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Superliminal/Unused Areas and Objects/Removed Objects

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This is a sub-page of Superliminal/Unused Areas and Objects.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Find out when these objects were removed.
  • There's probably more than this (Put prototype unused objects in the prototype versions).

Optical

_Hotel_IllusionCube

ScaleHeight_001

SL Optical HIC ScaleHeight 001.png

In the first room, near the projector screen, there is an unused copy of the player model.

_P_MoonRoom

Portable Exit (1) & 2

Portable Exit (1) Portable Exit 2
SL Optical PMR Portable Exit (1).png SL Optical PMR Portable Exit 2.png

On the moon, there are two unused portal doors that have some strange texturing and object placement.

Other

(For unused objects that appear in both areas or in the root of the scene library).

RulerMantlingPrefab (1)

SL Optical RulerMantlingPrefab (1).png

Placed inside of _Hotel_IllusionCube is a stair-like ruler that has seven different units and their descriptions. Units listed below:

  • Walk up
  • 1.125 units ideal jump ledge
  • 2.25 units max jump height w/ mantling
  • 2.75 units ideal 1 block ledge
  • 4.5 units max height w/ 1 block and mantling
  • 4.75 units ideal 2 block ledge
  • 9 units ideal "need a ramp for this" ledge