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Superliminal/Unused Areas and Objects/Battle Royale Maps

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This is a sub-page of Superliminal/Unused Areas and Objects.

Contents

Unused Lighting

Hmmm...
To do:
  • Check if these Lights are viewable:
    • MPLobby/Geo/_SleepClinic_ (4)/Lighting/Reflection Probe (3 & 4) (Doesn't show when enabled)
    • RML_StartHallway/RM_StartHallway_Live/Lighting/Area Light (15) (Doesn't show when enabled)
    • RML_WaveRace_Proto01/RM_WaveRace/Lighting/Area Light (0-4) (Doesn't show when enabled)

MPLobby

Unused lights off Unused lights on
SL BattleRoyale MPLobby UnusedLightsOff.png SL BattleRoyale MPLobby UnusedLightsOn.png

Around the room, there is an unused spot light (8).

RML_StartHallway

Unused light 1 off Unused light 1 on
SL BattleRoyale StartHallway UnusedLight1Off.png SL BattleRoyale StartHallway UnusedLight1On.png

Around the room, there is an unused spot light.

Unused light 2 off Unused light 2 on
SL BattleRoyale StartHallway UnusedLight2Off.png SL BattleRoyale StartHallway UnusedLight2On.png

Near the right side of the room is an unused spot light that was probably used for Light_Industrial_003_Back_Prop which does also go unused.

RML_Climb

Unused lights off Unused lights on
SL BattleRoyale Climb Stage TheaterCurtain 001 (0-9).png SL BattleRoyale Climb UnusedLightsOn.png

On the south wall, there is five unused red area lights (10-14).

RML_DarkRoom

Unused light 1 off Unused light 1 on
SL BattleRoyale DarkRoom UnusedLightsOff.png SL BattleRoyale DarkRoom UnusedLightsOn.png

On the south wall, there is five unused red area lights (10-14).

Unused light 2 off Unused light 2 on
SL BattleRoyale DarkRoom UnusedLight2Off.png SL BattleRoyale DarkRoom UnusedLight2On.png
Unused light 3 off Unused light 3 on
SL BattleRoyale DarkRoom UnusedLight3Off.png SL BattleRoyale DarkRoom UnusedLight3On.png
Unused light 4 off Unused light 4 on
SL BattleRoyale DarkRoom UnusedLight4Off.png SL BattleRoyale DarkRoom UnusedLight4On.png

On each of the red exit signs, there is an unused red DimLight.

Unused light 5 off Unused light 5 on
SL BattleRoyale DarkRoom UnusedLight5Off.png SL BattleRoyale DarkRoom UnusedLight5On.png

On the southside of the room, there is an unused Point Light.

RML_DomeProjections

Unused lights off Unused lights on
SL BattleRoyale DomeProjections UnusedLightsOff.png SL BattleRoyale DomeProjections UnusedLightsOn.png

Around the area, there is an unused blue directional light that seems to be projected from the disco light on the table. It is also labelled with the suffix "_SeemsUseless?"

RML_FireExtinguisherTunnel

Unused lights off Unused lights on
SL BattleRoyale FireExtinguisherTunnel UnusedLightsOff.png SL BattleRoyale FireExtinguisherTunnel UnusedLightsOn.png

Near the exit is an unused spot light.

RML_InifiniteElevator

Unused lights off Unused lights on
SL BattleRoyale InifiniteElevator UnusedLightsOff.png SL BattleRoyale InifiniteElevator UnusedLightsOn.png

Around the area are four unused point lights (7-10), that were probably used for the unused lamps.

RML_EndHallway_Basic

Unused lights off Unused lights on
SL BattleRoyale EndHallway Basic UnusedLightsOff.png SL BattleRoyale EndHallway Basic UnusedLightsOn.png

Near the elevator doors, there is an unused point light (4).

