Spyro: A Hero's Tail
- Add information on unused enemies.
- Add info on the unused Sparx control scheme.
- Add more stuff to the proto page.
- Add unused voice clips.
- Add prerelease page for the recently found Asset Disc, beta screenshots and early gameplay videos.
|Spyro: A Hero's Tail|
This game has unused animations.
This game has a prototype article
Spyro: A Hero's Tail was the fifth main-line entry in the Spyro franchise, and it was the first game of the franchise to be entirely developed in Europe, by British game developer Eurocom. This game replaces the usual separate level formula with a semi-open-world map. Most of the voice cast have been replaced, and Spyro's controls have received a major overhaul. Throughout the game you can take control of various other characters which aid Spyro on his journey, such as everyone's favorite Blink the Mole. The game received mixed to positive reviews, in stark contrast to its rather infamous predecessor...
| Unused Maps|
This game contains a surprising amount of testing environments and unfinished maps.
A text file listing the files to load in a publisher-only build of the game. Publisher builds are usually meant to show the publisher current progress on the game and to see if various milestones on the game's development have been hit.
// // // // Level list - files included on a publisher build.. // // Test_TL.edb,START,"Blinky Test 1" Test_PB.edb,START,"Blinky Test 2" model.edb,START,"Model Viewer"
The Model Viewer is actually an extra feature present in the final game, which shows most if not all of the models used in-game (excluding unused ones). The map mentioned in this text file does not seem to have anything to do with this feature however. Both of the test maps mentioned feature gameplay assets meant for Blink, who at this point in development was referred to as "Blinky".
Check if this is on the PAL version as well, and also check the XBox version.
The game stores all its assets within a file called Filelist.000. Usually there's only a Filelist.bin file next to it, which lists all the files so the game can find them. On the GameCube version of the game, a .txt file and a .cfi file was added alongside the .000 and .bin files, simply named Filelist.txt and Filelist.cfi respectively. That means this version of the game essentially contains a full list of all the files in the game in an easily readable format. This file is very long, so only an excerpt from the file is shown here:
x:\spyro\binary\_bin_gc\albatros.edb : Len 52000 : Ver 240 : Hash 0x01000076 : Ts 0x00000000 : Loc 0:000 x:\spyro\binary\_bin_gc\archer_s.edb : Len 156192 : Ver 240 : Hash 0x01000078 : Ts 0x00000000 : Loc f800:000 x:\spyro\binary\_bin_gc\asm4lrg.edb : Len 228000 : Ver 240 : Hash 0x010000e6 : Ts 0x00000000 : Loc 4f000:000 x:\spyro\binary\_bin_gc\asm4med.edb : Len 129600 : Ver 240 : Hash 0x010000e7 : Ts 0x00000000 : Loc 97000:000 x:\spyro\binary\_bin_gc\asm4sml.edb : Len 168640 : Ver 240 : Hash 0x010000e3 : Ts 0x00000000 : Loc d0000:000 x:\spyro\binary\_bin_gc\ballgdgt.edb : Len 340256 : Ver 240 : Hash 0x010000a8 : Ts 0x00000000 : Loc 10b800:000 x:\spyro\binary\_bin_gc\batfodde.edb : Len 68704 : Ver 240 : Hash 0x010000e2 : Ts 0x00000000 : Loc 160800:000 x:\spyro\binary\_bin_gc\bentley.edb : Len 169056 : Ver 240 : Hash 0x010000b1 : Ts 0x00000000 : Loc 173800:000 x:\spyro\binary\_bin_gc\blinknpc.edb : Len 226496 : Ver 240 : Hash 0x01000089 : Ts 0x00000000 : Loc 1bb800:000 x:\spyro\binary\_bin_gc\blinky.edb : Len 563680 : Ver 240 : Hash 0x01000088 : Ts 0x00000000 : Loc 216000:000 ...
Most of these tracks are leftovers from the demo, therefore they should probably be put in a subpage. The game also has several unused voice lines, a subpage for those could be appropriate.
Much like previous Spyro games, Spyro: A Hero's Tail has unused tracks that can only be heard by ripping them from the game. These are actually leftovers from the demos of the game.
_mus_mfx_ball_gadget_1.sfxis an unused Ball Gadget track. In the demos it was used for the first Ball Gadget stage, but the final game simply uses the Magma Falls theme instead.:
_mus_mfx_challenge_lost.sfxis an unused challenge lost jingle:
_mus_mfx_challenge_won.sfxis an unused challenge won jingle:
_mus_mfx_minigame_sgt_1.sfxis an unused track for the Sgt. Byrd mini-games:
_mus_mfx_minigame_spy_1.sfxis an unused track that would've be used in Spyro's turret mini-games:
_mus_mfx_realm1z_safe.sfxis a completely unused track. Judging by file name, it was meant to play in Gnasty's Cave:
_mus_mfx_realm1z_victory.sfxis an unused victory theme. Judging by file name, it was meant to play in Gnasty's Cave:
Cut Fifth Hub
Check NTSC-U version to see if there's more info about this fifth hub.
One of the game's music files is named
_mus_mfx_realm5b_roam.sfx, suggesting that a fifth world was eventually cut while in development. This track, however, corresponds to the Hunter section of Dragonfly Falls.
Enter the Dragonfly Leftovers
The Spyro model used in Enter the Dragonfly is present in this game's files, labelled as
spyro.edb. The Spyro model used in-game is