StarCraft II/Unused Sounds
This is a sub-page of StarCraft II.
To do: Move anything here related to the expansions into sub-pages. When there will be anything like that. |
Contents
- 1 Liberation Day
- 2 The Outlaws
- 3 Zero Hour
- 4 The Evacuation
- 5 Safe Haven
- 6 Haven's Fall
- 7 Smash and Grab
- 8 The Dig
- 9 The Moebius Factor
- 10 Supernova
- 11 Maw of the Void
- 12 Whispers of Doom
- 13 A Sinister Turn
- 14 Echoes of the Future
- 15 In Utter Darkness
- 16 The Great Train Robbery
- 17 Cutthroat
- 18 Engine of Destruction
- 19 Media Blitz
- 20 Piercing the Shroud
- 21 The Devil's Playground
- 22 Breakout
- 23 Ghost of a Chance
- 24 The Gates of Hell
- 25 Belly of the Beast
- 26 Shatter the Sky
- 27 All In
- 28 Mar Sara Bar
- 29 Hyperion Armory
- 30 Story Mode Cutscenes (Rendered In Game)
- 31 Hyperion Bridge
- 32 Hyperion Cantina
- 33 Mercenaries Again
- 34 Hyperion Laboratory
- 35 Research
- 36 Char Hub
- 37 Unused Valerian Observatory Room
- 38 Terran Challenges
- 39 Protoss Challenges
- 40 Zerg Challenges
- 41 ModUtilityVoice
- 42 Misc
- 43 Co-op Lobby Tutorial
Liberation Day
Sound file | Subtitle |
---|---|
"Don't go up that road." old lady dialogue | |
Raynor: Why? What's waitin' for us? | |
Civilian: Stay away. | |
Local worker encountered | |
Civilian: Raynor's Raiders! Damn rebels - we got enough problems 'round here as it is! | |
Raynor: (to himself) The Dominion's got these folks terrified. | |
Second Civilian Encounter | |
Civilian: Hey, you boys ain't the Dominion! | |
First Encounter With Dominion | |
Dominion Marine: Jim Raynor! | |
1st holo-board - southeast corner of map | |
Adjutant: Commander, destroying the Dominion property will help incite rebellion against the Dominion. | |
Civilian: Lots of folks go in, don't ever come back. | |
Civilian: Damn Raynor! We still have to live here! | |
Curfew scene | |
Civilian: Careful, there's a curfew in effect! | |
Dominion Marine: Get back in your houses! | |
Dominion Marine: You're in violation! | |
Wounded Man | |
Raynor: Get a med-pack and help this man. What happened here? Tell me... Dammit, he's gone. | |
"Special Delivery" | |
Raynor: Alright. Reinforcements! | |
2nd holo-board - at town center... (big marine battle). | |
Raynor: What's wrong with you people? Why don't ya fight back? | |
3rd holo-board - Processing Center | |
Civilian: Relocation? | |
Civilian: They can't just take us away from our families, can they? | |
Raynor's crew rolls in and combat ensues | |
Raynor: Now listen up. It's time you all stood up for yourselves. Now I'm takin' down that base. You're all welcome to join me. | |
Finale - shipment center | |
Raynor: I don't think I'll let you arrest me today, officer. | |
Several vikings arrive | |
Raynor: Well, this ain't good. | |
Mob of armed locals arrives | |
Civilian: Down with Mengsk! | |
Civilian: Screw the Dominion! | |
Victory cinematic, after "Mengsk can only control you if you let him" | |
Civilian: I'd like to see him try. |
The Outlaws
Sound file | Subtitle |
---|---|
Civilian: Help! Somebody save me! | |
Tychus: The Dominion ain't stupid, Jimmy, you best keep some boys back to defend your base. |
Zero Hour
Sound file | Subtitle |
---|---|
Tychus: Zerg are hitting us from the west! | |
Tychus: We got zerg coming in from the east! |
The Evacuation
Sound file | Subtitle |
---|---|
Briefing | |
Hanson: We don't have room on the transports for all my people, but we need to pack the remaining ships with as many as we can. |
Safe Haven
Sound file | Subtitle |
---|---|
Horner: Sir! The Purifier's on the move! | |
Horner: Great job! The last settlement is clear! All colonists are safe and accounted for! | |
Raynor: I'm sorry it came to this, Selendis - but these folks have been through enough already. You need to leave 'em be. | |
Selendis: You have won the day as a warrior and I salute you, James Raynor. We shall meet again, perhaps as allies, perhaps as enemies. As the gods will. |
Haven's Fall
Sound file | Subtitle |
---|---|
Eggs | |
Tychus: What the hell are those things? | |
Horner: Eggs...those structures must be acting as giant incubators for the infested. | |
Repair Vikings | |
Raynor: I want some SCVs repairing those Vikings right now! I need 'em out there raising hell! | |
Settlement threatened | |
Horner: The last settlement is under threat, sir. | |
Zerg base cleared | |
Horner: That's another one down, sir! No time to rest, though. There's still more zerg clusters that need cleaning out . | |
Adjutant: Zerg infestation level reduced to thirty three percent. | |
Settlement saved (random civilian quote) | |
Civilian: Can't take much more of this! | |
Victory cinematic, after "we have a problem in the lab" | |
Raynor: Ariel? | |
Horner: She was insisting her vaccine would work and she was going to prove it. I haven't been able to contact her since. | |
Raynor: Oh man, I hope she didn't do anything stupid. Keep everyone out of there, Matt, I'll deal with this. |
Smash and Grab
Sound file | Subtitle |
---|---|
Horner: I'm picking up emanations from protoss relics close by. Stetmann has requested we collect as many as possible to assist in his research. |
The Dig
Sound file | Subtitle |
---|---|
First Protoss Encounter (after "'least we know what happened to the other expedition.") | |
Horner: Sir, looks like these protoss are a radical group of fanatics calling themselves the Tal'darim. | |
Reminder to use the drill | |
Tychus: What's wrong? Just use the laser to blast these protoss freaks! | |
Door is cut 4 (out of 5) | |
Tal'darim Executor: Still you persist! It is heresy to touch the artifacts of the Benefactor! | |
Protoss final wave | |
Adjutant: Commander. A large Tal'darim force is moving in to attack. | |
Briefing | |
Tychus: We just gotta get that sucker working again, and its easy money from there. | |
Adjutant: Attention. Class ten fusion power source detected. |
The Moebius Factor
Sound file | Subtitle |
---|---|
Rescued Goliath | |
Goliath: Hey, good to see you. I was startin' to think I was the only survivor. | |
Lurker! | |
Raynor: Watch it! Lurker! Those bastards attack while they're burrowed - we need some detection out there to root it out. | |
Rescued marines | |
Marine: Did the doctor send you too? | |
Marine: Raiders! Over here! | |
Victory cinematic, after "the gods of their time" | |
Narud: For all her strength, the Queen of Blades is nothing but an impotent child in comparison. |
Supernova
Sound file | Subtitle |
---|---|
Second Command Center | |
Horner: Resources are spread pretty thin here Sir. We've deployed a second command center to help with collection. | |
Resources at fire wave | |
Horner: Sir, the planet's crust is melting in front of the fire wave. You'll be able to find extra resources at the wave's forward edge | |
Adjutant: Resources have been exposed by the fire wave. They can be collected by any ground unit. | |
Adjutant: Additional resources have been exposed on the planet's surface, Commander. | |
Adjutant: The fire wave has revealed more resources, Commander. | |
Adjutant: Commander. More resources have been detected in front of the fire wave. | |
Adjutant: Additional resources are available in front of the fire wave. | |
Adjutant: All resources currently exposed by the fire wave have been collected. | |
Adjutant: No additional resources can be detected in front of the fire wave at this time. | |
Adjutant: Resource recovery complete. There are no resources left in front of the fire wave. | |
Adjutant: All exposed resources have been collected, Commander. | |
Adjutant: Sensors indicate all exposed resources have now been collected. | |
Protoss no retreat | |
Horner: This makes no sense! Sir, the Tal'darim aren't retreating from the fire wall! | |
Tal'darim Executor: Neither fire, nor the fury of war will drive us from this hallowed site! The artifact shall remain inviolate! | |
Next protoss base (after the 1st) | |
Horner: You need to destroy that next Tal'darim base, sir! We need the room to move our own base structures forward. | |
Tychus: Keep yer skirt on, Sparky! Jimmy'll get to it when he's good an' ready. | |
Horner: Good work, sir. With that base cleared we'll be able to keep ahead of the fire-wave a little longer. | |
Wall of fire geting close | |
Adjutant: Alert. Fire wave approaching. Base structures are at risk. Immediate relocation advised. | |
Horner: Don't forget to salvage any structures you can't take with you, sir! | |
Solar Flare | |
Horner: Sir, that star is flaring up. It's going to get a lot hotter down there very soon. | |
Horner: Sir there's another solar flare headed your way. Better pull back to a safe location. | |
Horner: Another solar flare incoming. Get to safety. | |
Horner: I don't have good news sir. There's another flare in the works. | |
Horner: Sir. We're detecting solar activity -- it's another flare. Get your forces to safety if you can. | |
Horner: The sun is becoming unstable. Another flare is imminent. Get out of there! |
Maw of the Void
Sound file | Subtitle |
---|---|
After destruction of 2nd generartor/Emitter | |
Horner: We destroyed the generator, but the rip-field is still there! | |
Raynor: I think there's a second one. We've got to disable it fast. | |
Out of Resources | |
Adjutant: It may be necessary to move operations closer to mineral supplies. | |
Prisoners released (1 quote is unused) | |
Dark Templar: Purge the Tal'darim! | |
Dark Templar Attack Tal'darim | |
Tal'darim Executor: How did these animals get loose? | |
Tal'darim Executor: Damn you Raynor! You've freed the cursed Dark Templar! | |
Tal'darim Executor Taunts | |
Tal'darim Executor: You will die out here in the darkness. | |
Tal'darim Executor: Your vaunted armor will not protect you. Soon you will feel my hand at your throat. | |
Tal'darim Executor: Defilers! You shall suffer the fate that awaits all unbelievers! | |
Tal'darim Executor: Your presence is an abomination to this place! You shall feel the wrath of the chosen! | |
Mothership starts moving | |
