Superliminal/Unused Areas and Objects/Blackout
This is a sub-page of Superliminal/Unused Areas and Objects.
Contents
- 1 Unused Areas
- 2 Unused Lighting
- 3 Unused Objects
- 3.1 _SleepClinic
- 3.2 _Back_Area_A_EM
- 3.3 _LightFlickerJumpCut_Back_Area_B
- 3.4 _PostJumpCut
- 3.5 _NoWallsPuzzle_Kitchen_A
- 3.5.1 Door_003_Common_A_BackStruc (1 & 2)
- 3.5.2 ObjectsAlbertRuthlesslyGotRidOf
- 3.5.2.1 Blood_Splatter_004_Kitchen_Prop & Blood_Splatter_005_Kitchen_Prop (3)
- 3.5.2.2 Cafeteria_Bowl_001_Prop
- 3.5.2.3 Cafeteria_Plate_001_Kitchen_Prop (0 & 5)
- 3.5.2.4 Cardboard_Box_004_A_Back_Prop
- 3.5.2.5 Cardboard_Box_004_B_Back_Prop
- 3.5.2.6 Cardboard_Box_006_A_Back_Prop
- 3.5.2.7 Kitchen_Fryingpan_001_Prop (0, 2 & 5)
- 3.5.2.8 Light_Industiral_003_Back_Prop (3)
- 3.5.2.9 Prep_Table_001_Kitchen_Prop (3)
- 3.5.2.10 Trash_Can_002_Common_Prop
- 3.6 _WalkOverPitAndSubwayHallway_EM
- 3.7 _WalkBackwards_Kitchen
- 3.8 _ExitSignLightWithBoxes
- 3.9 _KnifeAndFlashlight
- 3.10 _Generator_Kitchen_D_Dark
- 3.11 Other
- 3.12 HalloweenMarketingStuff
- 3.13 SecretDogEnding
Unused Areas
GameObject
At the end of the starting hallway, where the fake room is supposed to be, is an unused area with three yellow and green walls, an outlet, a doorway and a brown flooring.
Unused Lighting
To do:
|
_LightFlickerJumpCut_Back_Area_B
Unused light 1 off | Unused light 1 on |
---|---|
In the fake room, there is an unused point light (21).
Unused light 2 off | Unused light 2 on |
---|---|
Before the fake room, there is an unused point light (2) that is connected to the double light fixture.
_PostJumpCut
Unused lights off | Unused lights on |
---|---|
Inside the second room are three unused lights that are, two spot lights (0 & 1) and one point light (2).
_WalkInFreezer
Unused lights off | Unused lights on |
---|---|
At the end of the hallway, is an unused spot light (2).
_NoWallsPuzzle_Kitchen_A
Unused light 1 off | Unused light 1 on |
---|---|
At the end of the middle hallway, there is two unused spot lights (0 & 1) that are connected to the double light fixture.
Unused light 2 off | Unused light 2 on |
---|---|
At the start of the middle hallway, there is two unused spot lights (0 & 1) that are connected to the double light fixture.
Unused light 3 off | Unused light 3 on |
---|---|
At the end of the middle hallway, there is an unused spotlight (34) that's near one of the double light fixtures.
_WalkOverPitAndSubwayHallway_EM
Unused light 1 off | Unused light 1 on |
---|---|
Unused light 2 off | Unused light 2 on |
---|---|
Unused light 3 off | Unused light 3 on |
---|---|
Inside three of the double light fixtures in the hallway is one unused point light.
Unused light 4 off | Unused light 4 on |
---|---|
Near the bulletin board is three unused spotlights (14, 122 & 123).
Unused light 5 off | Unused light 5 on |
---|---|
Behind the portable light stand, is an unused spotlight (48).
_ExitSignLightWithBoxes
Unused lights off | Unused lights on |
---|---|
Out of bounds near the walkway to the storage room, are two unused spotlights (3 & 6).
_ExitSignLightWithGlassWindow
Unused lights off | Unused lights on |
---|---|
To the right of the red exit sign, is an unused spotlight (1).
