integrated into the engine while in tools mode. Assuming equivalent functionality, this button likely closes the game as a whole.

Asset Preview

These images are located in the assetpreview subdirectory, used by the asset preview tool.

These images are likely indicators for primative shapes in the asset preview tool.

An opaque grid image, likely used to indicate a transparent background in the asset preview tool.

Asset Types

These images are located in the assettypes subdirectory, used to represent asset types in the asset browser tool.

Large previews for assets, likely used in a grid view.

Small previews for assets, likely used in a list view.

Common

These images are located in the common subdirectory, presumably shared between multiple tools.


A generic app icon, likely used for tools that don't have a specific icon.

Navigation icons, likely used as part of a toolbar.

Disabled equivalents of the above navigation icons.

A very tiny image, likely used as a grab handle to adjust the size of a window.

Given their size, these are likely toolbar icons.

Small equivalents of the above icons.

Given their size, these are likely used in a context menu.

Tabbed window close buttons.


Likely a status icon for a locked file. (Perforce?)

The graphic depicts a tab being torn off of a window, likely displayed during a drag operation.

Convar Tool

This image is located in the convar_tool subdirectory, presumably used by the Convar Tool. A Source 2 version of this tool has not been released yet.

The Convar Tool's app icon.

GameUI Editor

These images are located in the gameui_editor subdirectory, presumably used by the GameUI Editor. A Source 2 version of this tool has not been released yet.

Editor buttons, likely placed in a toolbar.

File operation buttons, similar to the ones in the common subdirectory.

GPU Profiler Tool

These images are located in the gpu_profiler_tool subdirectory, presumably used by the GPU Profiler Tool. A Source 2 version of this tool has not been released yet.

The GPU Profiler Tool's app icon.

Hierarchy buttons, likely used alongside a tree view.

Likely toolbar buttons.

VMAT

These images are located in the met subdirectory, presumably used by the material editor/VMAT.

The material editor's app icon.

These images are used to indicate the shader type of a material.

Likely toolbar buttons.

These images are used to indicate the image type of a texture.

Probably used for a log window.

Likely a badge for special materials.

Model Editor

This image is located in the model_editor subdirectory, presumably used by the Model Editor.

The Model Editor's app icon.

Particle Editor

These images are located in the pet subdirectory, presumably used by the Particle Editor.

The Particle Editor's app icon.

These are action buttons, likely placed in a toolbar.

Property Editor

These images are located in the propertyeditor subdirectory, they are likely shared by all instances of a property editor window.

A checkbox with a checkmark, in different states.

A checkbox without a checkmark, in different states.

A button to clear a filter.

An arrow pointing downwards, in different colors.

A badge for non-common attributes.

Sorting options.

Buttons to toggle the collapsed/expanded state of a property.

Revision Control

These images are located in the revision_control subdirectory, presumably used for version control integration.

A badge for files that are open for edit, presumably in Perforce.

Unknown purpose.

Scene System Debugger Tool

These images are located in the scenesystemdebuggertool subdirectory, presumably used by the Scene System Debugger Tool. A Source 2 version of this tool has not been released yet.

The Scene System Debugger Tool's app icon.

Likely takes a snapshot of the scene system, to be used for debugging.

Scene View

These images are located in the sceneview subdirectory, presumably used for viewport windows.

Likely used to pan the viewport when active.

Likely used to rotate the viewport when active.

Likely used to zoom the viewport when active.

Additionally, sceneviewwidgets.psd contains the above images, as well as text reading "(modo clones)" underneath them.

Show Budget Tool

These images are located in the showbudgettool subdirectory, presumably used by the Show Budget Tool. A Source 2 version of this tool has not been released yet.

These buttons likely start and stop profiling.

TXT Editor

These images are located in the txtedit subdirectory, presumably used by the TXT Editor. A Source 2 version of this tool has not been released yet.

The TXT Editor's app icon.

VConsole

These images are located in the vconsole subdirectory, presumably used by VConsole.

VConsole's app icon, depicting Dr. Breen. In the Source 2 version, the developer-only icon for VConsole shows the Dota 2 hero Axe. It is probably an inside joke by the developers to depict VConsole as a Valve character.

These buttons likely add/remove remote devices and viewers for monitoring purposes.

Likely indicates the severity of a message.

Likely indicates the connection status between the game and devices.

VProj

Inside of game/sdktools/python/global/lib/site-packages/vproj is the source code for an internal Valve tool called VProj. It is used to set environment variables and adjust parameters for gameinfo.txt files. While a batch file is provided to build it, the tool could be opened using the included Python 2.6 installation through vprojUI.py.

SFM-VProj.png

The tool references a Valve intranet site as its help URL, which is inaccessible to the public.