RML_EndHallway

Unused lights off Unused lights on
SL BattleRoyale EndHallway UnusedLightsOff.png SL BattleRoyale EndHallway UnusedLightsOn.png

Near the top of the elevator doors, there is an unused reflection probe (2).

RML_Climb_V2_Proto01

Unused lights off Unused lights on
SL BattleRoyale Climb V2 Proto01 UnusedLightsOff.png SL BattleRoyale Climb V2 Proto01 UnusedLightsOn.png

Around the start of the area, there is an unused point light & spot light.

Unused Objects

Hmmm...
To do:
  • Check if these Objects are viewable:
    • (Misc.)/Jerome_Start (It's in a few maps, and it seems to activate the player controls from the looks of it)
    • MPLobby/Geo/Warehouse_Lobby/BSP/DoorwayDoubleWallGeneric (3)/Barrier (Can't seem to find it)
    • MPLobby/Geo/Warehouse_Lobby/BSP/Office Doorway Double Wall Appear/Doorway 1 (Can't seem to find it)
    • MPLobby/Geo/Warehouse_Lobby/Props/Pipes/Props/LaserLargeWarehouse-Wall-IBeamFrame-1 (1)/IBEAM_FRAME (Can't seem to find it)
    • MPLobby/ThemBells/Bell_Fake (Seems to disable itself when turned on).
    • RML_Climb_V2_Proto01/RM_Climb_V2/Geo/Colliders/Star_Collider (8 & 9) (Can't seem to find it)
    • RML_Climb_V2_Proto01/RM_Climb_V2/Geo/DK_Kibbles/DK_E_FakeShadow (Can't seem to find it)
    • RML_Climb_V2_Proto01/RM_Climb_V2/Geo/DK_Kibbles/DK_Super3D_FakeShadow (Can't seem to find it)
    • RML_Climb_V2_Proto01/RM_Climb_V2/SmartFarPlaneGroup/SmartFarPlaneVolume (Can't seem to find it)
    • RML_DarkRoom/RM_DarkRoom/Geo/Props/Blood_Splatter_012_Kitchen_Prop (Can't seem to find it)
    • RML_DomeProjections/RM_DomeProjections_Live/Projectors(&)ProjectorsUpperPlatform/RemixProjection (*) (Can't seem to find any)
    • RML_DomeProjections/StarDome/StarRoom-pt2 (Can't seem to find it)
    • RML_EndHallway/RM_EndHallway_Live/Geo/Moon/Child (Can't seem to find it)
    • RML_Escher_Proto01/RM_Escher/FarPlaneVolume_DisabledBecauseThisIsTricky (Can't seem to find it)
    • RML_Escher_Proto01/RM_Escher/Geo (Static)/Portal Seam Hiders/Seam_Trim (11) (Can't seem to find it)
    • RML_Ledge/Interactive/RandomWeirdObjects (Can't seem to find them)
    • RML_Revolve_Proto01/RM_Revolve/Geo/Wake Up Text (Can't seem to find it)
    • RML_WaveRace_Proto01/RM_WaveRace/Geo/Water Slides/Cylinder-Merged (17) (Can't seem to find it)
    • RML_WaveRace_Proto01/RM_WaveRace/Geo/Water Slides/Portal_Gasket (Can't seem to find it)
    • RML_WaveRace_Proto01/RM_WaveRace/Interactive/Entery_Ramp/DuckPipe (7) (Can't seem to find them)

MPLobby

Hmmm...
To do:
  • Check if Geo/_SleepClinic_ (4)/Props/FauxWood_Panel (90) & Geo/_SleepClinic_ (4)/Props/Hotel_Sign_001 (21) actually are used (maybe check a game someone else is hosting)
  • Remove objects that seem to be copied from Optical and/or SleepClinic(s) (_SleepClinic_ (4) is a SleepClinic, Warehouse_Lobby seems to copied from Optical/_ExitSignRamp).

