Spyro: A Hero's Tail
|Spyro: A Hero's Tail|
This game has unused animations.
This game has a prototype article
This game has a prerelease article
Spyro: A Hero's Tail is the fifth main-line entry in the Spyro franchise, and Spyro is yet again tasked with saving the world.
Throughout the game you can take control of other beloved characters, such as Hunter, Sgt. Byrd and Sparx. Blink, a newcomer to the series, is there too.
| Unused Maps|
A surprising amount of testing environments and unfinished maps.
| Unused Character Audio|
Lots of dialogue that never gets spoken.
A text file listing the files to load in a publisher-only build of the game. Publisher builds are usually meant to show the publisher current progress on the game and to see if various milestones on the game's development have been hit.
// // // // Level list - files included on a publisher build.. // // Test_TL.edb,START,"Blinky Test 1" Test_PB.edb,START,"Blinky Test 2" model.edb,START,"Model Viewer"
The Model Viewer is actually an extra feature present in the final game, which shows most if not all of the models used in-game (excluding unused ones). The map mentioned in this text file does not seem to have anything to do with this feature however.
Both of the test maps mentioned feature gameplay assets meant for Blink, who at this point in development was referred to as "Blinky".
Check if this is on the PAL version as well, and also check the Xbox version.
The game stores all its assets within a file called Filelist.000. Usually there's only a Filelist.bin file next to it, which lists all the files so the game can find them. In the GameCube version, a .txt file and a .cfi file was added alongside the .000 and .bin files, simply named Filelist.txt and Filelist.cfi respectively. That means this version of the game essentially contains a full list of all the files in the game in an easily readable format. This file is very long, so only an excerpt is shown here:
x:\spyro\binary\_bin_gc\albatros.edb : Len 52000 : Ver 240 : Hash 0x01000076 : Ts 0x00000000 : Loc 0:000 x:\spyro\binary\_bin_gc\archer_s.edb : Len 156192 : Ver 240 : Hash 0x01000078 : Ts 0x00000000 : Loc f800:000 x:\spyro\binary\_bin_gc\asm4lrg.edb : Len 228000 : Ver 240 : Hash 0x010000e6 : Ts 0x00000000 : Loc 4f000:000 x:\spyro\binary\_bin_gc\asm4med.edb : Len 129600 : Ver 240 : Hash 0x010000e7 : Ts 0x00000000 : Loc 97000:000 x:\spyro\binary\_bin_gc\asm4sml.edb : Len 168640 : Ver 240 : Hash 0x010000e3 : Ts 0x00000000 : Loc d0000:000 x:\spyro\binary\_bin_gc\ballgdgt.edb : Len 340256 : Ver 240 : Hash 0x010000a8 : Ts 0x00000000 : Loc 10b800:000 x:\spyro\binary\_bin_gc\batfodde.edb : Len 68704 : Ver 240 : Hash 0x010000e2 : Ts 0x00000000 : Loc 160800:000 x:\spyro\binary\_bin_gc\bentley.edb : Len 169056 : Ver 240 : Hash 0x010000b1 : Ts 0x00000000 : Loc 173800:000 x:\spyro\binary\_bin_gc\blinknpc.edb : Len 226496 : Ver 240 : Hash 0x01000089 : Ts 0x00000000 : Loc 1bb800:000 x:\spyro\binary\_bin_gc\blinky.edb : Len 563680 : Ver 240 : Hash 0x01000088 : Ts 0x00000000 : Loc 216000:000 ...
Much like previous Spyro games, A Hero's Tail has unused tracks that can only be heard by ripping them from the game. These are actually leftovers from the demos of the game. (see demo Music & Audio Differences)
_mus_mfx_ball_gadget_1.sfxis an unused Ball Gadget track. In the demos it was used for the first Ball Gadget stage, but the final game simply uses the Magma Falls theme instead:
_mus_mfx_challenge_lost.sfxis an unused challenge lost jingle:
_mus_mfx_challenge_won.sfxis an unused challenge won jingle:
_mus_mfx_minigame_sgt_1.sfxis an unused track for the Sgt. Byrd mini-games:
_mus_mfx_minigame_spy_1.sfxis an unused track that would've been used in Spyro's turret mini-games:
_mus_mfx_realm1z_death_3.sfxAre unused death themes. In the final game, only
_mus_mfx_realm1z_safe.sfxis a completely unused track. Judging by file name, it was meant to play in Gnasty's Cave:
_mus_mfx_realm1z_victory.sfxis an unused victory theme. Judging by file name, it was meant to play in Gnasty's Cave:
Unused Sparx State/Controls
Normally when playing as Sparx, he enters a state where he goes along a predetermined track and can shoot enemies by aiming with a reticle. However, there's an unused state with completely different controls that can be accessed with hacking or glitches.
This state is shown in action here:
- Interacting with the enemies in Sparx' levels will return Sparx to his intended state.
- Sparx only has the ability to fly forward. If you press the charge button then Sparx will go slightly faster.
- Sparx has no sound effects while in this state.
- Talking to NPC's still allows Sparx to turn.
- Taking damage works as normal, however dying will bug out the game.
Cut Fifth Hub
One of the game's music files is named
_mus_mfx_realm5b_roam.sfx, suggesting that a fifth world was eventually cut while in development. This track, however, corresponds to the Hunter section of Dragonfly Falls.
Enter the Dragonfly Leftovers
The Spyro model used in Enter the Dragonfly is present in this game's files as
spyro.edb. The Spyro model used in-game is
This is not true, spyro.edb is used in-game, spyronew.edb is an unfinished model of Spyro. Document this.