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Splatterhouse (2010)/Unused Dialogue
This is a sub-page of Splatterhouse (2010).
All of this dialogue can be found in the English.xml localization file. Note that despite that, not all of it actually have sound files related to the particular lines.
Level specific
Level 1-1
See, when it comes to blood I'm...something of a connoisseur, you know? Type A is sweet and heady. B is thick, earthy; rich. AB is gritty - that's the iron - and O - Oh, oh, oh! O is to die for. |
These lines would have built upon the mask explaining its taste for blood.
Okay - Who the fuck threw that? I said alright - who did that? |
These lines were intended in reaction to the vase that flies out as you're making your way forward, hinting at the boss of Level 1-2.
Real classy. Christ, West's lack of taste is fucking staggering. |
The mask does not approve of West's decor.
Zombies. Check these bad boys out; still in the original box. Time for a monster smoothie! |
The part where you have to break through the floor to proceed would have been a bit more involving. The "monster smoothie makers" themselves were moved to 1-2 where they served a different purpose.
Rick: ...I know these people; we took stats together last semester. Mask: Aww, and now you killed them. |
This one line is part of the bit where Rick recognizes some of the zombies. Apparently the recognition was originally supposed to trigger after you'd killed them.
And I suppose this is the glee club. So who's this; your prom date? |
These lines relate to the last battle of 1-1. The first line was instead pushed into the next level, while the rest were cut.
Level 1-2
Rick: There's a kid down there... Rick: Hey! Mask: There she is again. Mask: I like her style... |
The poltergeist doll makes its appearance early in the level, with Rick chasing after her. In the final game, you're only rather abruptly introduced to it before the boss battle.
Rick: You still haven't told me what you are. Mask: What am I? |
Rick and the mask get to know one another. The lack of spaces are in the original subtitle as well.
Poltergeist... they feed on the energy generated by young girls on the threshold of puberty. Well congratulations Rick... |
The doll is identified as a Poltergeist. In the final game it's treated just as a possessed doll.
I don't think that's a pool of blood. Stepping in it's a real bad idea. |
Related to the first boss. The May 2010 trailer showed the wall behind the boss bleeding profusely; this dialogue was probably related to it.
Mask: Necrotic energy field's collapsed; magic door's closed, Rick... Mask: ...and we're going to have to kill something big to get it open again. |
The portal to level 2-1 would not have opened before killing a large enemy it seems. In the final game, you go straight through the portal, with no explanation how the mask can manipulate portals later on.
Level 2-1
Of note, the subtitle block references this level as a "Shanty", when the area was originally very different than the final version.
Rick: Well...I tried, but, you know... Jen: God, you're so cute when you look so serious. Eight years, and you still can't tell when I'm kidding! |
These lines would have played during the introduction video, in regards to Jen wanting backstage passes. It cuts off instead right when she says she'll "marry him on the spot" if he did.
Portal travel's like blowing a truck driver to get a ride; it gets you where you want to go, but it leaves you with a nasty taste in your mouth. Portal travel - it's like smuggling a condom full of cocaine in your ass; you get a free ride out of it, but it's extremely uncomfortable. |
Bad analogies on portal travel.
Necropolis... the city of the dead. |
The Mask's take on the city around you.
Train's coming. TERROR MASK (V.O.)Taking the lambs to slaughter... |
The error at the beginning of the second line is accurate.
Rick: This place; there's something wrong with it. It feels like it's- Mask: Tainted. |
An alternate scene regarding the Corrupted's influence on the area.
We need to get up that conveyor belt - go! |
Meant for when you're running from a massive grinder in a 2D portion.
Well goddamn! Ain't public transport a bitch? |
Intended to play after the train crashes and deposits the Slaughterhouse Zombies. 'Transport' is a typo on their part.
Level 2-2
Rick: I don't think these guys are friendly. Mask: Neither am I kid... Neither am I... |
Used in the early press versions of the game, in the first room that fills up with Faceless enemies.
Rick: My God... Mask: Oh c'mon! You eaten plenty of buckets of chicken wings in your time, and you didn't get all touchy-feely about the chickens, did ya? |
Introduction to the Meat Factory.
Ah, a fellow professional. |
The Mask admires Biggy Man's handywork.
Top floor please... |
Alternate line for the elevator ride to the boss fight.
I gotta say - I love your work. |
This line would have preceeded "Show him why we call it...Splatterhouse."
