Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Spyro: A Hero's Tail

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Spyro: A Hero's Tail

Developers: Eurocom, Traveller's Tales
Publisher: Vivendi Universal Games
Platforms: PlayStation 2, GameCube, Xbox
Released in US: November 3, 2004
Released in EU: November 12, 2004 (Xbox); November 26, 2004 (GameCube)
Released in AU: November 9, 2004

AreasIcon.png This game has unused areas.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.

To do:
This game has a demo and it's *completely* different.

Spyro: A Hero's Tail was the first game of the franchise to be totally developed in Europe (more specifically, the UK). Replacing a hub-world with a semi-open world map, among other changes, it's quite divisive as to where it stands in the Spyro Franchise as a whole among its fans, though at least it was better received than its predecessor... though that's not a very high bar to begin with.


Unused Maps
This game has quite a few areas that can't be accessed through normal means.


A text file listing the files to load in a publisher-only build of the game. Publisher builds are usually meant to show the publisher current progress on the game and to see if various milestones on the game's development have been hit.

// Level list - files included on a publisher build..

Test_TL.edb,START,"Blinky Test 1"
Test_PB.edb,START,"Blinky Test 2"
model.edb,START,"Model Viewer"

The Model Viewer is actually an extra feature present in the final game, which shows most if not all of the models used in-game (excluding unused ones).

Unused Music/Sounds

To do:
The speech files work completely different than the music, despite having the same file format. If anyone can get around and see if there is any unused one it would be cool.

Much like previous Spyro games, A Hero's Tail has unused tracks that can only be heard by ripping them from the game. These are actually leftovers from the demos of the game.

  • _mus_mfx_ball_gadget_1.sfx is an unused Ball Gadget music (possibly intended for the Dragonfly Falls ball gadget level):
  • _mus_mfx_challenge_lost.sfx is an unused Ball Gadget loss sound:
  • _mus_mfx_challenge_won.sfx is an unused Ball Gadget victory sound:
  • _mus_mfx_minigame_sgt_1.sfx is an unused music track for the Sgt. Byrd mini-games:
  • _mus_mfx_minigame_spy_1.sfx is also an unused track that would be used in Spyro's turret mini-games:
  • _mus_mfx_realm1z_safe.sfx is a completely unused track that would probably take place after defeating Gnasty Gnorc:
  • _mus_mfx_realm1z_victory.sfx is an unused victory sound that would play when defeating Gnasty Gnorc:

Cut Fifth Hub

To do:
Check NTSC-U version to see if there's more info about this fifth hub.

One of the game's music files is named _mus_mfx_realm5b_roam.sfx, suggesting that a fifth world was eventually cut while in development. This track, however, corresponds to the Hunter section of Dragonfly Falls.

Enter the Dragonfly Leftovers

The Spyro model used in Enter the Dragonfly is present in this game's files, labelled as spyro.edb. The Spyro model used in-game is spyronew.edb.