Horner: Sir, the mothership is heading straight for our base! We have to pull back and defend it! | |
Valerian: And leave the artifact? | |
Raynor: If we can't defend our base, we sure as hell can't take the vault! | |
Mothership uses Vortex ability | |
Adjutant: The protoss mothership used a vortex on our forces. They will cease to exist for a few moments. | |
Mothership warps back to the vault | |
Adjutant: Commander, the mothership warped back to the vault. | |
Mothership closing in | |
Tal'darim Executor: Truly the Benefactor smiles upon us this day! Now there shall be a final reckoning! | |
Close to the vault (after "The vault! We are very close to the artifact") | |
Raynor: Well, let's introduce it to our good friend Mr. Yamato cannon. |
Whispers of Doom
Sound file | Subtitle |
---|---|
Zeratul's phase mine ability | |
Zeratul: Spore crawlers can detect my presence! A few well-placed void spheres will dispatch them easily enough! | |
Karass Intro (1st voiceline) | |
Zeratul: Protoss... here? Quickly brothers, let us aid them! | |
Zeratul Flees | |
Zeratul: The prophecy must be saved. I will take it to the Void Seeker and leave this world. |
A Sinister Turn
Sound file | Subtitle / Transcription |
---|---|
Zeratul: En Taro Tassadar. Do not forget, more information on managing a protoss base and army can be found in the tutorial section. | |
Intro cinematic (includes stalker coming, talking and attacking) | |
Executor: En Taro Tassadar. Do not forget, more information on managing a protoss base and army can be found in the tutorial section. | |
Zeratul: Greetings, brother. We come seeking the Preservers. | |
Mid game cinematic, after "INTRUDERS..." | |
Hybrid Protoss: I come for you NOW. Prepare for DEATH. | |
Executor VO Hints | |
Executor: Warp in additional photon cannons for base defense. | |
Executor: Warp in additional Gateways to allow greater combat unit production. | |
Executor: Warp in an Assimilator to harvest vespene gas. | |
After first hybrid power-up | |
Zeratul: It keeps the preservers in bondage, feeding off their power! If we are to transcribe the prophecy, they must be freed! | |
Zeratul: The Hybrid grows stronger! We must destroy the preserver prisons before it is too late! | |
Zeratul: We must free the Preservers before we can destroy the Hybrid! | |
Hybrid powering up lines/attack lines (one is unused) | |
Hybrid Protoss: SACRIFICE yourselves to me, and live FOREVER. | |
Bonus Objective | |
Zeratul: We have recovered all of the abandoned structures on this world. |
Echoes of the Future
Sound file | Subtitle |
---|---|
Zeratul: The colossi are mighty foes against the zerg on the ground, but I fear they will need protection against airborne threats such as mutalisks. | |
Zeratul: The Overmind's cortex. If any trace impulse of the foul creature remains, it will be found here. |
In Utter Darkness
Sound file | Subtitle |
---|---|
Dark Voice: Oblivion is all that awaits you. | |
Dark Voice: I will feast on your souls. | |
Dark Voice: Feel the cold embrace of death. | |
Dark Voice: There is no one left to save you. | |
Dark Voice: All resistance will be eradicated. | |
Dark Voice: Your efforts are in vain. | |
Zeratul: These zerg! So different. |
The Great Train Robbery
Sound file | Subtitle |
---|---|
Adjutant: Trains are approaching through the northwest and western tunnels. | |
Adjutant: Trains are approaching via the western and southern tunnels. | |
Adjutant: Trains detected leaving the northwest and southern tunnels. | |
Adjutant: Trains detected coming through the northwest, western, and southern tunnels. | |
Adjutant: Mind the gap. | |
Adjutant: The eighteen fifty service to New Gettysburg is running four years, five months, twelve days, eight hours and seventeen minutes late. | |
Horner: Sir, the Dominion processing center is heavily guarded. We should just focus on taking out those trains. | |
Horner: Sir, one of the trains got through. We can't afford to miss any more trains! | |
Raynor: Alright Boys, we've taken down enough trains. We get anything interestin' yet? | |
Tychus: Damn, I ain't robbed a train in years! We should do this more often! |
Cutthroat
Sound file | Subtitle |
---|---|
Han: Huh, you've already got half the payment I asked for. You're a fast worker, Jim. Send me Matthew and we'll call it even. | |
Han: Very nice, you're almost there, Jim! I'll get my crew ready for some Orlan-bashing. | |
Han: Better pick up the pace, Orlan's already got half of my payment waiting for me. You know I've got a soft spot for Matthew, but business is business. | |
Han: Oh Matthew, you hurt my feelings. | |
Han: Matthew, perhaps you could stop by later? We have some personal business to... discuss. | |
Han: You know I would much rather team up with you and Matthew. But Orlan's nearly got his payment ready -- don't let him win! | |
Horner: Thank you sir. | |
Horner: Here's some scrap we can salvage for extra resources. We need to keep looking for this stuff. | |
Horner: I'm... um... | |
Horner: Yes. We should do that. | |
Raynor: I don't think so darlin'. How about I keep Matt and give you the minerals. | |
Raynor: Now let's get that adjutant back to the Hyperion and have ourselves a little chat with her. | |
Briefing | |
Raynor: (Sarcastic) Yep, there we go... | |
Raynor: Get us down there, Matt. My boot's got an appointment with Orlan's backside. |
Engine of Destruction
Sound file | Subtitle |
---|---|
Adjutant: Nuclear launch detected. | |
Raynor: What is that thing? Swann would love this place. | |
Tychus: (Laughs) | |
Briefing | |
Tychus: Ready to rock! |
Media Blitz
Sound file | Subtitle / Transcription |
---|---|
Marine: What the hell's going on! | |
Marine: Scrap that heap! | |
Raynor: Let's get out of here. We can enjoy the results from a nice, safe distance. | |
Raynor: Man, I am so sick of seeing Mengsk's face! Tychus, do me a favor and blast any of those damned statues you see. | |
Warfield: Kill team Mad Dogs, destroy the Odin! | |
Warfield: Concentrate fire on the Odin! | |
Warfield: Kill Team Renegade, take down the Odin! I'm counting on you boys. | |
Warfield: Kill Team Death Dealers, retire that Odin for me! | |
Warfield: The Odin is still standing? Take it down! Now! |
Piercing the Shroud
Sound file | Subtitle |
---|---|
Horner: You got it, sir! But why would the Dominion even want to create something as monstrous as that Hybrid? | |
Raynor: I don't know... but I have a real bad feeling it ain't the last we'll see of it. | |
Raynor: Watch yourselves guys, don't get split up. | |
Raynor: Everything in there is hostile. Whatever I free, I'm gonna end up fightin'. | |
Scientist: Raynor's Raiders! | |
Scientist: We need to get out of here! | |
Scientist: Don't set it loose! |
The Devil's Playground
Sound file | Subtitle |
---|---|
Adjutant: Alert. Zerg approaching. Defenses required. Expended minerals will diminish the mining quota, so caution is advised. |
Breakout
Sound file | Subtitle |
---|---|
Marauder: Time for some payback! | |
Marine: Outstanding! | |
Marine: Raynor's Raiders! I could kiss you guys! | |
Raynor: See if you can slow down the Dominion so we can build up some defenses. | |
Raynor: There's another Nuke ready for you, Tosh! Just give us a target. | |
Raynor: We've got another Nuke ready to go! What's the target? | |
Raynor: We got another Nuke for ya, Tosh! Designate a target, and we'll drop it right where you want it. | |
Raynor: The prison entrance is up ahead. Keep up the pressure! We're almost there! |
Ghost of a Chance
Sound file | Subtitle / Transcription |
---|---|
Adjutant: Dominated units will remain under Nova's control until she releases them. | |
Adjutant: While units are Dominated, Nova is free to move and attack as normal. | |
Adjutant: Dominated units will remain under Nova's control until the timer runs out. | |
Horner: Tosh just... Somehow he got past us, Sir. | |
Marine: Ghost! | |
Marine: Where is she? | |
Marine: Taking damage! Damn ghost is here somewhere. | |
Marine: Bugging out! | |
Marine: Let's get out of here! | |
Marine: Tosh isn't paying us enough to fight a ghost. | |
Marine: Let's just bug out and call it even. | |
Marine: That's it! | |
Raynor: Don't worry about it, Matt. We did what we came here to do. | |
Raynor: Check out that high ground, Nova! There should be some good angles up there. | |
Raynor: You ain't training any more psychopaths at this base. | |
Raynor: An Ultralisk? Tosh sure keeps some exotic pets. | |
Raynor: I ain't your brother. You're a murdering psychopath. | |
Tosh: Your pretty little ghost been chasin' me a long time, and she hasn't caught me yet. | |
Tosh: You working for Mengsk now, brother. How does it feel? | |
Tosh: Nova will just stab you in the back, Raynor. It's what she does. | |
Tosh: Sendin' your men into my station. You just gonna get 'em all killed. | |
Tosh: Better men than you have tried to kill me Raynor. An' I'm still standin'. | |
Tosh: I've got detection everywhere, brother. You can't run, you can't hide. | |
Unused Nova Ready Quote | |
Nova: Failure is never an option. |
The Gates of Hell
Sound file | Subtitle |
---|---|
Adjutant: The zerg planetary defenses are made up of Spore Cannons. They destroy targets entering the planet's orbit. | |
Adjutant: Commander, Valerian is sending cargo pods to the surface. | |
Kerrigan: (ghostly laughter) | |
Kerrigan: How many men have you led to their deaths here, Jim? | |
Raynor: Yeah, well bring 'em all on, darlin'! There's more where that came from! | |
Raynor: We can salvage some of the wreckage from the Dominion base for resources. If we find more, we can put it to good use. | |
Raynor: At least a barracks made it down in one piece! Fly it somewhere safe behind our lines and start producing! | |
Reaper: I guess we'll find out. | |
Tychus: That's one down. How many of these planetary defenses are there? | |
Valerian: Our supplies and troops are being shot down by the planetary defenses. Anyone on the surface, try to take down those defenses! | |