It's time to find out who's the better killer... Stay away from the darkness, that's his territory. How the hell does he take a piss? Where'd he go? Where do you think YOU'RE going? |
Boss fight banter from the Mask. Biggy originally was meant to teleport between darkened areas, but this never occurred in the final game. The typos in here are correct to the text.
Level 3-1
Whatever it is, I'm going out on a limb here and betting it's fuckin' hungry.
Whatever it is, I want it! |
The Mask really wants a piece of the giant boreworm.
Worms... |
Possibly intended for the room that's literally dripping with these things.
Level 3-2
Rick: You old bastard, you let her go! |
Rick yells at West. You never actually see him till the end of this level though, and this is placed early on in the text.
Rick: West set that thing on us. He's been leaving traps for us all along the way.
Mask: Yeah, that's actually a good sign. Means he's scared we've got a chance of stopping him. |
Uncertain what this is referring to, as the entire level is a lab and doesn't really have any traps in it.
Woah! Looks kinky!
Hope Jen wasn't in here, or she&'s going to be very disappointed with 'Little Rick'. |
Uncertain here too, probably relates to some giant spike or pole given the innuendo?
Bad monkey!
Spank that monkey, Rick! |
More unused boss banter, this time for Experiment 765.
There you go killer! |
Intended to go directly after Rick roars from killing the boss.
Rick...
Umm... Rick- |
Given the placement, touches upon the fact Rick doesn't see he's about to get teleported somewhere else.
Look for a projectile to throw at the Spitter |
According to the design document for the game, Spitters were very different, dropping boreworms that would attack the player and exploding on death to damage anything nearby.
Throw enemies at the generator to destroy it. |
In the final game, you just smash it with one hit.
Level 4-1
Rick: "Everything's just Dandy." |
Apparently Rick and the Mask were going to read the sign at the same time aloud.
Mask: Something's bothering you. I can feel it, scratching away at the back of our mind.
Rick: It's nothing. Forget it. |
This would have led into how the Mask knew about the corrupted, but also the dialogue about Rick's fear of clowns.
I hate skeeball.
Skeeball; why'd it have to be Skeeball? |
There's no commentary about Skeeball in the game, despite one of the mini-games blocking your path being Skeeball.
Mask: Partners don't keep secrets from each other.
Rick: Yeah? Seems to me you're keeping plenty. |
This banter was part of a longer version of dialogue moved to level 4-2. Oddly enough the level description still mentions it...
Mask: Heh. Hehehehehehehehe...Big Bad Rick-o-
Rick: Go screw yourself. |
Rick having a fear of clowns is brought up multiple times in the design document, but never mentioned in game. This dialogue would have led into Rick talking about the Mask "getting off on causing pain" that does occur in the game.
Impale these assholes on the love striker!
Your prize!? More shit stuffed animals. |
Unused text for the love striker mini-game.
Rick: You really get off on this, don't you? The only thing you seem to enjoy is causing pain.
Mask: I ain't gonna pretend I'm all sweetness and light, but who is? |
Part of a longer version of dialogue that does occur in this stage, where the mask brings up Rick cheating on Jen. Cut down probably due to the fact it's hard to fit in any one area.
You ever find yourself waiting in line at a carnival, inhaling the heady aroma of freshly baked popcorn and contemplating murdering every last motherless bastard around you? No? Must just me then. |
One of the various comments the mask was supposed to make during the game regarding the carnival.
Ah, quit moping. You don't need to explain to me Rick, I understand.
Love is a magical journey, along glowing tunnels on a golden swan, and girls like Jen are always the first in line. |
Another odd piece of dialogue. The triggers for it are in 4-2 soundbank, but it's an exceptionally long piece that's difficult to put anywhere. In addition it's *also* referenced by 4-1's level description, which is really weird as the mask makes no other comment on love scaring it.
Level 4-2
I don't see West... |
The mask starts to realize something's wrong with Jennifer popping up but no West.
Rick: Jen..?
Mask: I don't think so... |
Yep, definitely something wrong.
The other side... |
Alternate line for "the silver side of the mirror".
Mirror Rick: Rii-ick... Rii-ick...
Mirror Rick: What's the matter Rick; scared of your own shadow? Frightened of your own reflection? |
This entire bit is fully voiced and left intact, but never called in the game and there aren't any cutscene animations for it oddly enough. Mirror Rick's lines here are also in Rick's regular voice, rather than the distorted one you hear upon the start of the boss battle.