Alarm_Clock_Gameplay_Prop

SL BattleRoyale MPLobby Alarm Clock Gameplay Prop.png

On the left end table in the bedroom, is an unused alarm clock that displays 00:00AM and doesn't make a sound.

chess: pawn 2

SL BattleRoyale MPLobby chess pawn 2.png

Near where you spawn is an unused pawn chess piece.

Cube (1 & 16-24)

SL BattleRoyale MPLobby Cube (1 & 16-24).png

On the right side of the room is some unused planks.

Door

SL BattleRoyale MPLobby Door.png

Above the bedroom doorway, is an unused door that is slightly open.

Fire_Extinguisher_Common_Prop

SL BattleRoyale MPLobby Fire Extinguisher Common Prop.png

The north area of the room has an unused interactive fire extinguisher.

Light_Industrial_003_Back_Light (2)

SL BattleRoyale MPLobby Light Industrial 003 Back Light (2).png

Above the second and third walkways, there are two unused ceiling lamps with their own lighting system.

Paper_003_Common_Prop & Pen_Common_Prop

SL BattleRoyale MPLobby Paper&Pen.png

On the table where the bell is supposed to be, is an unused pen and paper.

Signage_Standing_Hotel (1)

SL BattleRoyale MPLobby Signage Standing Hotel (1).png

Next to the cosmetics computer is an unused sign that has the same text.

SoundStageBuilding_Top_001

SoundStageBuilding_Facade_002_Prop-detach (Used) SoundStageBuilding_Top_001 (Unused)
SL BattleRoyale MPLobby SoundStageBuilding Facade 002 Prop-detach.png SL BattleRoyale MPLobby SoundStageBuilding Top 001.png

Where the ceiling is located, is an unused ceiling that looks darker than the used one. It seems to be different from the one that goes unused in Optical.

StarDomeEntranceBox_NoLongerNeeded

SL BattleRoyale MPLobby StarDomeEntranceBox NoLongerNeeded.png

The north area of the room has an unused star dome entrance.

Stool_001_Back_Prop

SL BattleRoyale MPLobby Stool 001 Back Prop.png

Near the bell is an unused chair.

Trash_Can_001_Common_Prop

SL BattleRoyale MPLobby Trash Can 001 Common Prop.png

Near the large trash can is an unused trash can.

Trash_Can_001_Common_Prop (1)

SL BattleRoyale MPLobby Trash Can 001 Common Prop (1).png

In-between the watercooler and the soda machine is an unused trash can.

Wall_With_Frame_Striped_006_A_Pillar_001_Back_Struc (71)

SL BattleRoyale MPLobby Wall With Frame Striped 006 A Pillar 001 Back Struc (71).png

Out of bounds and northwest of the area, is an unused pillar.

MPLobby/Ho Ho Ho! (Visible for Holiday)

Fire(s)

Fire (Used) Fire (1) (Unused) Fire (2) (Unused) Fire (3) (Unused)
SL BattleRoyale MPLobby FireUsed.png SL BattleRoyale MPLobby FireUnused1.png SL BattleRoyale MPLobby FireUnused2.png SL BattleRoyale MPLobby FireUnused3.png

There is three unused fire variants that are for the fireplace. All of them are static except for the used one.

Sphere_Ornament (0-3)

SL BattleRoyale MPLobby Sphere Ornament (0-3).png

Next to the christmas tree is four unused sphere ornaments with fasteners, that are different from the used ones, lined up in a row.

RML_StartHallway

Ceiling_Vent_Music

SL BattleRoyale StartHallway Ceiling Vent Music.png

On the ceiling, there is an unused air vent.

Chamber_ModularWall_Doorway_001

SL BattleRoyale StartHallway Chamber ModularWall Doorway 001.png

Out of bounds, near the exit of the room is an unused long wide wall with it's own barrier.

Light_Industrial_003_Back_Prop

SL BattleRoyale StartHallway Light Industrial 003 Back Prop.png

Near the right side of the room is an unused hanging ceiling lamp.