Valerian: Whoever is taking out those defenses down there, you have my gratitude. |
Belly of the Beast
Sound file | Subtitle |
---|---|
Raynor: Least there's plenty of open space, clear fields of --- | |
Raynor: Big or small don't matter none. Just kill zerg wherever, whenever you can. | |
Stetmann: Um ah, guys? I'm reading some weird biometrics...like-like she's... evolving or something! | |
Tychus: I'm all outta bubble gum! | |
Tychus: Whoa, did you see the size of that mother? | |
Briefing | |
Raynor: Alright then. Waitin' around ain't gonna make this any easier. Let's get to work. |
Shatter the Sky
Sound file | Subtitle / Transcription |
---|---|
Adjutant: Unidentified zerg organism has arrived. | |
Horner: It is possible to go around to the far side and flank the defenses on this platform sir. It'll give you a cleaner shot at the towers. | |
Horner: I can't detect a land route to the next platform. Youll need an air force to take out the towers on this one. | |
Horner: Sir, we better finish off those towers before that giant zerg gets here. | |
Horner: The only way to stop zerg from coming out of those tunnels is to destroy the platforms! | |
Raynor: Good work, the first coolant tower is destroyed. Remember - once we destroy the other tower on this platform we'll only have seconds to get clear! | |
Raynor: The platform's going critical! Evacuate it now! | |
Raynor: Ok, that's one tower down. | |
Raynor: Last section. Once we knock down the towers here we're done. | |
Raynor: Look at that thing. | |
Raynor: Did ya think they were just gonna let us take off? Shut up and get ready to kill some damn zerg! | |
Raynor: I just hope it'll give us the edge we need. Kerrigan ain't goin' down without a fight... | |
Raynor: Tower's down! Now get away from it -- fast! | |
Raynor: Last section -- knock down this tower and we're done. | |
Tychus: What!? You mean we're stuck on this thing? | |
Warfield: Great job, Raynor! | |
Warfield: Look at that thing. | |
Warfield: Raynor if you can take that thing down, we won't have to face it on the surface. | |
Warfield: That giant flier is patrolling the platform. Be careful. | |
Warfield: One more section to go! Then you're done! | |
Warfield: Look at her burn. | |
Warfield: Even for Char, this place is crawling with hostiles. Good luck, Raynor. | |
Warfield: Sensors show those vents are full of zerg fliers. Be careful. | |
Warfield: The only way to stop the zerg from coming out of those vents is to destroy the platforms | |
Warfield: Scans show heavy air defenses on that platform. | |
Warfield: Scans are showing tough ground defenses on that platform. |
All In
Sound file | Subtitle |
---|---|
Adjutant: Warning! The Queen of Blades has commenced her attack. | |
Adjutant: The Queen of Blades has been detected! | |
Adjutant: Warning. Seismic disturbance detected near the command center, Nydus worm inbound. | |
Horner: The artifact is going to have to cool down before we can use it again. It shouldn't take long. | |
Horner: Transferring control of the artifact to you sir. | |
Kerrigan: The pain! Damn that cursed thing! | |
Kerrigan: Pathetic. Is this the best you've got? | |
Kerrigan: Humanity has seen its last days! I promise you that! | |
Kerrigan: I'll take my sweet time with these! | |
Kerrigan: I told you there'd be no more free passes, Jim. Let this be a lesson to anyone who would defy me. | |
Kerrigan: Ready for another round, lover? Here I come ready or not. | |
Kerrigan: Looks like I underestimated you. You always were a clever one. | |
Kerrigan: Is this your idea of bravery, Jim? Or is it just desperation? | |
Kerrigan: This is not... the end. | |
Kerrigan: Don't get in my way. | |
Kerrigan: You want to play, little boy? | |
Kerrigan: Do you know who I am? | |
Kerrigan: A pathetic attempt to distract me. | |
Kerrigan: You should really go and check on your base. | |
Kerrigan: (sighs) So predictable. | |
Kerrigan: You dare! | |
Raynor: The artifact's weakening her! Fire! Fire now! Everything you've got! | |
Raynor: That did it! Stay sharp boys, it won't be long before she's back for round two! | |
Raynor: We need to down those Nydus worms or this is going to get ugly. | |
Briefing | |
Tychus: You can bet the zerg'll be all over it the second we turn it on. | |
Warfield: You're more right than you realize |
Mar Sara Bar
Sound file | Subtitle / Transcription |
---|---|
Story Mode Tutorial voicelines | |
Adjutant: Welcome to StarCraft II Story Mode. In Story Mode, you can interact with characters and objects to make choices that affect your missions and find out more about the story. Clickable objects are highlighted by a glow. Any people you see can be clicked on to talk to them. | |
Adjutant: Welcome to StarCraft II storymode, Commander. | |
Adjutant: In storymode you can interact with characters and objects to find out more about the story, purchase upgrades for your units and make choices that affect your missions. | |
Adjutant: Clickable objects are highlighted by a glow, any people you see can be clicked on to talk to them. | |
Adjutant: Each time you complete a mission the storymode environment will be updated to reflect your progress; New objects and characters appear, additional options open up and people have new things to say. | |
Army photo Interaction Before Liberation Day | |
Raynor: The old Heaven's Devils. We were one of the deadliest units in the Marine Corps -- that is until all hell broke loose and we were forced to go AWOL. Now, every last one of us is either dead, in jail or on the run. | |
Army photo Interaction After Liberation Day | |
Tychus: Well look at that! The Heaven's Devils! Those were the good ol' days, weren't they Jimmy? | |
Raynor: If by 'good' you mean you gettin' us all into trouble and scattering us to the wind, then yeah, I'd say they were good. | |
Tychus: No one likes a smart-ass, James. | |
Army photo Interaction after The Outlaws | |
Tychus: Some of the boys are long gone. But we're still alive and kickin' serious ass. Heh. Who'd a thunk it? | |
Raynor: 'Both too stubborn to know when to quit. | |
Evolution of Revolution clipping Interaction After Liberation Day | |
Tychus: Now you're a big time rebel, I guess law and order don't mean much to ya' anymore? | |
Raynor: That depends on who's definin' what they mean. Laws are meant to protect folks and keep the peace. Mengsk's only interest is power. | |
Tychus: And you're just the man to bring him down, huh? Well good luck with your holy crusade there, Jimmy. | |
Mar Sara Cantina Evolution of Revolution clipping Interaction After Cutthroat (?) | |
Tychus: Real catchy headline. Hope you ain't gonna go gettin' a big head on me. | |
Raynor: You sound jealous, Tychus. | |
Tychus: Oh hell no! It's just that a man as pretty as me should have his own headlines! | |
Freedom poster Interaction Before Liberation Day | |
Raynor: Some propaganda. But one day 'emperor' Mengsk is gonna' pay for all the lives he's ground under his heel. | |
Freedom poster Interaction After Liberation Day | |
Tychus: Never figured you for the revolutionary type, Jimmy. How the hell'd you get mixed up in all that nonsense anyway? | |
Raynor: I've been thinkin' about that a lot, lately. I don't know. Maybe after all the bad things we done... | |
Raynor: ...it was some kind of atonement? | |
Tychus: (scoffs) Huh. | |
Mar Sara Cantina Heaven's Devils card Interaction (?) | |
Raynor: One of our old Death Cards. Did you stick this up here, Tychus? | |
Tychus: I surely did. Figured I'd leave somethin' for these fine folks to remember me by. | |
Raynor: You mean other than craters and smoking bodies? (scoffs) And you call me sentimental? | |
Jukebox Interaction Before Liberation Day | |
Raynor: Ohhh little jukebox... You're the only one that understands me. | |
Jukebox Interaction After Liberation Day | |
Tychus: Man, you still listenin' to this country-crap music after all these years? | |
Raynor: Word of advice, Tychus. Never get between a man and his juke box. | |
Jukebox Interaction After The Outlaws | |
Tychus: I'm goin' to be glad to get off this planet so I don't have to hear this crap no more. | |
Raynor: That right? You should know that old juke box goes where I go. It'll be comin' with us. | |
Tychus: Never did know when to let go of things. | |
Local Hero Newspaper Clipping Interaction After Liberation Day | |
Tychus: You always did have a soft spot for the common folk. You gotta toughen up, Jimmy. | |
Tychus: The only thing this universe does with heroes is chew 'em up and spit 'em out. | |
Raynor: Same old Tychus - always lookin' out for number one. | |
Tychus: 'Kept me alive this long, partner. | |
Wanted Poster Interaction After The Outlaws | |
Tychus: Shaved head, Jimmy? I mean, weren't you ugly enough already? | |
Raynor: Maybe, but I don't see you winnin' any beauty contests. | |
Adjutant Idling Quotes | |
Adjutant: To access the mission briefing, manually access the console. | |
Adjutant: If there's a problem, Commander, I'm here to help | |
Adjutant: Can I be of assistance, Commander? | |
Adjutant: How are we doing today? | |
Adjutant: Are we feeling well? | |
Adjutant: Has your intake of alcoholic beverages affected your motor skills, sir? | |
Adjutant: Human input IS required for mission progression, sir. | |
Tychus Idling Quotes | |
Tychus: So, nice place ya got here | |
Tychus: Ugh, I hate this planet. | |
Tychus: Man, you ain't aged well at all. What happened to you? | |
Tychus: This is boring the hell out of me. I may as well have stayed in the freezer. | |
Tychus: Much more of this, I'm going to have to start entertaining myself... and you know what that means. |
Hyperion Armory
Voicelines for clicking on the crew members (like at the cantina/bridge), for Swann dialogues and also for the armory console tutorial. Dev comment suggests Armory Swann voicelines for Shatter the Sky starting from "Listen, cowboy" were supposed to be included to the Belly of the Beast interaction too.