Look familiar?
Does this guy seem familiar to you? |
More of the usual cut boss banter from the Mask. Unlike other bosses though a lot of this goes entirely unvoiced.
Well, since we're being so open and honest, I'd be lying if I said I wasn't enjoying this...
...just a little mind you. |
The second line is unused and unvoiced. The first was instead moved to 4-1.
There are too many of them!
Hah! They're like popcorn. Rick! You're a good-looking guy! We probably shouldn't let that hit us... |
More boss banter, probably from when the room starts filling up with doppelgangers.
Sure, why not? |
Alternate to the "Hardly Rick, hardly" line.
Smash the mirrors to find the exit.
A mirror can reveal more than just a reflection. |
Dialogue for the Mirror Manor. You're not told what to do from here normally, instead more or less having to stumble on it.
Level 5-1
Not much dialogue was left unused from these two levels, save for a few choice bits.
The corruption is spreading... Reality has been driven insane, tormented by the whispers from the Abyss. |
The mask goes on again about the Corrupted.
Listen, the beating is getting louder. That heartbeat again... The heartbeat's getting stronger. |
The Mask notices the heartbeat. The dialogue regarding the Mansion's heart from 3-2 was originally intended for this level, demonstrated by the "lvl5" prefix on those lines. Unlike those, none of these were voiced here.
What' a matter Rick? You never seen a big girl tied to a bed before? Dr. Henry West; chubby chaser. |
Originally instead of fighting the mouth guardian, an obese woman with a large gash replacing her vagina was intended to be tied to a bed here, with enemies pouring from the wound. Rick would have had to impale enemies upon the bed to destroy the boss. While she was replaced with a mouth guardian, her model was left in the game, changed to stage decoration in 1-2's sidescrolling area for Rick to have to roll under. Though difficult to see, a faceless-like body protrudes from her pelvic region in homage to the original intention. None of the lines have recorded audio.
Cocksucker! |
This line was part of West's narration on his wife demanding to be freed. Unlike the other "Cocksucker" line from the zombie Jennifer in 4-2, this line is voiced in a distant, echoed tone.
The patient did not keep our appointment, his house is deserted. Two days of travel have been for naught. |
A part of the observation by West that he's been tricked.
FUCK! |
Referenced by this level's soundbank, and despite the subtitle linked to it was intended for Rick to say. It's call command is "sfx_lvl52_temp_delete_me_vox", hinting it was supposed to go in the next level.
Level 5-2
Burn the Witch! Yes! Burn her! |
The mob's ambient dialogue has subtitles that never get used. The last person seems to be rather confused as to what they're doing already.
The flames are spreading. Pick a pathway Rick! |
The level would have featured multiple paths at some point. The finished level is linear like all the others.
Shut it down! Start 'er up! |
The original design for this level featured electric fences Rick would have to disarm by visiting several rooms branching off the main path. Thankfully this got cut.
West: Please! She isn't herself... West: And then... |
Relates to the fact West believes Rick is trying to kill Lenora, when Rick is really trying to save 'Jennifer'.
Rick: I-I killed her... |
Rick's reaction was instead changed to outrage at being attacked in the final game.
Tick-fuckin'-tock! There isn't much time! |
Referenced in the soundbank but not called by anything in the level, spoken by the mask. Probably not a lot to work in given how frantic said level is...
Levels 6-1 and 6-2
The entirety of these levels were cut out of the game. However unlike the Nazi arctic base, this level was cut pretty deep in development, and as a result all this dialogue was written (and recorded!) but never visible through regular gameplay.
In particular, the levels would have featured a voice-over narration much like levels 5-1 and 5-2, in this case a Captain Cortes. Cortes is a reference to an earlier character mentioned in the previous games, regarding the mask's background.
I tell this story to myself, for no man will ever hear it. I once was Francisco Miguel Cortés, Captain of the treasure galleon Nuestra Senora de la Concepcion. The survivors, and I among them, were hunted tirelessly, and with grim delight by the slimy man-things that dwell here.. Those that evaded capture were slowly changed; corrupted. They are gone now, but I am not alone; never alone.. I sought refuge in this temple; the only place those ghouls would dare not trespass.. At its center stood a golden Sarcophagus oh! So beautiful I swear I could see the faces of angels beneath its surface. I was captured, condemned and imprisoned. The golden casket I had coveted would be mine now; now and forever... |
Throughout the level the Mask and Rick would have also had their fair share of banter, with the Mask none too keen on realizing just where they are. Of particular interest this is the only point that the Mask brings up the manner by which Rick killed Lenora in 5-2.
