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Super Mario Strikers/Debug Content

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This is a sub-page of Super Mario Strikers.

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.

Draw Debug Grid

SuperMarioStrikers Draw Debug Grid.png

Shows a grid.

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Draw Debug Safe Frame

SuperMarioStrikers Draw Debug Safe Frame.png

A green line box, used to indicate the portion of the screen that is typically not obscured by overscan on most CRTs (the "safe area").

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HW9C-2707-789M6

Draw Debug Bounding Sphere

SuperMarioStrikers Draw Debug Bounding Sphere.png

Displays Bounding Spheres.

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620U-01B9-UE00R

Debug Frame Smiler

SuperMarioStrikers Enable Debug Frame Smiler.png

Shows a green smiling face, but gets more upset as the frame rate dips. It's intended to indicate if the frame rate is satisfactory or not.

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Region Info

SuperMarioStrikers Show Region Info.png

Shows the region number.

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Memory Info

SuperMarioStrikers Show Memory Info.png

Shows the memory graph.

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GBRP-TC38-PN793

Culling Info

SuperMarioStrikers Show Culling Info.png

Displays culling info.

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K6KW-821V-ET54P

Debug Camera

SuperMarioStrikers Debug Camera.png

Press 'R + DPad Up/Down/Left/Right' to enable the debug camera.

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Controls

  • R + DPad Up: Crowd Debug Camera
  • R + DPad Left: Field Debug Camera 1
  • R + DPad Right: Field Debug Camera 2
  • R + DPad Down: Normal Camera

Field Debug Camera 1:

  • X/Y: Zoom In/Out
  • L/R: Move Up/Down
  • Stick Up/Down: Move Forward/Backward
  • Stick Left/Right: Move Left/Right
  • C-Stick Up/Down: Look Up/Down
  • C-Stick Left/Right: Rotate Left/Right

Field Debug Camera 2:

  • Stick Up/Down: Zoom In/Out
  • Stick Left/Right: Strafe Left/Right
  • C-Stick Up/Down: Look Up/Down
  • C-Stick Left/Right: Rotate Left/Right


(Source: Ralf@GC-Forever)