_KnifeAndFlashlight
To do: Check if it's possible to enable Lights/AdditionalFlashlightPerfThing. |
Unused light 1 off | Unused light 1 on |
---|---|
Unused light 2 off | Unused light 2 on |
---|---|
Unused light 3 off | Unused light 3 on |
---|---|
There are three unused lights in this area. One is above the boxes in the previous room, is an unused spotlight (3). Another is a point light (89) that's on top of the flashlight. The last one is another spotlight (78) that's near the table with the flashlight.
_Generator_Kitchen_D_Dark
Unused light 1 off | Unused light 1 on |
---|---|
Unused light 2 off | Unused light 2 on |
---|---|
Unused light 3 off | Unused light 3 on |
---|---|
Unused light 4 off | Unused light 4 on |
---|---|
There are 26 unused point lights placed around the room that were probably used for an early turn on lights sequence.
Unused light 5 off | Unused light 5 on |
---|---|
In the area before the l-shaped hallway, there's an unused point light (3) placed by the southwest window.
Unused light 6 off | Unused light 6 on |
---|---|
In the area before the l-shaped hallway, there's are two unused spot lights placed by the window to the right of the hallway.
Unused Objects
To do: Check if _DoorSlamsInYourFace/Props/Door_Open_002_Common_Struc (11) is visible when enabled. |
_SleepClinic
Filing_Cabinet_Common_Prop (8)_REPLACED
Filing_Cabinet_Common_Prop (8)_REPLACEMENT (Used) | Filing_Cabinet_Common_Prop (8)_REPLACED (Unused) |
---|---|
The rightmost file cabinet on the right wall has an unused alternate filing cabinet that has less lighting.
_Back_Area_A_EM
Cube (6)
Out of bounds, to the right of the fake walkway is an unused brown vertical wall.
_LightFlickerJumpCut_Back_Area_B
Door_002_Common
In the last doorway, there is an unused door.
Wall_With_Frame_Striped_001_A_Straight_4M_Common_Struc (4)
Out of bounds, behind the fake wall, is an unused green and yellow wall with a red stripe at the bottom.
_PostJumpCut
GameObject
Placed in the middle of the first room is another wall which is almost identical to the used wall with a doorway. Only difference being the doorframe is green instead of blue.
Cube (67 & 70)
Disabled | Enabled |
---|---|
The left & right walls in the first room, have unused black variants.
_NoWallsPuzzle_Kitchen_A
Door_003_Common_A_BackStruc (1 & 2)
Before the next room with the pit, is two unused doors with grated glass windows.
ObjectsAlbertRuthlesslyGotRidOf
To do:
|
Around the room are 27 unused objects that seem to be "deleted" (according to the GameObject name) by Albert Shih, the director of the game.
Blood_Splatter_004_Kitchen_Prop & Blood_Splatter_005_Kitchen_Prop (3)
In the middle hallway, on the floor next to the portable light is are two unused bloody handprints.
Cafeteria_Bowl_001_Prop
Out of bounds, to the northwest of the middle room is an unused bowl.
Cafeteria_Plate_001_Kitchen_Prop (0 & 5)
Out of bounds, to the northwest of the middle room is are two unused plates.
Cardboard_Box_004_A_Back_Prop
Out of bounds, to the right of the middle room is an unused cardboard box.
Cardboard_Box_004_B_Back_Prop
Out of bounds, to the left of the middle room is an unused open cardboard box.
Cardboard_Box_006_A_Back_Prop
Out of bounds, to the left of the middle room is an unused open cardboard box.
Kitchen_Fryingpan_001_Prop (0, 2 & 5)
Kitchen_Fryingpan_001_Prop | Kitchen_Fryingpan_001_Prop [Brightness turned up] |
---|---|
Kitchen_Fryingpan_001_Prop (2) | Kitchen_Fryingpan_001_Prop (2) [Brightness turned up] |
---|---|
Kitchen_Fryingpan_001_Prop (5) | Kitchen_Fryingpan_001_Prop (5) [Brightness turned up] |
---|---|
Out of bounds, in the middle of the two walkways are three unused pots.
Light_Industiral_003_Back_Prop (3)
On the middle hallway's ceiling is an unused ceiling light that comes with it's own spotlight (3).