Sound file | Subtitle / Transcription |
---|---|
Annabelle: You look confused, honey. Maybe you should get some rest? | |
Annabelle: Get your head on straight, sugar. You're gonna be just fine. | |
Annabelle: You're a fine, man, Commander. | |
Annabelle: Go get 'em, sugah. | |
Annabelle: Commander Jim Raynor, as I live and breathe. | |
Annabelle: Sure does get hot and sweaty down here in the armory. | |
Annabelle: I was just thinkin' how much I'd enjoy a tall glass of water... | |
Annabelle: Need any pipes worked on? | |
Annabelle: Well ain't you a sight for sore eyes? | |
Earl: Things are getting' tense around here, Commander. We're countin' on ya. | |
Earl: Ya' got things under control, sir? | |
Earl: The Hyperion's at full strength, Commander. We're good to go! | |
Earl: We're with ya, sir. Raynor's Raiders strike again! | |
Earl: Armory's lookin' good, sir. | |
Earl: Don't mind Swann, sir. His claw's rustin' over and he gets a bit edgy. | |
Earl: Everyone get to work! The Commander's right there! | |
Earl: What do ya' need, Commander? I'll get right on it. | |
Earl: Engines are running strong, sir. | |
Earl: We'll keep the old bird together, Commander. You can count on us. | |
Kachinsky: You look lost or somethin', sir. The Cantina's two decks up. | |
Kachinsky: Don't you have a revolution to run... sir? | |
Kachinsky: Good to see ya', Commander! | |
Kachinsky: We'll have this old bird in fightin' shape for ya', sir! | |
Kachinsky: What? | |
Kachinsky: Yeah, I'm workin'! I'm workin'! | |
Kachinsky: I got work to do here... sir. | |
Kachinsky: Somethin' I can help ya' with, Commander? | |
Kachinsky: Yeah, whatever you say, Commander. | |
Kachinsky: Hey, we gettin' paid soon or what? | |
Adjutant: The armory console allows you to purchase upgrades for your units. Each mission you complete will provide funds and access to new units. | |
Adjutant: Upgrades purchased via the armory console are permanent improvements and do not need to be bought again or researched on the battlefield. | |
Adjutant: Sometimes new units will be made available for purchase via the armory console. If you purchase a new unit it will be permanently added to your inventory so that you can build it during missions. | |
Raynor: You sure you're not just bored and wanna tinker with stuff? I'll take a look, but no promises. | |
Raynor: Remind me what I keep you around for, Swann. | |
Swann: Y'know, if you actually came down here every once in a while and spent some credits on tools and materials, I could do some serious customization on our hardware. Better guns and armor, more speed, you name it. Damn shame wasting talents like mine. | |
Inaccessible Armory Swann Interaction After The Gates of Hell | |
Swann: Oh this is just great, cowboy! I've got critters tryin' to chew through two decks, four engines out and half the defensive turrets are offline! | |
Raynor: Can you keep her together, Swann? | |
Swann: Course I can! Havin' the time of my life, brother! | |
Raynor: Well you keep things workin' around here. I'll see what I can do about our rowdy neighbors. | |
Inaccessible Armory Swann Interaction After Belly of the Beast | |
Raynor: So how'd you enjoy your little vacation dirtside? | |
Swann: Next time you need a volunteer, you go right ahead and volunteer someone else! | |
Raynor: (chuckles) Thanks, man. You know we couldn't have done it without you. | |
Inaccessible Armory Swann Interaction After Shatter the Sky | |
Raynor: What's your status, Swann? | |
Swann: Crappy. How're you enjoying your little vacation dirtside? | |
Raynor: Not much better. The beer's flat and the locals are ugly. | |
Swann: Listen, cowboy I love you like a brother. I know you got all your hopes pinned on savin' Kerrigan... But just watch your back down there. | |
Raynor: What do ya' mean? | |
Swann: Your girl's made herself a lot of enemies over the years. If that damned artifact does what you hope it does they won't hesitate goin' through you to get to her. |
Story Mode Cutscenes (Rendered In Game)
Sound file | Subtitle / Transcription |
---|---|
Public Enemy (looking at the photo) | |
Raynor: He'll pay for what he did to both of us... | |
Bar Fight (tychus one is when raynor flips tychus / steps on him) | |
Swann: Huaugh ua khar | |
Tychus: Ugh! | |
Infested (hanson reveals herself) | |
Hanson: Rawr! | |
Nova (vodoo doll stabbed) | |
Tychus: Arrrrrggh! | |
Fire and Fury | |
Raynor: Good to see you in one piece, General. | |
Warfield: Well...almost in one piece. |
Hyperion Bridge
Voicelines related to the mission archives and voicelines for clicking on Bralik/Cade that are supposed to be added to the pool of their random quotes at a certain point but conditions are set the way it can't happen. Also Horner dialogue and notifications about where characters have moved to, Jessica Hall quotes (one is a bit broken) and the star map tutorial.
