South Park: The Fractured But Whole/Unused Areas
This is a sub-page of South Park: The Fractured But Whole.
Contents
- 1 Bring the Crunch
- 2 Danger Deck
- 3 From Dusk till Casa Bonita
- 4 Main Game
- 4.1 Gay Fish's Cave
- 4.2 Freeman's Tacos Backroom
- 4.3 Unplanned Parenthood Backroom
- 4.4 Bike Creek
- 4.5 City Dump
- 4.6 Graveyard/Cemetery
- 4.7 Barn
- 4.8 Geology Station
- 4.9 Hell's Pass
- 4.10 Nueva Familia Dining Area
- 4.11 Photo Dojo Backroom
- 4.12 Raisins Backroom
- 4.13 Shady Acres Hallway
- 4.14 Grandpa Marsh's Room
- 4.15 Cave
- 4.16 Museum
- 4.17 Red Lobster
- 4.18 Crossroads
- 5 South Park Elementary
- 6 Police Station
- 7 Mephesto's Lab
- 8 Houses
Bring the Crunch
Saw Room/North Cabin
The North Cabin (known as the Saw Room in the files) was meant to appear next to Nathan's cabin, which is boarded up in the final game. According to concept art, two counselors would be tied up above death traps, and you would chose which of them you want to save. Interestingly, in one of the cutscenes Mimsy talks about "tying up the counselor real good, just like in the movie saw".
Test_Combat_01
An area made for testing certain fights (mostly the final battle). Interacting with the rectangles teleports you to the fights.
The red rectangle brings you to a fight against Zarganor, Giant Timmy and a Milk Monster. Both the Milk Monster and Zarganor can be defeated, but the battle never ends.
The green rectangle takes you to a broken fight against Nathan and Mimsy and Zarganor. Before the battle starts, Zarganor says "Time to penetrate your brainsǃ", which causes him to disappear for some reason. The New Kid doesn't spawn in, which leads to a game over.
The blue rectangle takes you to yet another broken fight against Zarganor and Giant Timmy. It's pretty much the same as the first fight, except the Milk Monster is absent, and the New Kid doesn't spawn in. However, the Reverse Timefart CAN be used this time.
The yellow rectangle takes you to a fight against 2 monsters, which is surprisingly fully functionalǃ
Goo Forest
An area with only one .mcelllogic file. According to an early piece of concept art, it was going to be an alternate version of the Misty Forest covered in milk.
Underground Sewer
An area with only one .mcelllogic file. According to concept art, the Lake Tardicaca Mines were originally a sewer area.
Sewer Secret Room
An area with only one .mcelllogic file. A secret part of the afformentioned area.
Danger Deck
Test_Spawn_In
Yet another test map, this time for the Danger Deck DLC. Each of the tiles take you to a specific Danger Deck challenge. The kid sized object labeled "Targeted Destructible" can be interacted with. Doing so will bring up the regular Danger Deck menu. Since the battle grid is always the same, some enemies spawn out of bounds. There is also a test message under the map.
DangerBikeCrk
For some reason, the spawnpoint "CSpawnPoint_DangerBikeCrk" doesn't take you to the Bike Creek, but instead a small test fight with 2 Thief Craigs and a Ninja Summoner.
Danger Deck Cemetery
The first part of the Cemetery was planned to return as a battle background, but was scrapped and replaced with the Graveyard. Interestingly, some of the tombstones reference characters who have died throughout the show, such as Betsy Donovan, Dianne Choksondik and Veronica Crabtree.
From Dusk till Casa Bonita
Rope Bridge
An area with only one .mcelllogic file. Some sort of Rope Bridge section was planned at some point.
Main Game
Gay Fish's Cave
This area is only featured in one cutscene and can never be entered. Talking to Dougie plays the audio for one of the cutscenes twice. Talking to Seaman teleports you outside Stark's Pond.
Freeman's Tacos Backroom
While this area technically does appear in the game, it was most likely left in by accident. The door to the back room is always locked, except in the "Farts of Future Past" mission, where it's inexplicably open. If you enter it during the day (which is impossible without hacking), a chest will appear in the middle.
Opening the chest gives you the Ebony Volumizer artifact. This areas was actually a part of a scrapped mission involving Morgan Freeman. Strangely, it's known as "kitchen" in the files.
Unplanned Parenthood Backroom
The door leading to the backrooms of Unplanned Parenthood is always locked. However, by giving yourself an unused item, it's possible to unlock the door and explore the area. This area was a part of a removed Toolshed side-mission.
The hallway looks exactly like it does in the game's prequel.
Exam Room #1 features the surgeon, who only appears in one cutscene in the entire game, and the fetus in the bottle that you can knock over in The Stick of Truth.
The Consultation Room has 2 chairs and a table. Interestingly, the spawnpoint for this area referrs to it as "AbortRecords", so this was most likely going to be the Records Room originally.
Exam Room #2 also looks the same as it does in The Stick of Truth.
Bike Creek
The Bike Creek was an area that was going to be accessed from SodoSopa, specifically next to The Lofts Leasing Office. It would have been the hangout spot for Sixth Graders. According to the unused "Make South Park Great Again" mission, you had to defeat Sixth Graders here. This area can be seen in a trailer.