Light_Industrial_003_Tall_Back_Prop (11)

SL BattleRoyale StartHallway Light Industrial 003 Tall Back Prop (11).png

Above the rotating podium is an unused hanging ceiling lamp that sways back and forth. It also comes with it's own lighting.

Stage_TheaterCurtain_001 (0-10)

SL BattleRoyale StartHallway Stage TheaterCurtain 001 (0-10).png

Around the end of the room, is eleven unused curtains.

RML_ButtonsAndDoors

Chamber_ModularPillar_01 (1 & 12)

SL BattleRoyale ButtonsAndDoors Chamber ModularPillar 01 (1).png
SL BattleRoyale ButtonsAndDoors Chamber ModularPillar 01 (12).png

Near the last hidden exit wall are two unused pillars on both ends of the wall.

RML_CheckerFall

Cube

SL BattleRoyale CheckerFall Cube.png

On the first layer of the area, is an unused gray platform.

RML_CheeseRamp02

IBeam_002_Prop (50)

SL BattleRoyale CheeseRamp02 IBeam 002 Prop (50).png

On the third floor, there is an unused dark blue beam near the right side of the room.

WindowFloor

SL BattleRoyale CheeseRamp02 WindowFloor.png

The second floor has an unused window floor.

RML_Climb

Window_002_B_Hotel_Struc (9-13)

Stage_TheaterCurtain_001 (0-9) (Used) Window_002_B_Hotel_Struc (9-13) (Unused)
SL BattleRoyale Climb Stage TheaterCurtain 001 (0-9).png SL BattleRoyale Climb Window 002 B Hotel Struc (9-13).png

On the south wall, there is five unused windows that are the same as the used ones on the north wall.

RML_DarkRoom

Checkmate Movie Animator

SL BattleRoyale DarkRoom Checkmate Movie Animator.png

On the projector screen, there is three unused objects, which include; a king & pawn chess piece, and a knife that is stabbing the king piece.

Exit_Sign_Hanging_Arrow_Common_Prop (1)

SL BattleRoyale DarkRoom Exit Sign Hanging Arrow Common Prop (1).png

On the west side of the room, is an unused hanging green exit sign.

Signage_002_Common_Prop & Signage_003_Common_Prop

SL BattleRoyale DarkRoom Signage 002 Common Prop.png
SL BattleRoyale DarkRoom Signage 003 Common Prop.png

On both doors on both sides of the room, there are unused signs.

Text (TMP)

SL BattleRoyale DarkRoom Text (TMP).png

On the projector screen, there is unused text that reads "CHECKMATE". Was probably to be used with the unused "Checkmate Movie Animator" objects.

RML_DomeProjections

Icosphere

SL BattleRoyale DomeProjections Icosphere.png

Around the area is an unused white half-sphere.

Stairs_009_Back_Struc & Stairs_010_Back_Struc

SL BattleRoyale DomeProjections Stairs Back Strucs.png

Near the right stairs are two unused stair structures.

RML_DuckChaos_Superior

Cube (38)

SL BattleRoyale DuckChaos Cube (38).png

In the middle of the map, there is an unused purple rectangle platform with a grid-like pattern.

Cube (39, 41 & 44)

SL BattleRoyale DuckChaos Cube (394144).png

There is three unused gray rectangles placed near the east and west file cabinet walls and behind the southwest file cabinet wall.

Light_Industrial_003_Back_Light (0 & 2-4)

SL BattleRoyale DuckChaos Light Industrial 003 Back Light (0234).png

Hanging from the ceiling, there is four dark green ceiling lamps that have their own lighting system.

RML_DuckRamp

Cube

SL BattleRoyale DuckRamp Cube.png

Near the end of the area is an unused dark yellow ramp.

RML_FanJump

Pillow Clouds

SL BattleRoyale FanJump Pillow Clouds.png

Around the area is an unused group of several objects that were probably used for a randomization set. These objects include; two floor cutout pieces, two foot stools, five picture frames, and thirty-five pillows.