Sound file | Subtitle / Transcription |
---|---|
Horner: I don't think these Tal'Darim cared about Aiur at all. Seems like if you hit any society hard enough it'll shatter. These are splinter groups, extremists with their own agendas. | |
Horner: What did you make of those Tal'Darim down on Bel'Shir? | |
Raynor: Well, we made a good team when we worked with the protoss before. Hope they remember that before it's too late. | |
Raynor: Arrogant. Self-righteous. Everything bad about the protoss with none of the good. Damn it. You'd think they'd pull together with us after losing their homeworld to the zerg. | |
Mission Archives UI | |
Hall: After-action statistics are in, sir. | |
Hall: This is what we've got so far. | |
Hall: Here's the mission archives for you to review. | |
Hall: The mission archives is ready, sir. | |
Hall: All combat data has been collated. | |
Bridge Crew Poking Quotes | |
Bralik: Sir, between you and me, you gotta' pull it together. | |
Bralik: Everything under control, sir? | |
Bralik: Let's get at 'em, sir! | |
Bralik: You know, justice ain't gonna dispense itself... | |
Cade: We're with you, Commander. | |
Cade: You've made a believer out of me, sir. | |
Hall: Readings look good, Commander. | |
Hall: How you doing today, Commander? | |
Hall: All comm-channels are free and clear, sir. | |
Hall: Ready for orders, sir. | |
Hall: Great. The starboard generator is offline again. I've got it. | |
Hall: Every day offers a fresh start, sir | |
Hall: I'm sorry, Commander, what was that order? | |
Hall: (muted) I heard the Commander spent the past month drunk as a skunk... Oh, sorry, sir. Looking good, Commander! There's a new spring in your step! We gonna save the universe today, sir? Ready for orders, sir. Readings look good, Commander. How you doing today, Commander? Great. The starboard generator is offline again. I've got it. All | |
Hall: Looking good, Commander! There's a new spring in your step! | |
Hall: We gonna save the universe today, sir? | |
Bridge Planet Screen | |
Adjutant: Welcome to the planetary interface, Commander. This is where you choose your next mission. Each of the planets at the top of the screen represents a different mission. Select one by clicking on it. | |
Adjutant: When you have a planet selected you can play an audio log about the mission there. If you decide to take the mission click on the launch button to begin a full briefing. Simply select a different planet to examine your other missions. | |
Adjutant: Welcome to the planetary interface, commander. This is where you choose your next mission. Each of the planets at the top of the screen represents a different mission. Select one by clicking on it. | |
Adjutant: When you have a planet selected you can play an audio log about the mission. If you decide to take the mission click on the launch button to begin a full briefing. Simply select a different planet to examine your other missions . | |
Horner Idling Quote | |
Horner: Could be worth taking a look at the battlereport console, sir. | |
Bridge Door Interaction After Zero Hour | |
Horner: Sir? Swann requested you see him in the armory as soon as possible. | |
Bridge Door Interaction After The Dig | |
Horner: Sir? Dr Hanson asked to talk to you about that protoss crystal you left in the lab. | |
Horner: Sir? Stetmann has been asking about that protoss crystal you left in the lab. | |
Bridge Door Interaction If Character Left The Bridge Between Missions | |
Horner: By the way, Sir - you can probably find Tychus in the cantina. | |
Horner: You can find Dr Hanson in the lab, Sir. | |
Horner: Tosh is down in the cantina, Sir. | |
Horner Tells Cantina is Open/Science Objective is met | |
Horner: Now that we've got some credits again, the boys have re-opened the cantina. First drink is on the house today. | |
Horner: Sir, Stetmann says he's on the verge of a breakthrough in the lab. You should go talk to him. | |
Unused Star Map Mission Introduction of Piercing the Shroud | |
Horner: We've received classified intel about a top secret Dominion lab on Castanar. A small team should be able infiltrate the lab and uncover exactly what kind of research the Dominion is doing there. | |
Unused Bridge Entered Interaction After The Gates of Hell | |
Horner: Welcome back, sir. Glad you're still alive. Prince Valerian's been trying to contact you. You can reach him over the communicator. | |
Inaccessible Valerian/Communicator Interaction After The Gates of Hell | |
Raynor: Somethin' on your mind, Valerian? | |
Valerian: I just wanted to congratulate you, Commander. I doubt there's anyone alive that could have turned our calamitous invasion into a victory. | |
Raynor: We ain't achieved victory yet. And if I know Kerrigan, the worst is still to come. | |
Valerian: (haunted) I didn't anticipate her reacting so quickly. She seems to be a... fierce opponent. Perhaps we wouldn't have lost so many men if I'd-- | |
Raynor: Now ain't the time for second guessing, junior. If we survive what's next, you'll have the whole rest of your life to wallow in guilt. For now, we buck up and get 'er done. | |
Inaccessible Bridge Horner Interaction After The Gates of Hell | |
Raynor: How we doin' up here, Matt? | |
Horner: It's a mess, sir. We're barely holding our orbital positions. Zerg fliers are pounding the hell out of us and Warfield's force is barely holding the landing zone. | |
Raynor: I know you're doing the best you can. Just keep things together and we'll make it through this. | |
Horner: I know, sir. I won't let you down. | |
Inaccessible Bridge Horner Interaction After Belly of the Beast | |
Raynor: I know taking out those Nydus canals left y'all in the lurch up here... I'm sorry for that. | |
Horner: You did what you had to do, sir. [Fear 70]But this last step - are you sure you know what you're getting into? What if she can't be saved? Have you really considered that? [/Fear] | |
Raynor: (beat)It's real simple for me, Matt. I'll never give up on her. Long as there's a chance of bringin' her back, I'll never quit. | |
Horner: But what if you fail? Can you live with that? | |
Raynor: Matt, If I fail... we're all dead men anyway. | |
Inaccessible Bridge Horner Interaction After Shatter the Sky | |
Raynor: How are things looking, Matt? | |
Horner: With the platform down the zerg have stopped hammering us. We're finally gaining control of high orbit. [Fear 70]But, sir - this last step are you sure you know what you're getting into? What if she can't be saved? Have you really considered that?[/Fear] | |
Raynor: (beat) It's real simple for me, Matt. I'll never give up on her. Long as there's a chance of bringin' her back, I'll never quit. | |
Horner: But what if you fail? Can you live with that? | |
Raynor: Matt, If I fail... we're all dead men anyway. |
Hyperion Cantina
Sound file | Subtitle / Transcription |
---|---|
Annabelle: Time for celebrating already? | |
Annabelle: I knew you'd come around. | |
Annabelle: For the record, honey - I hope you get your girl back. You deserve a little happiness. | |
Bralik: Commander, you are an absolute stud! Man, I'll follow you anywhere! | |
Bralik: Good to see ya' back in the saddle, sir! | |
Cade: I just want to say, sir, I'm proud to be a part of this crew. | |
Cade: Things are looking up, Commander! | |
Cooper: Business is boomin' in here. Lot to celebrate, I guess. | |
Cooper: Keep your eye on the ball, boss. | |
Earl: Keep it together, sir. The crew's watchin'. | |
Earl: Maybe you should cut back on the boozin' for now. | |
Earl: I don't even know what we're doing here anymore... | |
Hall: Sir, I'd like to say, it's a pleasure serving on the Hyperion. | |
Hall: Uh sir, you reek of alcohol. Not that I'm judging... | |
Hall: I hate to ask, but do you know if Captain Horner is single? | |
Hall: All due respect, sir you don't look so good. We're worryied about ya'. | |
Hall: Commander, are you alright? | |
Hall: Go easy down here, sir. We've got a universe to save! | |
Hall: It's good to see you energized again, sir. If you don't mind me saying. | |
Kachinsky: You're doin' a good job, Commander. We're all with ya - right 'till the end! | |
Kachinsky: You sure pulled it together, sir! I'm... real proud to serve on this old heap. | |
Ybarra: Odale, poppy. | |
Ybarra: Good to see you got your groove back, homes. | |
Badge Interaction | |
Cooper: I could hardly believe it when I heard you used to be a Marshal. Makes sense, I guess. | |
Cooper: You always get this haunted look when you stare at that thing, Jim. Have a drink and forget all about it. | |
Hill: You still have any contacts in law enforcement? Can't hurt to network, know what I mean? | |
Hill: Ever think about it, Jim? What justice really means to you now? | |
Ybarra: Man, you were practically a legend back in the day. You busted a few of my cousins once but I don't hold a grudge or nothin'. | |
Ybarra: Bad-ass Marshal, huh? Any other 'career paths' you ain't told us about, homes? | |
Jukebox Song Loops | |
Cooper: Was that thing the real reason you went back to Mar Sara, Jim? | |
Cooper: Now that's good drinkin' music! | |
Cooper: Play some Freebird! I love that one! | |
Hill: Keep it down, ya damn hippy. | |
Hill: Ain't right how much you love that thing. A man can't afford any attachments he ain't prepared to walk out on. | |
Hill: C'mon keep it low, man. I can barely hear myself think. | |
Raynor: A good bar ain't nothin' without good tunes. | |
Raynor: Little jukebox... you're the only one that understands me. | |
Raynor: It was a real bitch installing that thing up there. | |
Ybarra: What is that, 'freedom rock'? | |
Ybarra: I'm in the mood for something jazzy, hermano. | |
Ybarra: Hey, homes you got any love songs in there? (beat) Hey, don't look at me that way! | |
Tychus: Yeah, yeah, I'm still working on it. | |
Mercenaries (Kel-Morian miners, Outback hunters, Hammer Securities, Devil dogs, Block B, Siege breakers, Dust Wing, Duke's Revenge) | |
Hill: Just remember these contracts may look pricey but they're long term. Once you hire a mercenary they're yours until the war's over - hell they'll even replace their own losses between missions! | |
Hill: These 'miners' are a real bunch of hardasses. | |
Hill: Don't let 'em fight sober. | |
Hill: These boys are a good crew. | |
Hill: If ya like your critters done crispy, these are your guys. | |
Hill: Worth the credits, they use top-of-the-line gear. | |
Hill: H-Sec'll bring the hammer down alright. | |
Hill: These guys'll do anything for money. | |
Hill: That contract's a bargain! | |
Hill: These guys are new, they reckon they're the bomb. | |
Hill: Don't let 'em give you any backtalk. | |
Hill: Have guns, will travel. | |
Hill: That's a serious chunk of firepower. | |
Hill: Hard times for this crew right now. | |
Hill: No merchants to rob so now they gotta work for a living. | |
Hill: Hard to believe that ship's still going. | |
Hill: You knew General Duke, right? | |
Hill: Check back with me when you've earned more money. I'll have new merc contracts ready for you by then. | |
Zerg Claws Trophy Interaction | |
Tychus: You sure like your trophies, Jimmy. | |
Raynor: Not me, but the boys do get a kick out of 'em. | |
Cooper: Why's everyone so keen on nailing up bits of zerg around the place? I don't get it. | |
Hill: I know collectors that'd pay good money for those. | |
