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Superliminal/Unused Areas and Objects/Blackout

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This is a sub-page of Superliminal/Unused Areas and Objects.

Contents

Unused Areas

GameObject

SL Blackout LFJCBAB GameObject1.png
SL Blackout LFJCBAB GameObject2.png

At the end of the starting hallway, where the fake room is supposed to be, is an unused area with three yellow and green walls, an outlet, a doorway and a brown flooring.

Unused Lighting

Hmmm...
To do:
  • Check if these lights are viewable:
    • _Back_Area_A_EM/Lights/PokeReflectionProbes_NoLongerUsedCantDeleteBecausePrefab
    • _Back_Area_A_EM/Lights/ReplaceReflectionProbes (There's six ReplaceRefelectionProbe(s) in here)
    • _Back_Area_Exit/Lighting/Reflection Probes/Reflection Probe (1, 3 & 4)
    • _Generator_Kitchen_D_Dark/Lights/Reflection Probe (70 & 71)_Uneeded
    • _Generator_Kitchen_D_Dark/Lights/LightRoomLights_IThinkThisIsNoLongerUsed/Block1-4 (are these lights or objects?)
    • _LightFlickerJumpCut_Back_Area_B/Interactive/Section/Light/EmergencyLight_001 (26)/Spot Light (0 & 1)

_LightFlickerJumpCut_Back_Area_B

Unused light 1 off Unused light 1 on
SL Blackout LFJCBAB UnusedLight1Off.png SL Blackout LFJCBAB UnusedLight1On.png

In the fake room, there is an unused point light (21).

Unused light 2 off Unused light 2 on
SL Blackout LFJCBAB UnusedLight2Off.png SL Blackout LFJCBAB UnusedLight2On.png

Before the fake room, there is an unused point light (2) that is connected to the double light fixture.

_PostJumpCut

Unused lights off Unused lights on
SL Blackout PJC UnusedLightsOff.png SL Blackout PJC UnusedLightsOn.png

Inside the second room are three unused lights that are, two spot lights (0 & 1) and one point light (2).

_WalkInFreezer

Unused lights off Unused lights on
SL Blackout WIF UnusedLightsOff.png SL Blackout WIF UnusedLightsOn.png

At the end of the hallway, is an unused spot light (2).

_NoWallsPuzzle_Kitchen_A

Unused light 1 off Unused light 1 on
SL Blackout NWPKA UnusedLight1Off.png SL Blackout NWPKA UnusedLight1On.png

At the end of the middle hallway, there is two unused spot lights (0 & 1) that are connected to the double light fixture.

Unused light 2 off Unused light 2 on
SL Blackout NWPKA UnusedLight2Off.png SL Blackout NWPKA UnusedLight2On.png

At the start of the middle hallway, there is two unused spot lights (0 & 1) that are connected to the double light fixture.

Unused light 3 off Unused light 3 on
SL Blackout NWPKA UnusedLight3Off.png SL Blackout NWPKA UnusedLight3On.png

At the end of the middle hallway, there is an unused spotlight (34) that's near one of the double light fixtures.

_WalkOverPitAndSubwayHallway_EM

Unused light 1 off Unused light 1 on
SL Blackout WOPASH UnusedLight1Off.png SL Blackout WOPASH UnusedLight1On.png
Unused light 2 off Unused light 2 on
SL Blackout WOPASH UnusedLight2Off.png SL Blackout WOPASH UnusedLight2On.png
Unused light 3 off Unused light 3 on
SL Blackout WOPASH UnusedLight3Off.png SL Blackout WOPASH UnusedLight3On.png

Inside three of the double light fixtures in the hallway is one unused point light.

Unused light 4 off Unused light 4 on
SL Blackout WOPASH UnusedLight4Off.png SL Blackout WOPASH UnusedLight4On.png

Near the bulletin board is three unused spotlights (14, 122 & 123).

Unused light 5 off Unused light 5 on
SL Blackout WOPASH UnusedLight5Off.png SL Blackout WOPASH UnusedLight5On.png

Behind the portable light stand, is an unused spotlight (48).

_ExitSignLightWithBoxes

Unused lights off Unused lights on
SL Blackout ESLWH UnusedLightsOff.png SL Blackout ESLWH UnusedLightsOn.png

Out of bounds near the walkway to the storage room, are two unused spotlights (3 & 6).

_ExitSignLightWithGlassWindow

Unused lights off Unused lights on
SL Blackout ESLWGW UnusedLightsOff.png SL Blackout ESLWGW UnusedLightsOn.png

To the right of the red exit sign, is an unused spotlight (1).