City Dump
Similar to the Bike Creek, this area was also meant to be accessed from SodoSopa, specifically next to Kenny's house, which is blocked off by a wall and some trash in the final game. According to the unused "Jimbo Faction 01" mission, the New Kid had to capture a cat here.
According to a trailer, there was originally an opening in the wall which was blocked by some lava.
Graveyard/Cemetery
The Cemetery was an area that would be accessed from the gate next to the Church. In the final game it's always locked. The unused "SM64 Recruit Kenny" and "sm65_father_maxi" missions were going to take place there.
Barn
According to an .mcelllogic file, the Barn was meant to be explorable at one point. Interestingly, a cracked window can be seen on the barn, which was most likely the entrance.
Geology Station
An area with only one .mcelllogic file. It would have been accessed from North of Stark's Pond.
Hell's Pass
Hell's Pass Hospital was going to be to the left of Mephesto's Lab. It has .mcelllogic files for the hallway, lobby and two operating rooms. There are also 2 pole objects that would have been seen outside the building.
Nueva Familia Dining Area
An area with only one .mcelllogic file. This restaurant appeared in the Season 19 episode "You're Not Yelping".
Photo Dojo Backroom
An area with only one .mcelllogic file. This area would have been a part of a removed side mission involving the pedophile photographer from The Stick of Truth.
Raisins Backroom
An area with only one .mcelllogic file. There is an unused keypad minigame related to this area.
Shady Acres Hallway
The hallway was going to be accessed from this door in the middle of the lobby.
Grandpa Marsh's Room
Grandpa Marsh's room was going to be accessed from the afformentioned hallway area. While the area itself doesn't exist, it can be seen in some unused cutscenes.
Cave
An area with only one .mcelllogic file. It was going to be accessed from the South Shore of Stark's Pond. It's related to an unused mission called "Gnomes and Crab People".
Museum
An area with only one .mcelllogic file. The only thing known about this area is that it was going to be a commercial building.
Red Lobster
The Red Lobster restaurant was going to appear next to Buca de Faggocini. It was most likely cut very early in development, as there are next to no leftovers of it.
Crossroads
The Crossroads was an area that would have split Main Street, Scott's Block, the Playground and the Bus Stop. According to an unused mission called "sm17_hordes_aoe", a combat encounter would have taken place here.
South Park Elementary
4th Grade Classroom
An area with only one .mcelllogic file. According to an early version of the "To Chase a Coon" mission, you would have had to get something from one of the desks.
Anteroom
An area with only one .mcelllogic file.
Cafeteria
An area with only one .mcelllogic file.
Computer Lab
An area with only one .mcelllogic file.
Faculty Room
An area with only one .mcelllogic file.
Left Hallway
An area with only one .mcelllogic file.
Right Hallway
An area with only one .mcelllogic file.
Upstairs Hallway
An area with only one .mcelllogic file.
Kitchen
An area with only one .mcelllogic file.
Principal's Office
An area with only one .mcelllogic file.
Police Station
To do: check the other police station areas. |
Shooting Range
An area where a minigame would have taken place.
Mephesto's Lab
Crawlspace
An area with only one .mcelllogic file.
Habitat
An area with only one .mcelllogic file.
Generator 1 and 2
Two areas with only one .mcelllogic file. Interestingly, the second generator room has an .mcelllogic file for a cutscene that was meant to take place there.
Save Scientist 1
An area with only one .mcelllogic file. It would have been accessed from the right side of the room where the New Kid's parents are trapped in.
Save Scientist 2
An area with only one .mcelllogic file.
Secret Lab
An area with only one .mcelllogic file.
Storeroom
An area with only one .mcelllogic file.
Houses
Scott's Block
Scott's Block is an unused block that contains most of the houses listed below.
Red's House
Red's House was going to appear between Big Gay Al's and Tweek's. An unused mission called "Red Mission" was going to take place here.
Tweek's House
Tweek's House was going to be next to Red's.
Wendy's House
Wendy's House was going to be on the very left of Scott's Block. An unused side mission called "sm15_handicarfaction_1ofx" was supposed to take place at her garage.
Timmy's House
Timmy's House was going to be between Wendy's and Bradley's houses. An unused side mission called "sm29_timmyloyalty" was supposed to take place in his bedroom.
Scott's House
Scott's House was going to be on the very right of Scott's Block. An unused mission called "The Hyper and the Hyperglycemic" was supposed to take place in his bedroom. The only remanining assets are a few .mcelllogic files and a potted plant.
Garrison's House
Garrison's House was going to be between Filmore's and Bradley's. His house was a part of an unused side mission called "Cosby Cocoa", where you had to search for Quaaludes in his house. There is also a painting that was going to appear in his bedroom.
Filmore's House
Filmore's House was going to appear between Scott's and Garrison's. It has a lot of .mcelllogic files, including one for a backyard. His house was replaced by Big Gay Al's in the final game. According to leftovers in the files, Filmore's parents were going to play a large role in the story.
Jim's Drugs
The drug store from the Season 8 episode "Something Wall-Mart This Way Comes" was going to appear in the game. Much like the Red Lobster, it was most likely cut very early in development, as there are next to no leftovers. It was replaced by D-Mobile. Only two textures related to the area exist.