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Spark the Electric Jester

From The Cutting Room Floor
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Title Screen

Spark the Electric Jester

Developer: Feperd Games
Publisher: Feperd Games
Platform: Windows
Released internationally: April 10, 2017

AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
EnemyIcon.png This game has unused enemies.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
LevelSelectIcon.png This game has a hidden level select.

What do you get when you combine Sonic, Kirby, and some original character magic? Well, apparently, you get Spark the Electric Jester.


STEJ UnusedAbilitySparkHead.png
Unused Abilities
Piles and piles of Spark heads, mixed with some reused fangame code.
STEJ UnknownEnemyWhite.png
Unused Graphics
Even more Spark heads that never saw the light of day (and also a lot more interesting stuff.)

Unused Frames

Clickteam Fusion 2.5 uses what are known as frames. Each screen of a game made in CTF2.5 is considered a frame. Any unused frames will be listed here.

Level Select

STEJ LevelSelect.png

A debug level select used during development to easily access stages for testing can be found through memory editing.

The menu is controlled with Up and Down. Pressing Start on any option will bring you to the respective stage.

  • Tutorial: Spark's Story tutorial.
  • Stage 1: F.M City
  • Stage 2: F.M Canyon
  • Stage 3: Network Coast
  • Stage 4: Smog Sewer
  • Stage 5: Smog City
  • Stage 6: Sunset Heights
  • Stage 7: Lightoria Bay
  • Stage 8: Kerana Forest
  • Stage 9: Mare Desert
  • Stage 10: Luna Base
  • Stage 11: Caria Valley
  • Stage 12: Turbulence Plains
  • Stage 13: Reynol Complex
  • Stage 14: Sunfire Forest
  • Stage 15: Megaraph Fleet
  • Stage 16: Megaraph Fortress

Early Main Menu

STEJ DemoMainMenu.png

The main menu used in the February 2017 public demo. Inputs don't function, and a reset is required to leave the menu.

Testing Stage

STEJ TestStage.png

A testing stage that was used during development to test various features and gimmicks that can be found in the game. It has a unique tileset and uses older assets for certain things (such as the Wind ability display stand saying Scarf as it was in earlier versions.)

The warp at the end leads to Mare Desert, suggesting it may have been one of the last stages to receive final touch-ups.

Thanks for Playing

STEJ UnusedThanksForPlaying.png

A screen used in a demo to give the player thanks for playing. Any input resets the game.

Unused Tutorial Prompt

STEJ UnusedTutorialPrompt.png

An unused version of the tutorial prompt. Controllers do not function on this menu, likely due to the needed extensions not being in the frame. (CTF2.5 does not have native controller support, and requires an extension for controllers. You need to have every extension you want in every single frame or else it won't function in that frame.)

Selecting Yes brings you to the second section of Turbulence Plains, and selecting No resets the game.

(Source: Original TCRF research)

Unused Audio

To do:
  • Sound effects need to be examined and unused ones need to be posted here.
    • Need confirmation on whether Spark - Stage 2 - Loop B.ogg is used.


Both of these are unused songs that are leftover from the prototype builds of the game. The song for Flower City Canyon is reused from Sonic After the Sequel, a Sonic fangame that LakeFeperd worked on.

Another leftover from Sonic After the Sequel.