_KnifeAndFlashlight

Hmmm...
To do:
Check if it's possible to enable Lights/AdditionalFlashlightPerfThing.
Unused light 1 off Unused light 1 on
SL Blackout KAF UnusedLight1Off.png SL Blackout KAF UnusedLight1On.png
Unused light 2 off Unused light 2 on
SL Blackout KAF UnusedLight2Off.png SL Blackout KAF UnusedLight2On.png
Unused light 3 off Unused light 3 on
SL Blackout KAF UnusedLight3Off.png SL Blackout KAF UnusedLight3On.png

There are three unused lights in this area. One is above the boxes in the previous room, is an unused spotlight (3). Another is a point light (89) that's on top of the flashlight. The last one is another spotlight (78) that's near the table with the flashlight.

_Generator_Kitchen_D_Dark

Unused light 1 off Unused light 1 on
SL Blackout GKDD UnusedLight1Off.png SL Blackout GKDD UnusedLight1On.png
Unused light 2 off Unused light 2 on
SL Blackout GKDD UnusedLight2Off.png SL Blackout GKDD UnusedLight2On.png
Unused light 3 off Unused light 3 on
SL Blackout GKDD UnusedLight3Off.png SL Blackout GKDD UnusedLight3On.png
Unused light 4 off Unused light 4 on
SL Blackout GKDD UnusedLight4Off.png SL Blackout GKDD UnusedLight4On.png

There are 26 unused point lights placed around the room that were probably used for an early turn on lights sequence.

Unused light 5 off Unused light 5 on
SL Blackout GKDD UnusedLight5Off.png SL Blackout GKDD UnusedLight5On.png

In the area before the l-shaped hallway, there's an unused point light (3) placed by the southwest window.

Unused light 6 off Unused light 6 on
SL Blackout GKDD UnusedLight6Off.png SL Blackout GKDD UnusedLight6On.png

In the area before the l-shaped hallway, there's are two unused spot lights placed by the window to the right of the hallway.

Unused Objects

Hmmm...
To do:
Check if _DoorSlamsInYourFace/Props/Door_Open_002_Common_Struc (11) is visible when enabled.

_SleepClinic

Filing_Cabinet_Common_Prop (8)_REPLACED

Filing_Cabinet_Common_Prop (8)_REPLACEMENT (Used) Filing_Cabinet_Common_Prop (8)_REPLACED (Unused)
SL Blackout SC Filing Cabinet Common Prop (8) REPLACEMENT.png SL Blackout SC Filing Cabinet Common Prop (8) REPLACED.png

The rightmost file cabinet on the right wall has an unused alternate filing cabinet that has less lighting.

_Back_Area_A_EM

Cube (6)

SL Blackout BAA Cube (6).png

Out of bounds, to the right of the fake walkway is an unused brown vertical wall.

_LightFlickerJumpCut_Back_Area_B

Door_002_Common

SL Blackout LFJCBAB Door 002 Common.png

In the last doorway, there is an unused door.

Wall_With_Frame_Striped_001_A_Straight_4M_Common_Struc (4)

SL Blackout LFJCBAB Wall With Frame Striped 001 A Straight 4M Common Struc (4).png

Out of bounds, behind the fake wall, is an unused green and yellow wall with a red stripe at the bottom.

_PostJumpCut

GameObject

SL Blackout PJC GameObject.png

Placed in the middle of the first room is another wall which is almost identical to the used wall with a doorway. Only difference being the doorframe is green instead of blue.

Cube (67 & 70)

Disabled Enabled
SL Blackout PJC Cube6770Off.png SL Blackout PJC Cube6770On.png

The left & right walls in the first room, have unused black variants.

_NoWallsPuzzle_Kitchen_A

Door_003_Common_A_BackStruc (1 & 2)

SL Blackout NWPKA Door 003 Common A BackStruc (1 & 2).png

Before the next room with the pit, is two unused doors with grated glass windows.

ObjectsAlbertRuthlesslyGotRidOf

Hmmm...
To do:
  • Take a proper picture of these props: (The area is too dark for proper pictures to be taken, even with the lights that can be enabled).
    • Cafeteria_Island_Tray_001_Prop (0 & 1)
    • Kitchen_BigPot_001_ (0-2 & 4) [Pretty sure the pot's handles are the only thing that has proper texturing on the object, everything else is too dark.]
    • Knife_Rack_001_Kitchen_Prop [Each of knifes' grip are the only thing that have proper texturing, everything else is too dark.]
    • Prep_Fridge_0001_Kitchen_Struc (0 & 1)
    • Prep_Sink_001_Kitchen_Prop [The sink's piping is the only thing that has proper texturing, everything else is too dark.]
    • Prep_Steam_Kettle_Kitchen_Prop
    • Prep_Stove_Kitchen_Prop

Around the room are 27 unused objects that seem to be "deleted" (according to the GameObject name) by Albert Shih, the director of the game.

