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Spyro: A Hero's Tail (GameCube, Xbox, PlayStation 2)/Unused Maps
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This is a sub-page of Spyro: A Hero's Tail (GameCube, Xbox, PlayStation 2).
To do: Add more screenshots for the unused maps |
By changing the address for Dragon Village at 2050C2E0 (on the EU PS2 version) to any of the ones in the table below, you can access some maps used for testing purposes or maps that are just simply unfinished. In some cases, it's necessary to use an alternative Action Replay code (shown below) to access a map, in which case the value will be prefixed with an asterisk (*).
Alternative map replacement code (EU, PS2): 2050C2E0 0050FA00 2050FAE4 ???????? Replace ???????? with map value.
Map replacement code (NA, GameCube): 021FD712 0000???? Replace ???? with Map ID. Must start a new game at Dragon Village to use.
More codes and other notes can be found in LXShadow's research folder for this game here.
Value (GC) | Value (PS2) | Map name | Descriptions | Screenshots | Videos |
---|---|---|---|---|---|
002B | 0050FA00 | Map_Test_beach | A beach map with some testing props. It also contains an unused shark enemy which jumps out from below the water if Spyro goes too far out sea, as well as some unused flying critter enemies outside the map which were meant to be used in Cloudy Domain (according to the design documents). They are evidently unfinished, as they cannot hurt the player.
(Source: Asset Disc, article yet to be written...)
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000A | 0050F790 | Map_Test_sj | A Tiny room with even tinier hallways strewn about, which Spyro cannot fit through. It has floating platforms and a ramp in the middle. | ||
0007 | 0050F530 | Map_Test_nb | An early version of an area from Dragon Village, which doesn't have the dragon egg room or the secret passage to the professor's lab. It has a few enemies in and out of bounds, and a dark shard looking object which moves in and out of the ground. Right next to this area, a giant chunk of an early version of Molten Mount can be found, with barely any objects and lava that acts like water. Further out, a testing area similar to the map "testbed" can be found with a gem thief (only seen in a Sgt. Byrd minigame in the final game), and an egg thief. Another testing area similar to "test_nb2" can be found with tons of gem containers, enemies and collectibles. And lastly, an early version of the light gem cave from the secret area of Dragonfly Falls can be found, with nothing noteworthy other than an absolute ton of bat enemies. |
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0009 | 0050F400 | Map_Test_ka | Large rooms separate from each other, with tons of interesting objects. Some of these include an intangible mammoth using an idle animation, a slippery ice platform, and an area that triggers the intro cutscene for the game, with rather glitchy results. The same unused test room can be found 13 times in Harry Potter Chamber of secret made by the same team | ||
001E | 0050F2D0 | Map_Test_js | Small map with some floating scenery. Has a few graphical issues. | ||
001B | 0050E800 | Map_Test_PB | A very large space with platforms and obstacles meant for Blink. It has a Moneybags hologram which repeats the same line over and over, along with an intangible Sparx sign. | ||
001D | 0050E6D0 | Map_Test_TL | A large map with an area dedicated to square caves meant for Blink. This area contains tons of enemies and objects to interact with. Outside this area, a vast amount of testing environment can be found, mostly non-solid. An object-stripped copy of the map Map_PlayRoom can also be found here. | ||
0074 | 0050E5A0 | Map_ModelViewer | A very early version of the central area from Dragon Village. It has many of the game's models placed in it - some of which have early designs. | ||
000E | 0050E470 | Map_PlayRoom | Small room with a few gems littered around. A model of Hunter (from Spyro: Enter the Dragonfly) and a very early version of Spyro's model can be seen. | ||
0043 | 0050DBE0 | Map_MorphEnv | A small area using assets from Dragon Village with a sunset scheme. There's a giant box near one end of the map. Everything is non-solid. | ||
0058 | 0050DAB0 | Map_Test_DP | The same as Map_MorphEnv, except without the box, with actually solid surfaces and with the addition of ball-shaped object that has a rotating 3D model applied to its texture. | ||
0008 | 0050D980 | Map_Example | A giant map of Hogwarts from Harry Potter. This map originates from Harry Potter and the Chamber of Secrets, also developed by Eurocom. A giant barrel and cauldron can be found around Hagrid's house at one end of the map. | ||
0002 | *01000002 | maptest | A completely non-solid map featuring a wrestling arena. The arena has the Worldwide Fund for Nature logo on it. A reference of The WWE (At the time WWF) VS. Worldwide Fund for Nature lawsuit over the rights of the name in 2002. | ||
0014 | *01000014 | test_md | A large platform featuring several collectibles, a very high thermal, a boiler, some grassy ground with dark slime on it, a completely unused bouncy wicker basket, several gadget pads glowing various colors (final game only has green, orange and blue), a couple containers and a Sgt. Byrd portal. | ||
0016 | *01000016 | test_jp | A very small map with a giant reinforced door and a few test props. | ||
0019 | *01000019 | test_hn | A small half-pipe shaped area using assets from Crocovile Swamp. | ||
001A | *0100001A | test_mf | Likely an extremely early version of Dragonfly Falls. It has a few animated textures but is otherwise completely lifeless and non-solid. | ||
001F | *0100001F | test_sj2 | Same thing as test_js, but with no gems or skybox, and with a floating, bouncing... round thing. | ||
002C | *0100002C | testbed | Testing environment with coordinate markers and staircases. It has a few cannons, enemies, gem containers and swing poles. | ||
003D | 0050ECD0 | Map_Shop | Same as Map_Test_sj, but without the platforms, and with gems strewn about. | ||
007C | *0100007C | test_ab | An early version of Blink's third minigame map. It has spinny spikey things which are never used in the final map. Perhaps the most interesting part is the entirely cut area after the monkeybar section, featuring unused moving ice blocks and some inactive snowballs. | ||
007F | *0100007F | r1linkbc | A very unfinished version of the first Ball Gadget level. The map name itself is interesting, as it suggests that it's a link map between Crocovile Swamp and Dragonfly falls, and no such thing exists in the final game. The visuals become less and less detailed towards the end, and the part with the Dragonfly Falls entrance is not modelled yet. Instead of a hole in the ground, the ball gadget entrance is a pipe in the wall. Out of bounds some floating grass and rock props can be found. | ||
0130 | *01000130 | test_mt | Similar to Map_Test_ka, but with completely different objects, and it spawns you as Blink. There are spiders with an unused attack, they spit acid instead of spiderwebs. These acid projectiles stay on the ground and can hurt the player if touched. Next to these spiders, a completely unused red worm enemy can be found, which rolls and jabs at the player instead of spitting acid. After blowing it up with a bomb, it turns into a normal blue worm. In the next room over, a gigantic hoard of all 80 of the dragon eggs can be found, which officially makes this test map the easiest method of obtaining all the unlockables. | ||
0159 | *01000159 | startup | Very small grass plane with nothing notable. | ||
015D | *0100015D | Map_Test_nb2 | Very large empty area. Being on one half of the map triggers a snowfall effect. |
(Source: LXShadow's Hero's Tail research for PS2)