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Split/Second (PlayStation Portable)

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Title Screen

Split/Second

Also known as: Split/Second: Velocity (EU)
Developer: Sumo Digital
Publisher: Disney Interactive Studios
Platform: PlayStation Portable
Released in JP: April 28, 2011
Released in US: November 17, 2010
Released in EU: November 19, 2010


MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.


The PSP port of Split/Second, which oddly enough resembles a much earlier development stage of the main game.

Debug Options

Hmmm...
To do:
There appears to be a lot more to it than meets the eye. Should be a much larger debug menu present.

Pause Debug Menu

A menu that can be brought up instead of the regular pause menu, which gives various options for debugging. There are two variants provided - one where you can access the debug menu by holding R and pressing Start which works without issues on real hardware but not so much on emulated hardware. The alternative is to simply always have the pause menu replaced with the debug menu, which has no issues on emulated hardware either.

The displays are only visible when the game is paused.

Toggleable, may not always work on emulated hardware
_S ULES-01402 _S ULUS-10513 _S ULJM-05812
_C0 Pause Debug Menu (Hold R)
_L 0xD02E5225 0x20000002
_L 0x0008800C 0x0000000C
_L 0xD02E5225 0x20000000
_L 0x0008800C 0x0000000B
_L 0xD02E8225 0x20000002
_L 0x00088798 0x0000000C
_L 0xD02E8225 0x20000002
_L 0x00088798 0x0000000B
Always enabled, works on both real and emulated hardware
_S ULES-01402 _S ULUS-10513 _S ULJM-05812
_C0 Pause Debug Menu
_L 0x0008800C 0x0000000C _L 0x00088798 0x0000000C

SplitSecondPSP-FIN PauseDebugMenu.png

2D Render Car Names

In addition to the "2D Map Show PP" option in the debug menu to display powerplays on the non-existent 2D map, there's also a "2D Render Car Names" option to display driver names. This is only available in the larger debug menu. "Render 2D Map" has to be enabled beforehand.

_S ULES-01402 _S ULUS-10513 _S ULJM-05812
_C0 2D Render Car Names
_L 0x0018E1FC 0x00000001 _L 0x0019088C 0x00000001

SplitSecondPSP-FIN 2DRenderCarNames.png

R Slots

Uncertain what this option is meant to show.

_S ULES-01402 _S ULUS-10513 _S ULJM-05812
_C0 R Slots
_L 0x0018E1E8 0x00000001 _L 0x00190878 0x00000001

SplitSecondPSP-FIN PlayerSlots.png

Event Information

Debug displays that show information during the Air Strike, Air Revenge, and Survival gamemodes.

_S ULES-01402 _S ULUS-10513 _S ULJM-05812
_C0 Event Debug Info
_L 0x2008F828 0x00000000
_L 0x20092BC4 0x00000000
_L 0x20095414 0x00000000
_L 0x200E324C 0x00000000
_L 0x2008FFC0 0x00000000
_L 0x2009335C 0x00000000
_L 0x20095BAC 0x00000000
_L 0x200E4918 0x00000000
(Source: Edness)

Unused Music

Track 0 - an early/incomplete version of the 4th track (or the 5th track in the main game, since there's no Elite Race music here.) The progression is mostly the same, but played with different instruments, and has a lot less depth to it.

Filename Early (SS00) Final (SS04)
INTENSITY_1_A.AT3
INTENSITY_1_B.AT3
INTENSITY_2_A.AT3
INTENSITY_2_B.AT3
INTENSITY_3_A.AT3
INTENSITY_3_B.AT3