Prep_Table_001_Kitchen_Prop (3)
Out of bounds, to the northwest of the middle room is an unused black table with a frying pan, a bowl, five plates, a knife & a tray.
Trash_Can_002_Common_Prop
Out of bounds, to the right of the middle room is an unused trash can.
_WalkOverPitAndSubwayHallway_EM
To do:
|
Bridge
In the pit room is twelve unused rectangular boards that make a bridge.
chess__pawn_4__1_
Out of bounds, behind the bulletin board, is an unused pawn piece.
Collider (4 & 19-21)
Collider (4) | Collider (19) | Collider (20) | Collider (21) |
---|---|---|---|
Out of bounds, there are four unused colliders placed in this area's BSP objects. one of them is placed above the hallway, while the other three are placed above the kitchen which are hard to see because of the lighting.
Decal_208_A (20)
Decal_208_A (22) [Used] | Decal_208_A (20) [Unused] |
---|---|
On the south wall of the pit, is an unused alternate blood decal that is tad bit darker than the used one.
Fire_Extinguisher_Common_Prop
Next to the first door in the hallway is an unused interactive fire extinguisher.
LaserLargeWarehouse-Lights-SmallDomeLights-1
Out of bounds, above the pit room, is an unused light fixture that flickers on and off.
SilhouetteMan (1)
Out of bounds, behind the bulletin board, is an unused cardboard cutout of a person.
_WalkBackwards_Kitchen
ObjectsAlbertRuthlesslyDeleted
Around the room are 83 unused objects separated into two lines that seem to be "deleted" (according to the GameObject name) by Albert Shih, the director of the game. One line is placed next to the end of the walkway while the other is placed out of bounds near the west wall. The objects that are disabled are: 11 groups of food containers, 71 cardboard boxes & 1 recycling bin.
PlasticStripDoorWithCloth_DISABLED_BECAUSE_DOOR_IS_HERE
Where the second door is located is an unused plastic strip that is the same as the one in the previous door. It was probably disabled because it would cause problems with the door closing.
_ExitSignLightWithBoxes
Exit_Sign_001_Common_Gameplay
Out of bounds, east of the start of the area, is an unused exit sign.
_KnifeAndFlashlight
Carrot_001_Kitchen_Prop
Out of bounds, behind the diet soda boxes in the previous room, is an unused carrot.
_Generator_Kitchen_D_Dark
Cardboard_Box_003_A_Back_Prop (1), Cardboard_Box_004_A_Back_Prop & Cardboard_Box_001_A_Back_Prop (1)
Out of bounds, to the southeast of the room, is three unused cardboard boxes of varying sizes.
OpaqueGlasses
Around the room, for every transparent glass cup there is an unused coffee mug.
Shelving_001_Back_Prop (4)
Out of bounds, to the southeast of the room, is an unused green shelf that's laid on it's side.
Other
(For unused objects that appear in both areas or in the root of the scene library).
PlasticStripDoor
In each door with a plastic strip, is an unused plastic strip that is longer than the used one.
SpeechBubble
Each pawn has an unused speech bubble next to it, that is identical to the one used in the developer commentary.
HalloweenMarketingStuff
To do: Check if this was actually used for any released marketing material. |
In the hallway after _WalkOverPitAndSubwayHallway_EM, after you walk up the stairs, there is an unused pawn hiding behind the wall. It does have a trigger that makes it lean to the left for a second and then go back, but it doesn't disappear like the other chess pieces.
SecretDogEnding
To do: Check the objects inside Looping_Hallway/_WalkOverPitAndSubwayHallway_EM for anything that's not copied from the original area. |
Alarm_Clock_Gameplay_Prop
On top of the end table is an unused alarm clock that has flipped textures that read: 23:59 PM
ChessPieceLeansAroundCorner02
When you backtrack through the rooms, there are two unused chess pieces. One is in the hallway after _KnifeAndFlashlight, one is placed before the pit room and one is placed east of the generator room.
Collar
Each pawn (excluding the one used in HalloweenMarketingStuff) has an unused red collar placed around it's neck area.
LightSwinging
Near the door to the dog ending is an unused swinging light.