If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

StarCraft: Ghost

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

StarCraft: Ghost

Also known as: StarCraft Third Person, StarCraft Console, StarCraft Nova
Developer: Nihilistic Software
Platform: Xbox


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

StarCraft: Ghost is a rather strange title. The original StarCraft was an RTS legend, however this game was announced in 2002 as a third-person shooter. The game was stuck in development hell and quietly brushed aside in 2005, eventually being confirmed as cancelled in 2011. The game was also given to Swingin' Ape Studios at some point, who redesigned it before their version was cancelled as well.

A 2003 build of the Nihilistic version was leaked in February 2020.

Sub-Pages

MusicIcon.png
Unused Audio
Quite a lot of recycled StarCraft audio.
SCG1.png
Unused Models
SCG2.png
Unused Graphics
64text=A bunch of unused video files from earlier builds and unused mechanics.px
Unused Video Files
NotesIcon.png
Unused Script
A look into Nihilistic's plans for the story at this point in development.

Different Builds

Hmmm...
To do:
If possible, look into the different .xbe builds and their differences.

Present in the root folder are a bunch of Windows executables (mostly non-functional 16-bit ones) and multiple .xbe files (Xbox executables) with different dates.

Possibly the most interesting one at a glance is Star_u.exe, a 32-bit Windows executable from 2002. Unfortunately, it lacks the necessary files and folder structure to run, but it is proof that the game's development was started on PC.

Unused Levels

Hmmm...
To do:
Add what data is present for these levels.

While only three complete levels are present at this point, many more levels have assets, loading screens, and other info present in the game's files.

The names below are per the game's internal level list.

Mission 0

0-0: Strike Team

Mission 1

1-1: Ghost Training

1-2 A: Scattered Forces (A, C)

1-2 B: Zergling Rush

1-2 B: Canyon Advance

1-3 A: The Borgo Refinery

1-3 B: Sabotage

1-3 C: Nuclear Launch

Mission 2

2-1: The Fujita Pinnacle (A, B, C)

2-1 A: Pinnacle Hangar

2-2: Deadly Experiments (A, B)

2-3 A: In Pursuit of Terrazine

2-3 B: Goliath Boss

Mission 3

3-1: In the Path of the Titans (A, B, C)

3-2: Sacred Ground

3-3 A: Khaydarin Core

3-3 B: Arbiter Tribunal

3-4: Artemis Boss

Mission 4

4-1: Shadow Hunters

4-2: The Way of the Warrior

4-3 A: Terrazine Mining (A, B, C)

4-3 B: The Path of Shadow

4-4: Vulcan Boss (also labeled "Retribution")

Mission 5

5-1: Gehenna Station

5-2: Aries Boss (also labeled "The Reckoning")

5-3: Dominion Prison (A, B)

Mission 6

6: Hauler Boss (also labeled "Balance")