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Superliminal/Unused Areas and Objects/Main Menu

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This is a sub-page of Superliminal/Unused Areas and Objects.

Hmmm...
To do:
  • Check if "Light_Industrial_002_Back_Light (4)/Area Light" & "Light_Industrial_002_Back_Light (5)/Area Light" show up anywhere
  • Document the disabled objects for VoiceBoombox_Current and check if they have any unused functions.
  • Remove copied objects from Induction.

Note: A lot of these objects are copied from the first level, Induction.

Unused Exit (TC_BackAreaFallHall)

By disabling "Door_004_Common_Struc" and enabling "TC_BackAreaFallHall" from "Background"'s object children, you get to see an unused exit similar to the one in Induction. Dropping onto the bed transports the player to the Somnasculpt Presentation cutscene.

Unused Lighting

TC_BackAreaWithAlarmClock_EndLevel

Unused lights off Unused lights on
SL MM AC UnusedLightsOff.png SL MM AC UnusedLightsOn.png

The west room has four unused point lights (for the unused industrial lights) [25-28], and two unused reflection probe lights (purpose unknown) [5 and 6].

TC_BackAreaFallHall

Unused light 1 off Unused light 1 on
SL MM FH UnusedLight1Off.png SL MM FH UnusedLight1On.png
Unused light 2 off Unused light 2 on
SL MM FH UnusedLight2Off.png SL MM FH UnusedLight2On.png

The unused hallway has two unused point lights (both labelled "Point Light (1)"), one for the hallway and one behind the cardboard cloud stand.

Unused Objects

TC_BackAreaWithAlarmClock_EndLevel

Alarm_Clock_Gameplay_Prop

Hmmm...
To do:
Check if the two disabled triggers (TriggerGeneric and TriggerGeneric (1)) actually make the cheese on the right shake.
SL MM Alarm Clock Gameplay Prop.png

Located on top of the workbench in the initial room, is an unused interactive alarm clock with the words "WAKE:UP" on it flickering on and off, while making a beeping sound. Interacting with the alarm clock will send you to the Somnasculpt Presentation cutscene.

Chamber_ModularWall_001 (52-56)

SL MM Chamber ModularWall 001 (52-56).png

Located out of bounds, north of the initial room, are five unused wallboards, leaning diagonally on top of one other.

Chamber_ModularWall_001 (59)

SL MM Chamber ModularWall 001 (59).png

Located out of bounds, to the very far left of the map there is an unused diagonal wallboard.

Chamber_ModularWall_001 (267-270, 278 & 279)

SL MM Chamber ModularWall 001 (267-270,278-279).png

Located north of the west room, inside the north wall is six unused wallboards. (Only visible if you disable Cube (10) in TC_BackAreaWithAlarmClock_EndLevel's BSP objects)

Door_Backing_Common_Prop

SL MM Door Backing Common Prop.png

Located in the west room, south the north caution tape, is unused wooden backings for a door.

Door_Open_002_B_Back_Struc

Default Brightness turned up
SL MM Door Open 002 B Back Struc.png SL MM Door Open 002 B Back Struc bright.png

Located south of the starting room, where the unused exit is located, is an unused open door. This was probably used for when the unused exit was still enabled.

Door_Push_001_C_Door_Back_Prop (2 & 3)

SL MM Door Push 001 C Door Back Prop (2 & 3).png

Inside the northmost doorway, there are two unused doors in the closed position.

Exit_Sign_001_Exit_Common_Prop

SL MM Exit Sign 001 Exit Common Prop.png

Located in the west room, south of the north caution tape, is an unused exit sign floating in the air.

Fire_Alarm_001_Common_Prop

SL MM Fire Alarm 001 Common Prop.png

Located out of bounds, to the north of the west room, is an unused fire alarm.

GameObject (4)

Default Brightness turned up
SL MM GameObject (4).png SL MM GameObject (4) bright.png

Located in the starting room, behind the west wall frame is an unused small group of walls. The parent "GameObject (4) is enabled while the children Cube (43), Cube (44) and Cube (45) are disabled by default.

Light_Industrial_002_Back_Prop (0-3)

SL MM Light Industrial 002 Back Prop (0-3).png

Located south of the west room, directly above each loading door's industrial light is another industrial light that goes unused.

Security_Camera_001_Common_Prop

SL MM Security Camera 001 Common Prop.png

Located out of bounds, to the north of the west room, is an unused security camera.

Smoke_Detector_Common_Prop (0 & 1)

Smoke_Detector_Common_Prop Smoke_Detector_Common_Prop (1)
SL MM Smoke Detector Common Prop.png SL MM Smoke Detector Common Prop (1).png

Located out of bounds, to the north of the west room, are two unused smoke detectors.

Sprinkler_Common (1, 2, 5 & 6)

Sprinkler_Common (1) Sprinkler_Common (2) Sprinkler_Common (5) Sprinkler_Common (6)
SL MM Sprinkler Common (1).png SL MM Sprinkler Common (2).png SL MM Sprinkler Common (5).png SL MM Sprinkler Common (6).png

Located out of bounds, to the north of the west room, are two unused sprinklers.

Sprinkler_Common_Prop (25-28)

Sprinkler_Common_Prop (25) Sprinkler_Common_Prop (26) Sprinkler_Common_Prop (27) Sprinkler_Common_Prop (28)
SL MM Sprinkler Common Prop (25).png SL MM Sprinkler Common Prop (26).png SL MM Sprinkler Common Prop (27).png SL MM Sprinkler Common Prop (28).png

Located in the middle of the west room, floating in the air, are four unused and untextured sprinklers.

Stantion_Back_Prop (4 & 12)

SL MM Stantion Back Prop (12&4).png

Located on the eastside of the west room, in front of the wall vents are two unused Stantions.

Wall_Pillar_001_BackStruc (11 & 12)

Wall_Pillar_001_BackStruc (11) Wall_Pillar_001_BackStruc (11) [Brightness turned up]
SL MM Wall Pillar 001 BackStruc (11).png SL MM Wall Pillar 001 BackStruc (11) bright.png
Wall_Pillar_001_BackStruc (12) Wall_Pillar_001_BackStruc (12) [Brightness turned up]
SL MM Wall Pillar 001 BackStruc (12).png SL MM Wall Pillar 001 BackStruc (12) bright.png

Located in the west room, south of the room, are two unused wall pillars that go all the way to the ceiling.

Wall_Speaker_002_Champer_Prop (24 & 26)

Wall_Speaker_002_Chamber_Prop (24) Wall_Speaker_002_Chamber_Prop (24) [Brightness turned up]
SL MM Wall Speaker 002 Chamber Prop (24).png SL MM Wall Speaker 002 Chamber Prop (24) bright.png
Wall_Speaker_002_Chamber_Prop (26) Wall_Speaker_002_Chamber_Prop (26) [Brightness turned up]
SL MM Wall Speaker 002 Chamber Prop (26).png SL MM Wall Speaker 002 Chamber Prop (26) bright.png

Located in the west room, there are two unused speakers mounted onto the walls. #24 is to the right of the middle-left pillar, while #26 is to the left of the middle-right pillar.

TC_BackAreaFallHall

Clock_Wall_001_Common_Prop

SL MM Clock Wall 001 Common Prop.png

In the middle of the hallway on the east wall is an unused clock that is identical to the clock on the opposite wall.

DoorLoop02 & 03

SL MM DoorLoop02&03.png

In the middle of the hallway, there is two identical unused doors. Interacting with them does nothing.