Spark the Electric Jester/Unused Graphics
This is a sub-page of Spark the Electric Jester.
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Hidden away in the executable are a large amount of unused and early graphics. Most graphics throughout development were never deleted, so everything from even the earliest demos are here.
Contents
Placeholder Graphics
5 pieces of very rough development art depicting Spark. It is unknown if they have any significance relating to an old plot or if they were just scratchpad drawings. The last 2 appear far later on in the sprite index than the first 3, and are simple color changes to the first 2.
A graphic possibly used to mark fades in the editor.
A replacement dummy graphic for the old Title Card object from Sonic After the Sequel which used assets from Sonic the Hedgehog 3.
A placeholder graphic for the pause menu, used in early demos.
Demo and Prototype Leftovers
Tiles used in early versions of FM City and FM Canyon prior the Kickstarter demo.
Tiles used in an early version of Smog City that was only seen in screenshots and trailers prior the Kickstarter.
A floor tile used by the Test Stage and the tutorial stage found in old demo versions.
An unused mountain background, leftover from the title screen used in demo versions in 2014 and 2015.
An end-of-demo graphic, promoting the Kickstarter.
Unused tiles for Lightoria Bay that actually belong to the final version of the level, they're located in various places out of bounds below the level.
Early Pickups
An early ability pedestal, from when the Wind ability was still named Scarf.
An early ability pedestal, from when the Gravity ability was still named the Gravity Gloves.
Gravity Gloves pickup, meant to be paired with the ability pedestal.
An early version of the health pickups. It's normally animated, and can be seen in early demos.
Unused Signposts
A signpost referring to a test stage.
A signpost referring to the second stage as Flower Mountain Range, rather than Flower Mountain Canyon.
A signpost referring to the third stage as Network Bridge, rather than Network Coast.
Chrono Adventure & After the Sequel Leftovers
To do: Not 100% on if everything from here was actually used in either fangame, or even in the files for either. |
Since Spark was built off of the fangame Sonic Chrono Adventure, which was built off of Sonic After the Sequel which itself was built off Sonic Before the Sequel, there are quite a few leftover graphics from all three still remaining.
The Background used for the Time Points results screen in Before the Sequel.
A piece of a loop from what is most likely Horizon Heights from ATS.
Head sprite of the 'Polem' boss from Sonic Before the Sequel Aftermath.
Unused Enemy Graphics
A more organic-looking version of the common Pet robot design, they're used to store values for the unused Flower Mountain Canyon boss, Razor. It also comes in multiple colors.
A rough sketch of the above organic-looking enemy.
Spark Heads
To do: This entire section, there are legitimately SO many unique Spark head graphics for some reason. |
Used as placeholders for Spark before sprites were made, these can still be seen in the final game when forcing the leftover Chrono Adventure abilities.
Captain Eyepea Portrait
The pirate captain robot (seemingly named Captain Eyepea Andresson) has a unique cutscene in early demos that was removed later on, but his portrait is still in the files.