RML_GrabLotsOfObjects

Floor

Floor (2) (Used) Floor (Unused)
SL BattleRoyale GrabLotsOfObjects Floor (2).png SL BattleRoyale GrabLotsOfObjects Floor.png

The floor for this room has an unused variant that is wider and has no border.

RML_InifiniteElevator

Hmmm...
To do:
Are any of these unused objects and lighting copied over from labyrinth? If so, document them in that level rather than this map.

Door_Open_002_A_Back_Struc

SL BattleRoyale InifiniteElevator Door Open 002 A Back Struc.png

At the south door of the exit room, is an unused larger door.

Light_Industrial_002_Back_Prop (4-7)

SL BattleRoyale InifiniteElevator Light Industrial 002 Back Prop (47).png
SL BattleRoyale InifiniteElevator Light Industrial 002 Back Prop (56).png

In the middle of the east and west pillars are two unused lamps each.

RML_Ledge

Cube (2)

SL BattleRoyale Ledge Cube (2).png

The third floor of this area has an unused gray platform that was probably used early in development.

Final_Platform

SL BattleRoyale Ledge Final Platform.png

Before the exit of this area, near where the water cooler platform is, there is an unused gray tall platform that was probably used early in development.

Folding_Table_Covered_001_Common_Prop (1)

SL BattleRoyale Ledge Folding Table Covered 001 Common Prop (1).png

Before the exit of this area, near where the file cabinets are, there is an unused covered folding table.

Old_CliffBG

SL BattleRoyale Ledge Old CliffBG.png

Around the area, there is a set of unused glacier-like walls that were probably used early in development.

Ref

SL BattleRoyale Ledge Ref1.png
SL BattleRoyale Ledge Ref2.png

Around the area, is a set of unused geometry that was probably used for reference during development.

Water_Cooler_Office_Prop (1)

SL BattleRoyale Ledge Water Cooler Office Prop (1).png

To the right of the exit, there is an unused large water cooler that isn't lightmapped.

RML_ProjectionRoom

Cube (2)

SL BattleRoyale ProjectionRoom Cube (2).png

Where each dead end is supposed to be, there is an unused alternate stretched object with no border.

Cube (8)

SL BattleRoyale ProjectionRoom Cube (8).png

Behind the entrance, there is an unused double-doorway wall.

RML_ScoobyDoo2

Chamber_Wall_TwoSide (0 & 1)

SL BattleRoyale ScoobyDoo2 Chamber Wall TwoSide (01).png

Near the exit, there are two unused tall walls.

RML_EndHallway_Basic

MP_TestChamber_Portal

SL BattleRoyale EndHallway Basic Chamber MP TestChamber Portal.png

Near the elevator doors, there is an unused doorway portal that doesn't go anywhere.

RML_EndHallway

Unused Plane(s) & Street_Light_Hotel_Prop(s)

Hmmm...
To do:
Count how many street lamps and "plane"s that go unused.
SL BattleRoyale EndHallway StreetLamps1.png
SL BattleRoyale EndHallway StreetLamps2.png

Out of bounds, around the area, there are multiple unused street lights (with their own spot lights) and parking lot tape.

RML_Climb_V2_Proto01

BlackStairs (2)-Merged

SL BattleRoyale Climb V2 Proto01 BlackStairs (2)-Merged.png

Before the exit, there is an unused double-sided staircase.

Cube

SL BattleRoyale Climb V2 Proto01 Cube.png

Behind the SUPER platform is an unused black wall.

Dust Particles

SL BattleRoyale Climb V2 Proto01 Dust Particles.png

Around the area are group of dust particles.

Picture_Framed_004_A_Common (1)-Merged

SL BattleRoyale Climb V2 Proto01 Picture Framed 004 A Common (1)-Merged.png

Before the main part of the area, there is an unused gradient-like border around the frame you pass through.

