We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Super Mario Strikers/Debug Content
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This is a sub-page of Super Mario Strikers.
Please elaborate. Having more detail is always a good thing. |
Contents
Draw Debug Grid
Shows a grid.
7UD0-Q1ZP-M4GAJ WBR4-RZZM-7FGUM
Draw Debug Safe Frame
A green line box, used to indicate the portion of the screen that is typically not obscured by overscan on most CRTs (the "safe area").
J7BA-1TWU-PXA8C HW9C-2707-789M6
Draw Debug Bounding Sphere
Displays Bounding Spheres.
XKRV-NATH-TFB7A 620U-01B9-UE00R
Debug Frame Smiler
Shows a green smiling face, but gets more upset as the frame rate dips. It's intended to indicate if the frame rate is satisfactory or not.
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Region Info
Shows the region number.
6BK5-DFZJ-RHZKC KX3T-2Q4T-6XENW
Memory Info
Shows the memory graph.
2YPV-A4XV-FP36R GBRP-TC38-PN793
Culling Info
Displays culling info.
4578-H1DN-F9FWT K6KW-821V-ET54P
Debug Camera
Press 'R + DPad Up/Down/Left/Right' to enable the debug camera.
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Controls
- R + DPad Up: Crowd Debug Camera
- R + DPad Left: Field Debug Camera 1
- R + DPad Right: Field Debug Camera 2
- R + DPad Down: Normal Camera
Field Debug Camera 1:
- X/Y: Zoom In/Out
- L/R: Move Up/Down
- Stick Up/Down: Move Forward/Backward
- Stick Left/Right: Move Left/Right
- C-Stick Up/Down: Look Up/Down
- C-Stick Left/Right: Rotate Left/Right
Field Debug Camera 2:
- Stick Up/Down: Zoom In/Out
- Stick Left/Right: Strafe Left/Right
- C-Stick Up/Down: Look Up/Down
- C-Stick Left/Right: Rotate Left/Right
(Source: Ralf@GC-Forever)