Sports Superbike
Sports Superbike |
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Based on: Castrol Honda Superbike Racing This game has unused graphics. |
A budget version of Castrol Honda Superbike Racing, without any licensed content and only four circuits.
Unused Graphics
CHAMPGLD.TIM, CHAMPSIL.TIM and CHAMPBRZ.TIM, located in the folder D\BFS, are result screen graphics for a Championship Mode, which does not exist in this game.
Unused Text
Unused Text Strings
The game's text strings, which are located in the directory D\BIKE\TEXT, contain several strings that are never seen in-game. These are leftovers from Castrol Honda Superbike Racing, as well as the game it is based on, Castrol Honda Superbike World Champions.
Realism Riders: &^^^^^^^^\BK\BL ^^%s Steering Damage: &^^^^^^^^on $^^^off $ Faring Damage: &^^^^^^^^on $^^^off $ Radiator Damage: &^^^^^^^^on $^^^off $ Engine Overheat: &^^^^^^^^on $^^^off $ Tyre Wear: &^^^^^^^^on $^^^off $ Bike Damage: &^^^^^^^^on $^^^off $ Bike Setup Setup Player:&^^^^^^Player1 $^^^^Player2 $ Bike No.: ^^^^&%d Final Drive: &^^^^^\BK\BL ^^%s Gear 1: ^^^^^&%s ^^^P1 $^^P2 $ Gear 2: ^^^^^&%s ^^^P1 $^^P2 $^^P3 $ Gear 3: ^^^^^&%s ^^^P1 $^^P2 $ Gear 4: ^^^^^&%s ^^^P1 $^^P2 $ Gear 5: ^^^^^&%s ^^^P1 $^^P2 $^^P3 $ Gear 6: ^^^^^&%s ^^^P1 $^^P2 $^^P3 $ P1: %s Bike: %s P2: %s Bike: %s Display Screen Resolution: &^^^^^\BK\BL^^%s Detail Level: %s Championship Restarted Next Round 320x200 640x480 800x600 High Colour 256 Colour Perspective Level 3 Level 2 Level 1 Level 0 Flat shaded Low Medium High Off Some On Off On Soft Medium Hard Off On Championship Next Race: %s Players: ^^^^1 Players: ^^^^2 (Split Screen) Championship Host Join Network Internet Serial Modem Name: ^^^^&%s Front Tyre: &^^^^^\BK\BL ^^%s Rear Tyre: &^^^^^\BK\BL ^^%s Gearbox: &^^^^^\BK\BL ^^Automatic Gearbox: &^^^^^\BK\BL ^^Manual Setup For: &^^^^^\BK\BL ^^%s Full Race (100km) Abandon Championship Left Right Up Down Button 1 Button 2 Button 3 Button 4 Mouse Key Joystick Joypad Default Controller: &\BK\BL %s Controller Conflict: Championship Finished Choose Controller Workshop Network Game Gravel Traps: &^^^^^^on $^^off $ View Championship Standings Championship Round Soft Compound A Medium Compound A Hard Compound A Hard Compound B Very Hard Soft Compound A Soft Compound B Soft Compound C Medium Compound A Medium Compound B Medium Compound C Hard Compound A Hard Compound B Hard Compound C Hard Compound D Unrecognised Compound Players : &^^^^One $^^^Two (Split Screen) $ Penalties: &^^^^^^^^on $^^^off $ Single Player Game Two Player Game Sprocket Set %d (Ratio %d/%d) Congratulations! You Have Won The Championship Championship Over Joystick 1 Joystick 2 Mouse Keyboard Racing Wheel Joypad No Available Games Detected No Network Games Detected Start Hosting A Network Game You Are Hosting A Network Game Start The Race Quit Network Game Waiting For Host To Start Game Network Game Waiting For Riders Join Network Game Prepare To Race Bad Network State Trying To Join Game Colours: &^^^^^\BK\BL^^%s 256 HiColour TrueColour Hardware Acceleration:&^^^^^^^on $^^off $ Bikes To Render: &^^^^^\BM\BN ^^%s Level Of Detail:&^^^^^\BK\BL ^^%s Low Medium High Number Of Players: %d Fog:&^^^^^^on $^^off $^^random $ Chase Mode:&^^^^^^^on $^^off $ Bonus Cone Mode:&^^^^^^^on $^^off $ Abandon Championship Network game at %s over %d laps No network game info Checking Network Game Status Realism Settings Setup Player 1 Bike Setup Player 2 Bike XXXXXX UNUSED Save Championship Championship Loaded Successfully EA Credits Lead Tester^^^^^^^Joe O'Leary Testers^^^^^^^Mark Amelang ^^^^^^^Mike Deir ^^^^^^^Scott Parker Manual creation^^^^^^^Yuri Hospodar Marketing^^^^^^^David Zemke Technical Director^^^^^^^Ken Zarifes Art Director^^^^^^^Tony Lupidi Executive Producer^^^^^^^Rick Giolito Producer^^^^^^^Randy Eckhardt Executive in charge of Production^^^^^^^Michael Pole, Vice President Championship Race Lead Developer^^^^^^^^James Bailey 3D \& Track Modeling^^^^^^^^Daren Morgan Track Modeling \& Music^^^^^^^^Steve Morgan Graphic Design^^^^^^^^Tuan Pingster Nguyen In-Game Graphics^^^^^^^^Imran Hussain Front End Developer^^^^^^^^Dan Azzopardi Console Conversion^^^^^^^^Alex Jakes (Bubble Boy Ltd) Console Conversion^^^^^^^^John Rees (Bubble Boy Ltd) Simulation Developer^^^^^^^^Vladislav Kaipetsky Playtester^^^^^^^^Minh Moosey Nguyen BOS^^^^^^^^Barry Costas Business Director^^^^^^^^Jeremy Cooke Producer^^^^^^^^Tony Love
Unused Parameters
The main race configuration parameter file, PLAY\BIKEGAME.CFG, contains two unused text parameters.
The first one, RiderNamesA, refers to the first CPU opponent, whose slot is always taken by the player. Its name would have been J. Alpha
.
The second one, HumanPlayerName2, refers to a default name for the second player, which is never seen due to the absence of a 2-player mode in this game. Its name would have been B. Smith
, the same as the second CPU opponent.
The Castrol Honda series
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PlayStation | Superbike Racing • VTR |
Sports Superbike | |
PlayStation | Sports Superbike • Sports Superbike 2 |
XS Moto | |
PlayStation | XS Moto |
- Pages missing developer references
- Games developed by Bubble Boy Limited
- Pages missing publisher references
- Games published by Midas Interactive Entertainment
- PlayStation games
- Pages missing date references
- Games released in 2000
- Games released in September
- Games with unused graphics
- Games with unused text
- Castrol Honda series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Bubble Boy Limited
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Midas Interactive Entertainment
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in September
Games > Games by series > Castrol Honda series