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Super Mario Strikers/Debug Content
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This is a sub-page of Super Mario Strikers.
Please elaborate. Having more detail is always a good thing. |
Contents
Draw Debug Grid
Shows a grid.
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Draw Debug Safe Frame
A green line box, used to indicate the portion of the screen that is typically not obscured by overscan on most CRTs (the "safe area").
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Draw Debug Bounding Sphere
Displays Bounding Spheres.
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Debug Frame Smiler
Shows a green smiling face, but gets more upset as the frame rate dips. It's intended to indicate if the frame rate is satisfactory or not.
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Region Info
Shows the region number.
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Memory Info
Shows the memory graph.
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Culling Info
Displays culling info.
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Debug Camera
Press 'R + DPad Up/Down/Left/Right' to enable the debug camera.
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Controls
- R + DPad Up: Crowd Debug Camera
- R + DPad Left: Field Debug Camera 1
- R + DPad Right: Field Debug Camera 2
- R + DPad Down: Normal Camera
Field Debug Camera 1:
- X/Y: Zoom In/Out
- L/R: Move Up/Down
- Stick Up/Down: Move Forward/Backward
- Stick Left/Right: Move Left/Right
- C-Stick Up/Down: Look Up/Down
- C-Stick Left/Right: Rotate Left/Right
Field Debug Camera 2:
- Stick Up/Down: Zoom In/Out
- Stick Left/Right: Strafe Left/Right
- C-Stick Up/Down: Look Up/Down
- C-Stick Left/Right: Rotate Left/Right
(Source: Ralf@GC-Forever)