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Super Mario Special 3

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Title Screen

Super Mario Special 3

Also known as: Pokémon Diamond, Shuma Baobei - Hai Zhi Shen
Developers: Makon Soft Studios (Yong Yong)
Publishers: Makon Soft Studios (Yong Yong)
Platform: Unlicensed Game Boy Color
Released internationally: 2000


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
Carts.png This game has revisional differences.


Hmmm...
To do:
The World 4 glitch is worth making a bugs page.

Super Mario Special 3 is a bootlegged port of Super Mario Bros. 3 for the Game Boy Color, featuring the kind of knock-off physics, music, and overall quality you'd expect for something like this.

Inaccessible Areas

The Super Leaf power-up lacks the ability to make Mario fly, and as such the player can't reach most of the secret high-up areas in the first level (which is a direct copy of level 1-1 from the regular Super Mario Bros. 3).

Unseen Details

Super Mario Special 3 Podoboo outline.png

The Podoboo enemy found in the last level has a peculiar black outline which is never seen by the player since the Fortress background is solid black. This oddity isn't present in the original Super Mario Bros. 3, but it made a return in the "Pokémon version" of Super Mario Special 3.

Revisions/Hacks

A few modified versions of Super Mario Special 3 were produced in the years following its release.

Official

Pokémon Diamond Bootleg Makon Title.png

Made by Makon Soft themselves in 2001 is this version of the game rebranded as "Pokémon Diamond" (not to be confused with the real deal or the Keitai Denjuu Telefang hack of the same name). This version features quite a few differences from the original game:

  • Mario was replaced by Pikachu, a few Mario enemies with weird non-Pokémon critters, coins with off-model Poké Balls, and the Super Mushroom power-up with a new "thunder ball" item.
  • Alongside a new title screen, an intro was added, which consists of a selection of compressed pictures of characters from the Pokémon series with nonsensical names. A few unused slides can be found in the game's files, each labeled as "Rocket."
  • The HUD was touched up lightly, the "M" next to the life counter now being a "P", and the "$" next to the coin counter now being a Poké Ball with its top part white and its bottom one red (a mistake present all throughout the game, in both the "coins" and the end card of the re-release).
  • The tileset used in all of the levels has a different palette. Some blocks were also changed, namely the Note Blocks being replaced with Poké Ball blocks and the question mark on the ? Blocks being replaced with a lightning bolt.
  • The levels were rearranged, the first level becoming the fourth one and vice versa.
  • The map screen was removed and the game now starts on World 4, but since this level can't be completed neither can the rest of the game without cheating.
  • The inaccessible areas from Super Mario Special 3 still can't be reached since this version also lacks a flight power-up, not that the player can even access the level in question thanks to the aforementioned game breaking glitch.
  • Some enemies were also moved around, which can even be noticed in the only normally available level as an extra "Para-Goomba" was added in the block formation next to where the two "Koopa Paratroopa" can be found.
  • While once again the player can't experience this due to the World 4 glitch, but the Boomerang Brothers in World 3 had their ability to throw boomerangs removed. Despite this, they still jump up and down, playing their throwing animation as usual with even the appropriate sound effect.

Unofficial

Pokémon Diamond Bootleg LiCheng Title.png

A re-release of Pokémon Diamond made by the company Li Cheng, this time under the name "Shuma Baobei - Hai Zhi Shen" and with its own share of differences:

  • This version fixes the World 4 glitch, making the game fully playable.
  • The intro sequence was expanded upon, adding compressed Pokémon artwork, more character images, and some images full of lore(?) in Chinese. The unused slides from the original "Pokémon Diamond" also make a return here, but with their own names now.
  • The title screen was changed to an angry Lugia with a Pikachu in the corner.
  • Title cards can be seen at the start of each level (or rather worlds, as they are referred to) and at the very start and very end of the game (those ones literally saying "START" and "THE END").