Blood_Splatter_004_Kitchen_Prop & Blood_Splatter_005_Kitchen_Prop (3)
SL Blackout NWPKA Blood Splatter 45.png

In the middle hallway, on the floor next to the portable light is are two unused bloody handprints.

Cafeteria_Bowl_001_Prop
SL Blackout NWPKA Cafeteria Bowl 001 Prop.png

Out of bounds, to the northwest of the middle room is an unused bowl.

Cafeteria_Plate_001_Kitchen_Prop (0 & 5)
SL Blackout NWPKA Cafeteria Plate 001 Kitchen Prop (0 & 5).png

Out of bounds, to the northwest of the middle room is are two unused plates.

Cardboard_Box_004_A_Back_Prop
SL Blackout NWPKA Cardboard Box 004 A Back Prop.png

Out of bounds, to the right of the middle room is an unused cardboard box.

Cardboard_Box_004_B_Back_Prop
SL Blackout NWPKA Cardboard Box 004 B Back Prop.png

Out of bounds, to the left of the middle room is an unused open cardboard box.

Cardboard_Box_006_A_Back_Prop
SL Blackout NWPKA Cardboard Box 006 A Back Prop.png

Out of bounds, to the left of the middle room is an unused open cardboard box.

Kitchen_Fryingpan_001_Prop (0, 2 & 5)
Kitchen_Fryingpan_001_Prop Kitchen_Fryingpan_001_Prop [Brightness turned up]
SL Blackout NWPKA Kitchen Fryingpan 001 Prop.png SL Blackout NWPKA Kitchen Fryingpan 001 Prop bright.png
Kitchen_Fryingpan_001_Prop (2) Kitchen_Fryingpan_001_Prop (2) [Brightness turned up]
SL Blackout NWPKA Kitchen Fryingpan 001 Prop (2).png SL Blackout NWPKA Kitchen Fryingpan 001 Prop (2) bright.png
Kitchen_Fryingpan_001_Prop (5) Kitchen_Fryingpan_001_Prop (5) [Brightness turned up]
SL Blackout NWPKA Kitchen Fryingpan 001 Prop (5).png SL Blackout NWPKA Kitchen Fryingpan 001 Prop (5) bright.png

Out of bounds, in the middle of the two walkways are three unused pots.

Light_Industiral_003_Back_Prop (3)
SL Blackout NWPKA Light Industiral 003 Back Prop (3).png
SL Blackout NWPKA Light Industiral 003 Back Prop (3) Spotlight(3).png

On the middle hallway's ceiling is an unused ceiling light that comes with it's own spotlight (3).

Prep_Table_001_Kitchen_Prop (3)
SL Blackout NWPKA Prep Table 001 Kitchen Prop (3).png

Out of bounds, to the northwest of the middle room is an unused black table with a frying pan, a bowl, five plates, a knife & a tray.

Trash_Can_002_Common_Prop
SL Blackout NWPKA Trash Can 002 Common Prop.png

Out of bounds, to the right of the middle room is an unused trash can.

_WalkOverPitAndSubwayHallway_EM

Hmmm...
To do:
  • Check if these objects are actually used:
    • Interactive/_P_WalkOverDarkPit01/ReturnPitSet (3) (There seems to be some black walls and a teleport object).
    • Interactive/Chess_Piece_Common_Gameplay_Prop (8) (Might need to use a clean save).

Bridge

SL Blackout WOPASH Bridge.png

In the pit room is twelve unused rectangular boards that make a bridge.

chess__pawn_4__1_

SL Blackout WOPASH chess pawn 4 1 .png

Out of bounds, behind the bulletin board, is an unused pawn piece.

Collider (4 & 19-21)

Collider (4) Collider (19) Collider (20) Collider (21)
SL Blackout WOPASH Collider (4).png SL Blackout WOPASH Collider (19).png SL Blackout WOPASH Collider (20).png SL Blackout WOPASH Collider (21).png

Out of bounds, there are four unused colliders placed in this area's BSP objects. one of them is placed above the hallway, while the other three are placed above the kitchen which are hard to see because of the lighting.

Decal_208_A (20)

Decal_208_A (22) [Used] Decal_208_A (20) [Unused]
SL Blackout WOPASH Decal 208 A (22).png SL Blackout WOPASH Decal 208 A (20).png

On the south wall of the pit, is an unused alternate blood decal that is tad bit darker than the used one.

