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Starsky & Hutch (Windows)
Starsky & Hutch |
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Developer: Mind's Eye Productions This game has unused code. This game has a prerelease article |
To do:
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Contents
Sub-Pages
Prerelease Info |
Undocumented Command Line Arguments
These commands are used by the game launcher to restart the game in different states. The game executable cannot be run by itself, as the launcher is needed to keep track of game-state and restart the game on every level change:
Command Line Argument | Effect |
---|---|
/HWND | Unused - Desktop HWND. |
/SpawnerFirstTime | Used on initial launch. |
/SpawnerRespawn | Used upon level change/reset. |
/X | Unused. Can be used to pass a string to indicate level info for re-launch. |
Debug Toggles
The UI for accessing these features is not accessible, but the features can be enabled by setting the following addresses (bool unless indicated otherwise):
Show FPS Bar: 0x692370 Render Tests (Limits draw distance): 0x73A038/0x73A03C Show Free Memory: 0x72BFD4 Toggle HUD: 0x692384 Show Particle List: 0x6B7094 AI Controlled Player Vehicle: 0x6923A0 (can lead to softlock) Debug Render: 0x69235C (1 byte bit-mask) 0x40: Render Center 0x20: Render info 0x10: Render Polys 0x02: Render Bounding Box 0x01: Render Textures (set by default) On-Screen Debug Info: 0x694194 (User byte must be set to 2,3,4,A, or D) User: 0x650dc8 (index for User array from 0-1e)
Unused Graphics
Present in HiResTex.btw and LoResTex.btw under the CDDataPC folder of the installed game directory, alongside the used high-resolution and low-resolution image assets (respectively). The files are uncompressed.
The last two images below are leftovers from the PlayStation 2 version, which was released two months before the Windows one.
Unused Music
Present in MusicPC.wad under the CDDataPC/Sound folder under the installation directory, alongside the rest of the game's soundtrack.
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Could this have something to do with having the language set to French? PS2 version (at least the demo) changes the main menu music to that when the game language (taken through the PS2's own menu itself) is set to French. |
70s TV Series Theme (French)
There are also three pieces of music of the soundtrack which are never heard during gameplay.
"Funk 2". An alternate version of the second funk track.
"Lose". This would have played if the viewer ratings got to zero or if a target during a escort mission got hit three times.
"Win". This would have played when you took down the criminals vehicle.
Unused Models
Present in Common.btW under the CdData folder of the installed game directory, alongside other 3D models and game data.
Versions of existing models
Camaro_red.dff
A supposed red version of the in-game Camaro_flame and Camaro_Yellow, this version presents itself with broken, warped UVs, and texture references shared with Camaro_flame. Compared to other unused models, it still contains deformation data. The model also presents some minor changes, like the rear of the car model containing a badge.
Chrysler-Green.dff
Most likely the beta version of the existing Chrysler_Green, this version has several broken parts, like missing or unknown texture/material references, broken UV (likely made for use with different textures), and missing deformation data. Missing textures:
- Chrysler_FBody
FordTBirdPink.dff
Pink version of the FordTBirdGreen, this model presents itself with texture/material references to missing files. Generally it is almost the same as the model that appears ingame, just green in colour. Missing textures:
- TBirdpinkb_body (Unique to this version) (Exterior car texture)
- TBirdpink_body (pink version of existing TBirdgreen_body) (Interior car texture)
- tnz_TBirdpink_st (pink version of existing tnz_TBirdgreen_st) (Steering wheel)
Harley.dff
Two-wheel version of the existing Trike, this motorcycle presents itself with texture/material references to missing files, and in general unfitting UVs. Missing textures:
- HarleyB_Body (Exterior bike texture)
Broken textures:
- Harley_Body (UV not fit for this texture) (Interior bike texture)
Harley_Police.dff
Two-wheel Police version of the existing Trike and mentioned-above Harley, this motorcycle presents itself with significant differences in mesh, texture/material references to missing files, and in general unfitting UVs. Missing textures:
- HarleyB_Body (Exterior bike texture)
Broken textures:
- Harley_Body (UV not fit for this texture) (Interior bike texture)
Standalone Models
Cougar.dff
An unseen model, this car is modeled after the Mercury Cougar, and it would most likely be used as a traffic car, given the shared characteristics between it and existing traffic car models (lack of a detailed interior, integrated driver model inside). The UV is slightly broken.
Beetle.dff
An unseen model, this car is modeled after the Volkswagen Beetle, also likely to be used as a traffic car due to the same characteristics described above. UV is slightly broken, and an unknown "tnz_Beetle_Wheel.PNG" texture is referenced, not present in the game files.
buggy_export.dff
An unseen model, this buggy would have most likely been used as an enemy car, or even a protagonist car, given the detail put into it. Lacks headlight/brakelight sprites.
Unused Data
Present in Common.btW under the CdData folder of the installed game directory, alongside other 3D models and game data.
KR_Kitt
A reference to the Knight Rider series' main car KITT, there are several entries in the data about it, alongside a file of the same name.
KR_KARR
Another reference to Knight Rider, this represents the antagonist car of the series, and has several entries in the data about it, alongside a file of the same name.
Other KR_ files
- KR_bush_spikey
- KR_bush_wild
- KR_CactusA
- KR_CactusB
- KR_Cactus_piece
- KR_CloudLayerInner
- kr_missle
- KR_RockA
- KR_RockB
- KR_RockC
- KR_RockD
- KR_skybox
- KR_Tumbleweed
- KR_Tumbleweed
The Starsky & Hutch series
| |
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Windows | Starsky & Hutch |
PlayStation 2 | Starsky & Hutch |
Game Boy Advance | Starsky & Hutch (Prototype) |
- Pages missing developer references
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- To do
- To investigate
- Starsky & Hutch series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused code
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Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Mind's Eye Productions
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Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 20
Games > Games by release date > Games released in September
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Games > Games by series > Starsky & Hutch series