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Speed Demon (Mac OS Classic)

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Title Screen

Speed Demon

Developer: Cerberus Development
Platform: Mac OS Classic
Released internationally: June 5, 1997

DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.

This 3D action game simulates a cross-country race and a demolition derby.

Expiration Date

ALRTs 136 and 137 pertain to beta test releases.

Speed Demon (Mac OS Classic) - Will expire.png

Speed Demon (Mac OS Classic) - Did expire.png

Hey You

The TEXT/styl resources are a message from the programmer, Frank Kane.

Hey you, what are you looking for in my resource fork? If they can put little messages to people in the resource fork of Marathon, then hey, so can I.

If you're being nosy because you're thinking about writing some sort of a level editor for Speed Demon, good luck! Most of the stuff is set up in resources, and I even left the templates in for you. I also was nice and left the graphics in unadulterated PICT resources, although I do compress them within the game.

However, some of the earlier game data, such as the materials and 3D objects that aren't set up as 3DMF objects, are in very twisted places and formats. Look in the data forks of the state files for clues. When you give up because you don't realize that most y values are multiplied by two in the game, just send me an email begging for help at fkane@sierranet.net. I'll be glad to help. I might even give you some source code. Hey, I'd like to have a nice gui-based level editor myself!