Raynor: Those old claws're looking lonely up there, I oughta get some new stuff. | |
Raynor: Ok, they ain't the biggest claws I ever saw but we couldn't fit those on the damn wall. | |
Raynor: We're gonna be facing a whole lot more zerg before we're through. | |
Ybarra: That was a good kill, homes. | |
Haven Banner Interaction (Safe Haven Trophy) | |
Cooper: You did a real good thing helpin' those folks on Haven. Ah, damnit I'm gettin' all misty-eyed. | |
Cooper: (earnest) Wonder if we'll ever see those folks from Haven again? (Beat) I mean, I heard they had a great recipe for Dylarian Gravity Shots. | |
Raynor: I wonder how Ariel and her people are doing. | |
Raynor: Felt good helpin' folks rebuild their lives. Guess we could all use a fresh start from time to time. | |
Raynor: I miss Ariel. She sure livened this place up. | |
Ybarra: I was thinking 'bout jumping ship and staying on Haven. I dunno.... Peace and tranquility make me too nervous, know what I'm sayin'? | |
Ybarra: Look at you, helpin' those people. You just a big softie, homes. | |
Protoss Banner Interaction (Haven's Fall Trophy) | |
Hill: That colony had to be purged. Still, the protoss owe you one. It'd be nice to have some of those zealots on the payroll. | |
Hill: You did the right thing. I bet, given the same situation, you would have made the same choice all over again. | |
Raynor: Damn the zerg for infesting that colony... And damn the protoss for being right about it! | |
Raynor: Makes me sick just thinkin' about what we did on Haven. | |
Raynor: Ah, Ariel... I'm so sorry. | |
Raynor: We did what we had to do... But I don't know if I'll ever forgive myself. | |
Ybarra: Don't beat yourself up. It was a no-win situation. | |
Ybarra: You win some, you lose some. Ain't often a man does both at once. | |
Odin Armor Interaction (Media Blitz Trophy) | |
Raynor: Heck of a joyride, Tychus. | |
Tychus: Haw, one of the great days of my life. (beat) Like I always say, monster cannons and giant crushing feet always bring out the best in me. | |
Raynor: (laughs) | |
Cooper: You know Tychus downed two full bottles of tequila before he got strapped into the Odin? I don't know how he could even function after that. | |
Hill: Your buddy Tychus would have made an excellent pilot. Or a circus performer, can't decide which. | |
Raynor: Now that was a sight to see. Giant metal monster destroying a city... They should make a movie out of that. | |
Ybarra: That Tychus is loco. | |
Prison Sign Interaction (Breakout Trophy) | |
Tosh: My brothers and sisters owe you a debt we can never fully repay. | |
Raynor: Long as they keep Mengsk in their cross-hairs, we'll call it even. | |
Tosh: Oh, they will. They'll make him pay for what he did to us - one way or another. | |
Hill: Nice job cracking New Folsom. There's going to be a lot of mercenaries back on the market now. | |
Hill: Some jailbreak. You're one crazy bastard, I ever tell you that? | |
Raynor: Biggest jailbreak ever. Hell of a thing. | |
Raynor: Nothin' like a good old-fashioned jailbreak. Well, guess there was nothin' old-fashioned about it... | |
Raynor: We released some good folks back into the world. Here's to hopin' they give Mengsk a real hard time. | |
Raynor: I'll die before I ever let 'em lock me away. | |
Ybarra: I did some time in New Folsom. You just set a lot of my homies free, man. They all owe you big time. | |
Ybarra: Someday, they'll rebuild that place. Figure they'll have an extra special cell waiting for you, homes. | |
Spectre Rifle Interaction (Ghost of a Chance Trophy) | |
Cooper: I'm glad that Tosh is out of here. Guy gave me the creeps. | |
Cooper: You know Tosh never ordered one single drink while he was here? Hard to trust a man without visible vices. | |
Hill: There could still be Spectres out there, Raynor. Keep your eyes open. | |
Hill: Project: Shadowblade... who knows what kinds of super-soldiers the Government's created over the years? | |
Raynor: Spectres. (scoffs) Good riddance. | |
Raynor: You could have done some good, Tosh. Damn shame. | |
Raynor: You were one crazy son of a bitch, Tosh. | |
Ybarra: Hope that Tosh dude didn't leave any o' those voodoo dolls layin' around. | |
Ybarra: Mi abuela always said - that that voodoo, the black magic... it has a way o' catchin' up to you. Tosh got what he deserved, homes. | |
Zeratul Trophy Interaction (In Utter Darkness) | |
Cooper: That's from your friend Zeratul, right? I saw him with you once a few years ago. Pretty scary guy, if you ask me. | |
Hill: Imagine what I could charge for an army of invisible alien assassins...wow! | |
Raynor: Zeratul... wish you were around right now, buddy. | |
Raynor: With everything we're dealing with, I know there's something bigger brewing out there in the dark. | |
Raynor: Zeratul, wherever you are... I hope you're staying out of trouble. | |
Ybarra: Hey, chico - is that a dark templar relic hangin' up there? What, did ya' kill one or something? | |
Unused TV News Reaction Voiceline After Supernova | |
Raynor: That's some damn fine reportin'. | |
Alternative Cantina Tosh Interaction After Outbreak | |
Tosh: Infestation be a terrible thing. But there are worse fates, believe me. | |
Unused Cantina Tosh Interaction After Safe Haven (Supernova Related) | |
Tosh: I been keepin' my ear to the ground for you, and I hear a whisper. Seems Mengsk is plannin' to use alien technology to stop the zerg. | |
Raynor: So that's why he's collecting up artifacts! | |
Tosh: Maybe. Could be why Kerrigan's chasing them too. She may not want them for herself, but she'll stop anyone else from getting to them. | |
Alternative 1st voiceline of Cantina Tosh Interaction After Echoes of the Future (Haven't discussed the Ihan Crystal with Tosh before) | |
Tosh: (amused) What've you been seein' this time, man? (sober) Wait...I see it too. Kerrigan? | |
Inaccessible Cantina Tosh Interaction (Before All In) | |
Tosh: You close to it now. Close to your prize. |
Mercenaries Again
Sound file | Subtitle |
---|---|
Hill: Hey Raynor! I've got some fresh merc contracts for you if you 're interested. Come take a look. | |
Devil dogs | |
Hill: The Devil Dogs are looking for work again. If you need firebats - these are the best. | |
Kel'Morian Miners | |
Hill: Kel-Morian mercenaries always have attitude. I reckon a guy like you can keep 'em in line. | |
Outback Hunters | |
Hill: Lot of people are lookin' to hire these guys right now. | |
Hammer Securities | |
Hill: I pulled some strings with my old outfit to get this offer. Don't embarass me. | |
Block B | |
Hill: These guys are new. Seems they didn't appreciate Mengsk abandoning the fringe worlds like that so they went independent. | |
Siege Breakers | |
Hill: They got a high opinion of themselves, but these guys sure know their siege tanks. | |
Dusk Wings | |
Hill: Damn pirates. War's cut down on commercial traffic so now they gotta work for a living. | |
Duke's Revenge | |
Hill: The Revenge got a new captain and they're looking for a patron. They're a good crew, kinda paranoid though. | |
Han's Angels | |
Hill: You remember Mira Han from Deadman's Port, right? | |
Tutorial (1st time opening the Merc screen) | |
Adjutant: You can buy mercenary contracts to bolster your forces. To deploy a mercenary group during a mission build a Merc Haven and then pay the requisite resource cost. The mercenaries deploy immediately and remain under your command for the rest of the mission. | |
Adjutant: Once you contract a mercenary group to fight for you they are yours for the whole campaign, no additional payments need to be made. After each mission mercenaries will replace any units lost in combat for free. |
Hyperion Laboratory
Sound file | Subtitle / Transcription |
---|---|
Confederate Adjutant: Access denied. | |
Stetmann: Gah! Whoa! Commander! Hello, how long have you been standing there? | |
Stetmann: Well, I'm just glad my research has helped the war effort, Commander. | |
Hanson: In the very early stages, it might be possible to combat the zerg virus, but... over time it alters creatures at a genetic level. Reversing that would be almost impossible. | |
Hanson: Whether there's a way to bring Kerrigan back... I'm really sorry Jim, but if there's a way, it's way beyond our terran science. | |
Zeratul Crystal Interaction | |
Raynor: Damn that thing was freaky. | |
Raynor: Thanks, Zeratul, I guess... | |
Raynor: Always wanted to see the end of the universe. | |
Raynor: Soooo somehow Kerrigan is supposed to save us? | |
Raynor: Weird. Weird. Weird. | |
Unused Lab After Maw of the Void Cutscene Voiceline (Inbetween 2 Valerian lines) | |
Raynor: Even if that were possible, she holes up in the main hive cluster on Char - protected by a billion screaming zerg. How're you going to get that thing anywhere near her? | |
Inaccessible Laboratory Hanson Interaction After The Gates of Hell | |
Hanson: Valerian is... interesting. He's confident, but has he ever gotten his hands dirty? | |
Inaccessible Laboratory Stetmann Additional Poking Voiceline After Belly of the Beast | |
Stetmann: Ok. No more field trips! Next time take a robot! Or a camera! Or-or a sketchbook! | |
Inaccessible Laboratory Hanson Interaction (Before All In) | |
Hanson: You're close to finishing this. You sure you're ready for it? |
Research
Sound file | Subtitle |
---|---|
Research Callouts (Map with research objective loaded) | |
Adjutant: Commander, there is a research objective on this world. While not necessary, it would be advisable to seek it out. | |
Science Objective Sighted | |
Adjutant: You have located a research objective. Move your units close to acquire it. | |
Stetmann: If you can bring me some samples in the lab, I bet I could learn alot about the zerg! Sir. | |
Stetmann: Y'know, if you can get me a sample of that, I could probably do something with it. Scientifically, I mean. | |
Stetmann: If you get some of that to me in the lab, I can learn alot about the protoss. Maybe something that would help us. | |
Science Objective Gathered | |
Stetmann: Yay! I mean, uh, that's great commander. That's great! | |
Stetmann: Definitely bring that by the lab when you're done! | |
Adjutant explanation | |
Adjutant: The research console shows you projects you can complete to enhance the fighting power of your forces. You can help your scientists' research by killing certain aliens and collecting samples during your missions. | |
Adjutant: You can return to the console at any time to check on your progress and find out if any new projects have been added. | |
Adjutant: When a science objective is met, check the Research Console in the lab for possible upgrades. | |
Adjutant: Achieving science objectives can open new upgrades. Check the Research Console to see these upgrades. | |
New research available | |
Stetmann: Ah Sir, okay. We have made a major breakthrough. Really big! There's two ways we can apply it to our forces. But, uh, y'know, we can only afford one. You can use the research console to choose which way we should go. | |
Stetmann: I've detailed a new research project on the console, over there. Please take a look if you have time. It's right over there. | |
Protoss/Zerg research unlocked | |
Stetmann: Well, it's all very complicated, the important thing is, it's protoss thinking combined with my own! Good stuff! | |
Stetmann: I took alot of that protoss technology and added my own improvements. They're good. I'm good. It's good! | |