Mask: Whooo-ee!!! Mask: Rick, you dog; I am impressed! Man, I've done some nasty shit in my time, but I ain't never set fire to my girlfriend then beat out the flames with my fist. Mask: C'mon, it's this way. Rick: The fourth eclipse... Rick: You're strangely quiet. What's wrong - you all out of asshole comments? Mask: The Lord Thule... |
This dialogue would have played during the game's final boss battle. While dialogue is recorded for it, several different takes on the lines are present, something not done for the other bosses. Also unlike the other bosses, only Rick speaks here; the Mask is completely silent.
That's really starting piss me off. That thing is really pissing me off... |
Levels 7-1 and 7-2
A good part of this level was re-arranged judging from the order of the text in english.xml.
West's extended dialogue regarding his earlier warning to Rick in level 1-2. It's one of the few instances the Mask is called the Terror Mask in the game if any.
West: I knew when I first saw you transformed by the Terror Mask… West: ...knew it was you who had killed Leonora. Mask: He's lying to you Rick. |
Extended bit after West shouts at Rick for killing Lenora again, with a cute quip from the Mask for added measure. The last line would have come after West's "No, fuck YOU!" line.
Mask: Yes we did; what's your point? Rick: No... this... this is all my fault. Mask: "Touché" |
Alternate considered final battle dialogue and endings. Only parts of dialogue exist for these, as the game's actual ending was done as a full-on movie. This one is similar to the previous, but with more exposition from the Mask. The ending would have probably played much like the original.
The Corrupted are an abstraction - an idea. And ideas are unstoppable. You interrupted the ritual that would have let 'em out pure. |
Alt ending B: The Terror Mask has been using you all this time! Harkens somewhat to Splatterhouse 3's ending where the Mask wants to take over the world. Rick obviously doesn't take the offer and goes "I AM A MAN" and that good jazz on the boss...but the Mask has other plans afterwards. Whether it becomes its own entity or traps Rick in the Abyss is anyone's guess. This ties into West's extended dialogues above.
You, West, your girl; you're all pieces in a game that's been playing out for a thousand years. The Corrupted shall rule, in a body you built for them with your bare, bloody hands. Mask: True love Rick; there's no power in this world or the next can defeat true love. |
This line is out of place with the others, but apparently related to Jen being possessed like in the original ending somehow.
Ohhhh you're as beautiful as I remember... |
Dialogue intended for the final boss, before it turned into an escort mission of sorts. None of this is recorded.
That my friend... is what will send daddy back home! Don't get caught by that claw! |
Bloodbath Bingo
These lines would have related directly to the cut Bloodbath Bingo mini-game.
Let's raise the stakes… It's time to play 'Blood-bath Bingo'! |
General
Photograph quotes
These blocks are the only references to "Evey", a friend of Jennifer's that would not have held a very high opinion of Rick. Some of these were more than likely intended for the unused photographs in the game, as they have references and sound files attached to them. Which would have applied where though is uncertain. The majority of these lines are spoken by Jennifer.
Evey: Hey, hey check out that dork over there. He's been staring at you since we sat down. Evey: Hey! Why don't you take a picture? It'll last longer. |
Jennifer: Woah, how did you get that scar? Rick: It was an accident, when I was a kid. It's nothing. |
Evey: Hey, check it out; the psycho's asleep. Rick: I can hear you Evey… |
Look what I got. Backstage passes - access all areas. Ain't I the best? See? Writing for the college newspaper really does have its perks. |
Sure, every girl wants to date a rich, cool, hot-looking rock star. But I'm not every girl. I've got you, remember? |
Move in together? Oh, gee Rick. I dont know. It's a big step, and.... Of course I wanna do it! I've been waiting for you to ask for, like, forever! |
C'mon. Wanna play big strong hero and damsel in distress? |
You ever wonder what it'd be like to actually be a character in a horror movie? I'd probably just have to scream a lot and show off my ass... |
Jennifer: This is Jennifer Willis reporting from the anthropology department of Miskatonic University… Jennifer: ...on the trail of the geek in his natural habitat. |
Due to a bug, if you attach this dialogue to another photo and play it in game, Rick's line will not play and instead "Hey! Dorkface!" will remain on the screen for an extended period of time.