Fire_Extinguisher_Common_Prop

SL Blackout WOPASH Fire Extinguisher Common Prop.png

Next to the first door in the hallway is an unused interactive fire extinguisher.

LaserLargeWarehouse-Lights-SmallDomeLights-1

SL Blackout WOPASH LaserLargeWarehouse-Lights-SmallDomeLights-1.png

Out of bounds, above the pit room, is an unused light fixture that flickers on and off.

SilhouetteMan (1)

SL Blackout WOPASH SilhouetteMan (1).png

Out of bounds, behind the bulletin board, is an unused cardboard cutout of a person.

_WalkBackwards_Kitchen

ObjectsAlbertRuthlesslyDeleted

SL Blackout WBK ObjectsAlbertRuthlesslyDeleted1.png
SL Blackout WBK ObjectsAlbertRuthlesslyDeleted2.png

Around the room are 83 unused objects separated into two lines that seem to be "deleted" (according to the GameObject name) by Albert Shih, the director of the game. One line is placed next to the end of the walkway while the other is placed out of bounds near the west wall. The objects that are disabled are: 11 groups of food containers, 71 cardboard boxes & 1 recycling bin.

PlasticStripDoorWithCloth_DISABLED_BECAUSE_DOOR_IS_HERE

SL Blackout WBK PlasticStripDoorWithCloth DISABLED BECAUSE DOOR IS HERE.png

Where the second door is located is an unused plastic strip that is the same as the one in the previous door. It was probably disabled because it would cause problems with the door closing.

_ExitSignLightWithBoxes

Exit_Sign_001_Common_Gameplay

SL Blackout ESLWB Exit Sign 001 Common Gameplay.png

Out of bounds, east of the start of the area, is an unused exit sign.

_KnifeAndFlashlight

Carrot_001_Kitchen_Prop

SL Blackout KAF Carrot 001 Kitchen Prop.png

Out of bounds, behind the diet soda boxes in the previous room, is an unused carrot.

_Generator_Kitchen_D_Dark

Cardboard_Box_003_A_Back_Prop (1), Cardboard_Box_004_A_Back_Prop & Cardboard_Box_001_A_Back_Prop (1)

SL Blackout GKDD Cardboard Boxes 341.png

Out of bounds, to the southeast of the room, is three unused cardboard boxes of varying sizes.

OpaqueGlasses

SL Blackout GKDD OpaqueGlasses1.png
SL Blackout GKDD OpaqueGlasses2.png

Around the room, for every transparent glass cup there is an unused coffee mug.

Shelving_001_Back_Prop (4)

SL Blackout GKDD Shelving 001 Back Prop (4).png

Out of bounds, to the southeast of the room, is an unused green shelf that's laid on it's side.

Other

(For unused objects that appear in both areas or in the root of the scene library).

PlasticStripDoor

SL Blackout WBK PlasticStripDoor2.png

In each door with a plastic strip, is an unused plastic strip that is longer than the used one.

SpeechBubble

SL Blackout SDE SpeechBubble.png

Each pawn has an unused speech bubble next to it, that is identical to the one used in the developer commentary.

HalloweenMarketingStuff

Hmmm...
To do:
Check if this was actually used for any released marketing material.
SL Blackout HSM1.png
SL Blackout HSM2.png

In the hallway after _WalkOverPitAndSubwayHallway_EM, after you walk up the stairs, there is an unused pawn hiding behind the wall. It does have a trigger that makes it lean to the left for a second and then go back, but it doesn't disappear like the other chess pieces.

SecretDogEnding

Hmmm...
To do:
Check the objects inside Looping_Hallway/_WalkOverPitAndSubwayHallway_EM for anything that's not copied from the original area.

Alarm_Clock_Gameplay_Prop

SL Blackout SDE Alarm Clock Gameplay Prop.png

On top of the end table is an unused alarm clock that has flipped textures that read: 23:59 PM

ChessPieceLeansAroundCorner02

SL Blackout SDE ChessPieceLeansAroundCorner020.png
SL Blackout SDE ChessPieceLeansAroundCorner025.png
SL Blackout SDE ChessPieceLeansAroundCorner0202.png

When you backtrack through the rooms, there are two unused chess pieces. One is in the hallway after _KnifeAndFlashlight, one is placed before the pit room and one is placed east of the generator room.

Collar

SL Blackout SDE Collar.png

Each pawn (excluding the one used in HalloweenMarketingStuff) has an unused red collar placed around it's neck area.

LightSwinging

SL Blackout SDE LightSwinging.png

Near the door to the dog ending is an unused swinging light.