Prop Monitor Camera

SL BattleRoyale Climb V2 Proto01 Prop Monitor Camera.png

Before the exit, on top of some papers is an unused computer monitor with a red apple displayed on it.

RML_Escher_Proto01

Exit_Sign_001_Common_Gameplay (4 & 5)

SL BattleRoyale Escher Proto01 Exit Sign 001 Common Gameplay (4).png
SL BattleRoyale Escher Proto01 Exit Sign 001 Common Gameplay (5).png

Around the first floor of the area, are two unused exit signs.

Water_Wall_Blocker

SL BattleRoyale Escher Proto01 Water Wall Blocker.png

Near the second floor of the area, there is an unused water wall. It probably goes unused because when activated, it generates a lot of lag.

RML_Revolve_Proto01

Contrast Background

SL BattleRoyale Revolve Proto01 Contrast Background.png

The background box for the area has an unused red-colored box.

Cube (7, 9, 18, 27, 51 & 55-57) & WhiteStairs (0 & 7)

Unused objects off Unused objects on
SL BattleRoyale Revolve Proto01 CubesOff.png SL BattleRoyale Revolve Proto01 CubesOn.png

On the northeast part of the area there is eight unused white platforms and two unused stairs. (Contrast Background is enabled in the screenshots to show where they are since Rotating Cube does obscure them).

Exit_Reference

SL BattleRoyale Revolve Proto01 Exit Reference.png

Right where the randomly chosen exit locations are supposed to be, is an unused orange rectangular platform that was probably used for reference while in development.

KeyHole

SL BattleRoyale Revolve Proto01 KeyHole.png

At the exit wall, there is an unused green keyhole model that has it's own lighting system.

RML_TinyDesk_Proto01

Part1Randomization

Pillars Pillars2 Glass1 Glass1 (1)
SL BattleRoyale Revolve Proto01 L1RPillars.png SL BattleRoyale Revolve Proto01 L1RPillars2.png SL BattleRoyale Revolve Proto01 L1RGlass1.png SL BattleRoyale Revolve Proto01 L1RGlass1 (1).png

On the chess table, there is four unused randomization variants, which include:

  • Pillars: A set of twelve square-like pillars.
  • Pillars2: A set of six circular pillars.
  • Glass1: A set of two glass windows.
  • Glass1 (1): A set of four glass windows.

RML_TowerClimb_Proto01

Golden Hair & Love In Her Eyes

Golden Hair Love In Her Eyes
SL BattleRoyale TowerClimb Proto01 Golden Hair.png SL BattleRoyale TowerClimb Proto01 Love In Her Eyes.png

The pawn in the top part of the area has unused golden hair and eyes.

StairGroup (2)

SL BattleRoyale TowerClimb Proto01 StairGroup (2).png

Before the broken truss group, there is a set of two unused stair platforms.

StairGroup (4)

SL BattleRoyale TowerClimb Proto01 StairGroup (4).png

To the right of the entrance, there is a set of five unused stair platforms.

StairGroup (5)

SL BattleRoyale TowerClimb Proto01 StairGroup (5).png

Right where the second yellow ramp is, there is a set of five unused stair platforms.

TrussGroup

SL BattleRoyale TowerClimb Proto01 TrussGroup.png

Near the entrance, there is an unused group of three truss bridge pieces.

RML_WaveRace_Proto01

Cube (10)

SL BattleRoyale WaveRace Proto01 Cube (10).png

On the bottom floor, there is an unused Superliminal logo.

Exit_Sign_001_Vertical_Common_Prop (5)

SL BattleRoyale WaveRace Proto01 Exit Sign 001 Vertical Common Prop (5).png

Out of bounds, behind the big slide, there is an unused exit sign.

GroundFog

SL BattleRoyale WaveRace Proto01 GroundFog.png

Out of bounds, there is an unused fog circle.

Pool Showers

SL BattleRoyale WaveRace Proto01 Pool Showers.png

Out of bounds, behind the big slide, there is an unused shower room.