Stetmann: You know all that protoss stuff you found? Yeah, I based some of my work on that. Have a look! | |
Stetmann: So, the zerg. They've got some pretty crazy biological elements! I used that to come up with something -- I think you'll like it. | |
Stetmann: Yeah, I used some zerg biology to come up with some amazing stuff! Watch out, I'm just getting started! | |
Zerg evolution project | |
Stetmann: Zerg evolve very rapidly, but if I could just examine some of their chrysalises, I know I can find a weakness. | |
Stetmann: Well I have completed the research on exo-dermal plating, thank you very much. I've suggested some adjustments to Swann that'll make our flame weapons much more effective against zerg flesh! | |
Zerg mutation project | |
Stetmann: I've heard reports of hyper-rare mutant strains within the zerg gene pool. Studying some of those would be highly informative. | |
Stetmann: Whoa. Those hunter-killer hydralisks were just fascinating! I've developed a new pathogen that can be delivered via high velocity gauss rounds. This will make our marines' ammunition particularly effective against biological targets! | |
Zerg biology project | |
Stetmann: We're really close to understanding zerg biology on a whole new level! I know it'll be tricky, but some samples from zerg queens would give me the last few genetic components I need. | |
Stetmann: Well well well, ladies and gentlemen I've cracked it! The queens' dissection provided some real insight into the zerg's biology. On a practical level, I've advised Swann about fine tuning of our siege tank ammunition to cause maximum damage! | |
Protoss shields project | |
Stetmann: The protoss have some incredible technology! I can unlock some of their secrets if we can find enough protoss relics for me to study. | |
Stetmann: Ah those protoss relics are amazing. I've figured out a way to generate resonant kinetic fields that'll reinforce our vehicles' armor. Huh? Yeah! | |
Protoss energy project | |
Stetmann: The protoss excel at energy manipulation. As I understand it, Arcthium gems are key to their technology. If we secure some of those I'm sure we can make a breakthrough. | |
Stetmann: Ha! I was right about those Arcthium gems! Even using tiny slivers of them to boost our reactors' output increases energy regeneration by twenty five percent! | |
Protoss Ihan project | |
Stetmann: The memories in that Ihan crystal are ideal for learning about the Dark Templar's battle strategies. Once you've studied it, we'll be able correlate the lessons learned and apply them to our troops! | |
Stetmann: Huh. Ahh, well the Dark Templar have developed some highly unusual tactics. We can't mimic their kind of fluid combat style exactly but the improved coordination we've learned will net us an increase in firepower for all of our units. |
Char Hub
Some "pleasant" marine ambience and a tutorial voiceline.
Sound file | Subtitle |
---|---|
Marine: Watch the flanks! | |
Marine: Reloading! | |
Marine: Come on, bring it! | |
Marine: Medic! Medic! | |
Marine: Take it bitches! | |
Marine: Need more ammo here! | |
Adjutant: Welcome to Char, Commander. You can launch missions from the open mission case just like you did on Mar Sara. The dropship can be used to return to the Hyperion if desired, once aboard the Hyperion selecting any door will give you the option to return to the surface of Char. |
Unused Valerian Observatory Room
Unused story mode room. Has interactible Mengsk "slaying lion" portrait painting and Valerian who shares all interactions with the Hyperion Bridge Communicator.
Sound file | Subtitle |
---|---|
Painting Interaction | |
Raynor: Now I know old Arcturus thinks he's the center of the universe, but that's a bit much, don't ya think? | |
Valerian: Actually, Commander, that painting depicts my grandfather, Angus Mengsk. It was a gift from his constituents on Korhal who honored his crusade against the vile Confederacy. | |
Raynor: You've got some mighty big boots to fill, junior. In the end, the struggle for power killed your granddad and turned your daddy into a monster. You sure you know what you're getting into? | |
Valerian: Don't worry about me, Commander. Though I honor my fathers, I follow in no man's footsteps. |
Terran Challenges
Sound file | Subtitle |
---|---|
Adjutant: Round 1 | |
Adjutant: Round 2 | |
Adjutant: Round 3 | |
Adjutant: Round 4 | |
Adjutant: Round 5 | |
Adjutant: Round 6 | |
Adjutant: Round 7 | |
Adjutant: Round 8 | |
Adjutant: Round 9 | |
Adjutant: Round 10 | |
Adjutant: New Record! | |
Adjutant: Ready | |
Adjutant: Set | |
Adjutant: Go | |
Terran Combat (Tactical Command) | |
Adjutant: Warning! You are leaving the deployment zone. Arena turrets activated. | |
Terran Defence (Rush Defense) | |
Adjutant: You will not have the ability to train additional combat units. | |
Unit Tactics | |
Adjutant: Good morning, Commander. Your objective in this exercise is to survive through several waves of attackers. | |
Adjutant: Each wave will be challenging to overcome with the forces available. Directly controlling the actions of your units will give you the edge you need to prevail. | |
Adjutant: Press the ready button when you wish to begin. | |
Death from above | |
Adjutant: Welcome, Commander. Your objective in this exercise is to inflict maximum possible damage using only the siege tanks and medivac dropships allocated. | |
Adjutant: You will have a limited amount of time to destroy as much of the enemy base as possible. Scouting the base with your medivacs before making your assault is advised. | |
Adjutant: Enemy forces cannot be harmed until you press the ready button, so conduct your scouting carefully. | |
Terran Opening | |
Adjutant: In this challenge, you will learn a defensive opening strategy for the Terran in multiplayer. | |
Adjutant: During this challenge, you will be able to see a simulated player, in order to compare his actions to your own. | |
Adjutant: This simulated ally will help illustrate the optimal pacing and actions you will need to achieve victory. | |
Adjutant: Your ally is training an SCV. | |
Adjutant: You should always be training an SCV at your Command Center. | |
Adjutant: Your Ally is building a Supply Depot. | |
Adjutant: Set your Command Center Rally point to a nearby Mineral Field. | |
Adjutant: Your Ally is building a Supply Depot in a spot that will block the choke point leading to his base. | |
Adjutant: Your Ally is building a Barracks. | |
Adjutant: Your Ally is building a Refinery. | |
Adjutant: Your Ally is training a Marine. | |
Adjutant: Your Ally is using an SCV to scout the enemy position. | |
Adjutant: Your Ally is upgrading his Command Center to an Orbital Command. | |
Adjutant: Your Ally is calling down M.U.L.E.s to increase his economy. | |
Adjutant: Congratulations Commander you have successfully repulsed the Zergling Rush | |
Adjutant: You have scouted your enemy's base, learning which units he is building. You now have the knowledge to take counter-measures. |
Protoss Challenges
Sound file | Subtitle |
---|---|
Executor: Round 1 | |
Executor: Round 2 | |
Executor: Round 3 | |
Executor: Round 4 | |
Executor: Round 5 | |
Executor: Round 6 | |
Executor: Round 7 | |
Executor: Round 8 | |
Executor: Round 9 | |
Executor: Round 10 | |
Executor: New Record! | |
Executor: Ready | |
Executor: Set | |
Executor: Go | |
Protoss Combat (Path of Ascension) | |
Executor: Take heed, attempting to leave the deployment area will invoke punishment. | |
Protoss Advanced Commands (Harbinger of Death) | |
Executor: The Command Card will be disabled in this simulation, so it is vital that you learn which hotkeys are necessary to use abilities and build units. | |
Protoss Opening | |
Executor: In this challenge, you will learn a defensive opening strategy for the Protoss in multiplayer. | |
Executor: Set your Nexus Rally point to a nearby Mineral Field. | |
Executor: During this challenge, you will be able to see a simulated player, in order to compare his actions to your own. | |
Executor: This simulated ally will help illustrate the optimal pacing and actions you will need to achieve victory. | |
Executor: Your Ally is warping in a Probe. | |
Executor: You should always be warping in Probes at your Nexus. | |
Executor: Your Ally is warping in a Pylon. | |
Executor: Your Ally is warping in an Assimilator. | |
Executor: Your Ally is using a Probe to scout the enemy position. | |
Executor: Your Ally is warping in a Gateway. | |
Executor: Your Ally is warping in a Zealot at his Gateway. | |
Executor: Your first two Zealots should stay close to your probes. | |
Executor: Once you have three Zealots, use them to block the choke point leading into your base. | |
Executor: Congratulations executor, you have successfully repelled the Zergling Rush. | |
Executor: Go forth, and eliminate your opponent. | |
Executor: You have scouted your enemy's base, learning which units he is building. You now have the knowledge to take counter-measures. |
Zerg Challenges
Sound file | Subtitle |
---|---|
Queen: Round 1 | |
Queen: Round 2 | |
Queen: Round 3 | |
Queen: Round 4 | |
Queen: Round 5 | |
Queen: Round 6 | |
Queen: Round 7 | |
Queen: Round 8 | |
Queen: Round 9 | |
Queen: Round 10 | |
Queen: New Record! | |
Queen: Ready | |
Queen: Set | |
Queen: Go | |
Zerg Infestation | |
Queen: You must destroy as many enemies as possible with the creatures available. | |
Queen: Scout the enemy base. When you are prepared to begin your assault, press the ready button. | |
Queen: Time is short! Attack without mercy and inflict maximum damage! | |
Zerg Combat (For the Swarm) | |
Queen: Be warned! Attempts to leave the deployment zone will not be tolerated! | |
Zerg Opening | |
Queen: In this challenge, you will learn a defensive opening strategy for the Zerg in multiplayer. | |
Queen: During this challenge, you will be able to see a simulated player, in order to compare his actions to your own. | |
Queen: This simulated ally will help illustrate the optimal pacing and actions you will need to achieve victory. | |
Queen: Your ally is morphing a larva into a Drone. | |
Queen: Your ally is morphing a larva into an Overlord. | |
Queen: Set your Hatchery's worker Rally point to a nearby Mineral Field. | |
Queen: Hatcheries have two rally points, one for drones and another for units. | |
Queen: Your ally is morphing a Drone into a Spawning Pool. | |
Queen: Your ally is using an Overlord to scout the enemy position. | |
Queen: Your ally is birthing a Queen at its Hatchery. | |
Queen: Your ally used his Queen to spawn extra larva. | |
Queen: Set your Hatchery's Rally point to the bottom of the choke point leading into your base. | |
Queen: Unlike other races, zerg starting units should fight on open ground at the bottom of the choke point. | |
Queen: Your ally is morphing a second hatchery at his expansion. | |
Queen: Your ally is sending zerglings out to scout the map. | |
Queen: Congratulations you have successfully repelled the zergling rush. | |
Queen: You have scouted your enemy's base, learning which units he is building. You now have the knowledge to take counter-measures. | |
Queen: Good luck eliminating your opponent. |
ModUtilityVoice
A whole lot of singular words/phrases. Partially used for StarJeweled. Probably meant for user generated content.
