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Super Ledgehop: Double Laser

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Title Screen

Super Ledgehop: Double Laser

Developer: LAME Dimension
Publisher: LAME Dimension
Platform: Windows
Released internationally: November 16, 2018


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


BugsIcon.png This game has a bugs page

Super Ledgehop: Double Laser is about a delinquent girl searching for her brother, featuring cheesesteaks and lots of screaming.

"Shoot today! Friends tomorrow!"

Unused Sounds

snd_silence

snd_comedyevent

snd_laugh1

snd_samplesound_david

snd_samplesound_sonii

It's a Windows 7 ding sound.

snd_samplesound_ultran

It's a Windows 7 ding sound.

snd_samplesound_chair

A mono version of snd_kamurofight.

snd_finalbosstheme

Same as snd_finalloop.

Unused Rooms

rm_templevelone

SLDL rm templevelone.png
(Source: geni)

rm_test_david

SLDL rm test david.png
(Source: geni)

rm_walltest

SLDL rm walltest.png
(Source: geni)

rm_survivalmodeold

SLDL rm survivalmodeold.png

rm_louiefightold

SLDL rm louiefightold.png
(Source: geni)

rm_140bpmlouie

rm_dialoguetest

rm_title_david

Empty Rooms

  • rm_sampleroom_david
  • rm_sampleroom_sonii
  • rm_sampleroom_ultran

Unseen Rooms

rm_stage3bstart

A copy of rm_stage3_1 without enemies. The game only shows its bottom part during dialogue between Yuuto and Tito.

Unused Graphics

Beta Text

SLDL Beta Text.png

sprite512

SLDL sprite512.png

A sprite containing one neutral portrait of Saul Dart without any mouth changes. It's the same as spr_saulneutral_0.

Empty Sprites

  • spr_samplesprite_chair
  • spr_samplesprite_sonii
  • spr_samplesprite_david
  • spr_samplesprite_ultran
  • sprite142

Unused Text

gml_Object_obj_sauldialogue7_Create_0

Message Call Dialogue
global.messageArray[33] I'll bust you up!

This line doesn't show up in the game because the message limit is set to 32.

gml_Object_obj_billdialogue5_Create_0

Message Call Dialogue
global.messageArray[12] You all desire this. You are just not aware.

This line doesn't show up in the game because it has the same number as the next line, which is displayed instead.

gml_Object_obj_enddialogue10_Create_0

Message Call Dialogue
global.messageArray[1] But I guess I ain't getting cheesesteaks for it...

This line doesn't show up in the game because it has the same number as the next line, which is displayed instead.

gml_Object_obj_textoncontact_Create_0

While obj_textoncontact is used by gml_Object_obj_yourbestfriend_Alarm_0 and gml_Object_obj_titlecorruption_Alarm_0, its text is never shown.

Language gml_Object_obj_textoncontact_Create_0 gml_Object_obj_yourbestfriend_Alarm_0
default Have you forgotten? Have you forgotten?
case 1 ¿Ya has olvidado? ¿Ya has olvidado?
case 2 「忘れましたか?」 「忘れたの?」
case 3 Você se esqueceu? Você se esqueceu?
case 4 As-tu oublié ?

The only difference is that gml_Object_obj_textoncontact_Create_0 has a slightly different line in Japanese and doesn't have translation in French.

gml_Object_obj_dialoguetest_Create_0

Speaker Dialogue
Chizuru Who goes there!?!
Yuuto It's just your favorite uncle. TITO!
Chizuru W-What are you doing here!?
Yuuto Well, it's too dangerous!
Chizuru What do I do?
Yuuto Uhh, take this shine reflector. I'll finish cutscene later.

Note that this dialogue is "mini" (like those for absorb and reflect instructions) and uses Yuuto as the "left" speaker despite the context.

Unseen Text

gml_Object_obj_firstlanguagecircle_Create_0

lol the save file got zuccd

This line appears if the game can't write or read the save file. Due to such situation being rare, there's a low chance the player sees it.

Unused Code

gml_Object_obj_betatext_Step_0

if ((global.titleState == 1))
    visible = false
else
    visible = true

The code for showing "beta" sprite. obj_betatext is not present in any room, so this code is never used.