Hey! Pssst! |
Related to picking up weapons in the game, and when they break.
- Cleaver:
Now we are fucking cookin'! |
- 2x4:
Nice… like old times. Who left this lying around? Somebody could get hurt. |
- Lead pipe:
I think the killer was Rick… with the lead pipe… in the chest. Pipe down ugly! Heh… pipe. |
- Bat:
Strike one! Strike two! |
- Chainsaw:
Out of gas?!?! Shit!!!
Out of gas? What a fuckin' surprise - shit! |
Alternate "Phase" Titles
Each level, or Phase, had several alternate titles. Some of these were reused later for other phases instead. This includes the cut level 6-1 and 6-2:
- Intro sequence: Prelude, The Devil's Pact, Nocturne, The Heretic, Dreams of the Dead
- Level 1-1: Kiss of the Masque, The Corpse that Wouldn't Die, Terror Mask
- Level 1-2: The Shattered Doll, The Doll that Cried Blood, The Changeling
- Level 2-1: Blood Eclipse, The Prophecy
- Level 2-2: Abattoir of Pain, Abattoir of Madness, The Gore Factory, Slaughterhouse, Night of the Long Pig
- Level 3-1: Whispers from the Abyss, Orpheus Damned, I Walk with Death
- Level 3-2: Experiment 765
- Level 4-1: The Carny, Carousel of Souls, Fairground of Souls
- Level 4-2: Shattered Narcissus, Blood Narcissus, The Dark Twin, The Silver Side
- Level 5-2: Pyre for the Damned, The Blood-Splattered Bride
- Level 6-1: Island of Forevermore, Casket of the Damned, Curse of the Golden Casket, The Golden Siren
- Level 6-2: Shadow of the Thule, The Horror Below, Ancient Terror, Dark Fathom
- Level 7-1: Totality, The Fifth Lock, End Times, Chaos Unbound, The Seventh Church
- Level 7-2: Bride of the Corrupted
Reactions to enemy healer
None of the enemies can actually heal one another, though this may be a reaction to the "Summoner" enemy originally planned. That one instead later became the Aegis, which would emit a forcefield that would shield any other enemies in the area until it was killed or the effect wore off.
A healer!
A resurrectionist! |
Reactions to Boreworms
Early in development, boreworms in the game were called leeches. When you first encounter them a popup tells you what they do. Apparently the mask was originally supposed to comment on them and point them out instead.
Leeches…
Those little suckers rely on the blood of others to survive…. Does that remind you of anyone? |
Mask worried
Yeah; we are screwed.It looks hungry! This ain't gonna be easy, Ricky-boy. Rick: You ever see anything like that before? |
General taunts/See enemy
Get his attention Rick… Excuse me... I speak a little monster, allow me to translate. |
Miscellaneous
You're getting stronger Rick; maybe it's time... I think you're ready for a little more... You could have been anything Rick, but you chose this - a semi-naked fruity little muscle-man. You have a choice, you always have a choice. |
Related to upgrading Rick. The first block may relate more to how you were originally intended to upgrade, which would have involved gaining new abilities, splatterkills and health/necro boosts depending on your total amount of blood accumulated.
Fuck! That's the wrong blood-type! Bad blood! |
The mask couldn't take some blood types at some point?
Select Splatterkill Sets. . . Arm Break |
Early versions of the game allowed you to select Splatterkills. The final game randomizes the available ones per monster type instead.
Gore Low |
Text for the removed "Gore" options screen toggle.
Don't forget to use " " Don't forget to try " " |
Placeholder tutorial messages for the loading screen.
Placeholder Intro. Press "Down" to skip. |
More placeholder text for development.
This move earns extra BLOOD Points. This attack regenarates health. |
More placeholder text.
Wave 20 Wave 20 Completed |
Survival arena related, and redundant. Wave 20 is referred to as "Final wave" for each line instead.
OGC server is currently unavailable. Please try again later. OGC server reported an error. Please try again later. |
Text related to the OGC leaderboard support Splatterhouse was originally going to have.
DLC Test Arena |
The survival arena for the Mansion Lobby originally bore this name according to the filenames related to it.