Sound file | Subtitle |
---|---|
ModUtilityVoice: Boss | |
ModUtilityVoice: Hero | |
ModUtilityVoice: Item | |
ModUtilityVoice: Powerup | |
ModUtilityVoice: Secret | |
ModUtilityVoice: Reward | |
ModUtilityVoice: Player | |
ModUtilityVoice: Objective | |
ModUtilityVoice: Found | |
ModUtilityVoice: Choose | |
ModUtilityVoice: Safe! | |
ModUtilityVoice: GG | |
Greetings/Goodbyes | |
ModUtilityVoice: Hey | |
ModUtilityVoice: Hello | |
ModUtilityVoice: Welcome | |
ModUtilityVoice: Goodbye | |
Progression | |
ModUtilityVoice: Phase | |
ModUtilityVoice: Area | |
ModUtilityVoice: New | |
ModUtilityVoice: Round | |
ModUtilityVoice: Wave | |
ModUtilityVoice: Stage | |
ModUtilityVoice: Lap | |
ModUtilityVoice: Next | |
ModUtilityVoice: Previous | |
ModUtilityVoice: Final | |
ModUtilityVoice: Bonus | |
ModUtilityVoice: Ready | |
ModUtilityVoice: Go | |
ModUtilityVoice: Stop | |
ModUtilityVoice: Begin | |
Events | |
ModUtilityVoice: Chosen | |
ModUtilityVoice: Locked | |
ModUtilityVoice: Unlocked | |
ModUtilityVoice: Activated | |
ModUtilityVoice: Deactivated | |
ModUtilityVoice: Revived | |
ModUtilityVoice: Received | |
ModUtilityVoice: Discovered | |
ModUtilityVoice: Killed | |
ModUtilityVoice: Quit | |
Directions | |
ModUtilityVoice: North | |
ModUtilityVoice: South | |
ModUtilityVoice: East | |
ModUtilityVoice: West | |
ModUtilityVoice: Left | |
ModUtilityVoice: Right | |
ModUtilityVoice: Up | |
ModUtilityVoice: Down | |
Outcomes | |
ModUtilityVoice: Goal! | |
ModUtilityVoice: Out of Bounds | |
ModUtilityVoice: Disqualified | |
ModUtilityVoice: New Record | |
ModUtilityVoice: Success | |
ModUtilityVoice: Failure | |
ModUtilityVoice: Cleared | |
ModUtilityVoice: Finished | |
ModUtilityVoice: Reset | |
ModUtilityVoice: You | |
ModUtilityVoice: Win | |
ModUtilityVoice: Lose | |
ModUtilityVoice: Die | |
ModUtilityVoice: Pass! | |
ModUtilityVoice: Fail! | |
X Place | |
ModUtilityVoice: First Place | |
ModUtilityVoice: Second Place | |
ModUtilityVoice: Third Place | |
Compliments | |
ModUtilityVoice: Nice! | |
ModUtilityVoice: Epic! | |
Commentary | |
ModUtilityVoice: Warning | |
ModUtilityVoice: Danger | |
ModUtilityVoice: Caution | |
ModUtilityVoice: First Blood | |
ModUtilityVoice: Double Kill | |
ModUtilityVoice: Triple Kill | |
ModUtilityVoice: Instant Kill | |
ModUtilityVoice: Headshot! | |
ModUtilityVoice: Ownage! | |
ModUtilityVoice: Killer! | |
ModUtilityVoice: Ganked! | |
ModUtilityVoice: Humiliation! | |
ModUtilityVoice: Annihilation! | |
ModUtilityVoice: Fatality! | |
ModUtilityVoice: Finish Him | |
Letters | |
ModUtilityVoice: A | |
ModUtilityVoice: B | |
ModUtilityVoice: C | |
ModUtilityVoice: D | |
ModUtilityVoice: E | |
ModUtilityVoice: F | |
ModUtilityVoice: G | |
ModUtilityVoice: H | |
ModUtilityVoice: I | |
ModUtilityVoice: J | |
ModUtilityVoice: K | |
ModUtilityVoice: L | |
ModUtilityVoice: M | |
ModUtilityVoice: N | |
ModUtilityVoice: O | |
ModUtilityVoice: P | |
ModUtilityVoice: Q | |
ModUtilityVoice: R | |
ModUtilityVoice: S | |
ModUtilityVoice: T | |
ModUtilityVoice: U | |
ModUtilityVoice: V | |
ModUtilityVoice: W | |
ModUtilityVoice: X | |
ModUtilityVoice: Y | |
ModUtilityVoice: Z | |
Numbers | |
ModUtilityVoice: Zero | |
ModUtilityVoice: One | |
ModUtilityVoice: Two | |
ModUtilityVoice: Three | |
ModUtilityVoice: Four | |
ModUtilityVoice: Five | |
ModUtilityVoice: Six | |
ModUtilityVoice: Seven | |
ModUtilityVoice: Eight | |
ModUtilityVoice: Nine | |
ModUtilityVoice: Ten | |
ModUtilityVoice: Eleven | |
ModUtilityVoice: Twelve | |
ModUtilityVoice: Thirteen | |
ModUtilityVoice: Fourteen | |
ModUtilityVoice: Fifteen | |
ModUtilityVoice: Sixteen | |
ModUtilityVoice: Seventeen | |
ModUtilityVoice: Eighteen | |
ModUtilityVoice: Nineteen | |
ModUtilityVoice: Twenty | |
ModUtilityVoice: Thirty | |
ModUtilityVoice: Forty | |
ModUtilityVoice: Fifty | |
ModUtilityVoice: Sixty | |
ModUtilityVoice: Seventy | |
ModUtilityVoice: Eighty | |
ModUtilityVoice: Ninety | |
ModUtilityVoice: Hundred | |
ModUtilityVoice: Thousand | |
ModUtilityVoice: Million | |
Colors | |
ModUtilityVoice: Red | |
ModUtilityVoice: Blue | |
ModUtilityVoice: Green | |
ModUtilityVoice: Yellow | |
ModUtilityVoice: Orange | |
ModUtilityVoice: Black | |
ModUtilityVoice: White | |
ModUtilityVoice: Grey | |
ModUtilityVoice: Brown | |
ModUtilityVoice: Teal | |
ModUtilityVoice: Pink | |
ModUtilityVoice: Light | |
ModUtilityVoice: Dark |
Misc
Voicelines with no clear category to put them in to. "UNN News!" Sound profile thing uses placeholder voiceline instead of the sound itself.
Sound file | Subtitle / Transcription |
---|---|
Announcer: UNN News! | |
Civilian: No! Don't kill us! |
Co-op Lobby Tutorial
Sound file | Subtitle |
---|---|
Adjutant: Adjutant Online: Greetings and welcome to the Allied Commander module. | |
Adjutant: Here you and another Commander will join forces and engage enemy combatants together. | |
Adjutant: You may select a commander when you are ready. | |
Adjutant: Select a commander. | |
Adjutant: Mission difficulty can be altered here. | |
Adjutant: Congratulations on your promotion, Commander. As you continue to gain levels, you will unlock new units and abilities. | |
Adjutant: You can learn more about your commander's currently available units and abilities here. | |
Adjutant: New commanders are now available. You may review them at your leisure. | |
Adjutant: New missions have come online, Commander. |