Superliminal/Unused Areas and Objects/Whitespace
This is a sub-page of Superliminal/Unused Areas and Objects.
Contents
- 1 Unused Areas
- 2 Unused Lighting
- 3 Unused Objects
- 3.1 _PortalInPortalIntro
- 3.2 _PortalInPortalIntro/Jungles_Bar
- 3.3 _Astral_Start
- 3.4 _Unlit_GrabCube
- 3.5 _Astral_SleepClinic_FirstOne
- 3.6 _Rain
- 3.7 _SleepClinic_ Variant_Portal_SuperWhite
- 3.8 _WalkThroughShadow
- 3.9 _WalkThroughWindow
- 3.10 _FlatStairs
- 3.11 _WindowsWhiteWallRoom
- 3.12 _Astral_City
- 3.13 WaterCooler_Monument
- 3.14 _P_NegativeSpaceCheckerboard
- 3.15 _P_NegativeSpaceDoorway
- 3.16 _CheckerboardTower
- 3.17 _EndingFall
Unused Areas
_Astral_Cone_Island
Near _Astral_Checkerboard_Island, there is an unused lamp on a bar table. It is unknown why this was disabled.
Unused Lighting
To do:
|
_PortalInPortalIntro
Unused lights off | Unused lights on |
---|---|
The mini strip mall's street lights have unused spot lights.
_FallThroughCeilingLight
Unused lights off | Unused lights on |
---|---|
In the white sleep clinic, there are two unused point lights.
_WalkThroughShadow
Unused lights off | Unused lights on |
---|---|
Near the exit, there is an unused spot light (6).
_WalkThroughWindow
Unused lights off | Unused lights on |
---|---|
Unused lights off | Unused lights on |
---|---|
Near the entrance, there are two unused spot lights (1).
Unused lights off | Unused lights on |
---|---|
Near the right doorway, there is an unused spotlight (2).
_Astral_City
Unused lights off | Unused lights on |
---|---|
In the secret chess room, there is an unused spot light shining on the chessboard.
_P_NegativeSpaceCheckerboard
To do: Find where the other spotlights are located, since originally the area only uses two lights for the table (/ACoupleOfBigLights_TheNewWay/BigMegaSpotlight (0 & 1). |
ACouple_OfBigLights_TheNewWay (Used) | MillionsOfLittleLights_TheOldWay (Unused) |
---|---|
Around the area there are 32 unused spotlights, oddly the ones seen are the ones near the table.
Unused Objects
To do:
|
_PortalInPortalIntro
To do:
|
Cube (14-16)
In the main room, there are three unused walls. One (14) in place of the original wall (9), and the other two (15 & 16) are out of bounds.
Cube (51 & 57)
In the main room, there are two unused wall trims that are not even close to the wall.
Door_001_Common_Gameplay (0 & 1)
In the hallway, there are two unused doors that were probably going to be used with the unused door frames.
Door_Loading_001_A_Back_Struc (4)
To do: Check if this was actually used in an earlier version of the game. |
Where Jungle's Bistro's entrance portal is supposed to be, there is an unused closed loading door that reads "Come back later".
Door_Frame_001_Common_Struc_ (2 & 3)
In the hallway, there are two unused door frames that were probably going to be used with the unused doors.
Office_SkyTile_001 (1, 7 & 8)
On the east wall, there are three unused wall tiles that go unused. Oddly, Office_SkyTile001 (7) of tiles is misplaced. These tiles would be reused for the Somnasculpt Workshop's WorkshopRoom area.
Picture_Framed_001_A_Common_Prop (1)
Near the doorway in the hallway, there is an unused framed picture of clouds.
_PortalInPortalIntro/Jungles_Bar
Fire_Extinguisher_Common_Prop (1)
Near the kitchen double doors, there is an unused interactable fire extinguisher by the left door.
_Astral_Start
Cube (2)_WTF_IS_THIS_I_WILL_DELETE
Out of bounds at the bottom of the map, there is a giant unused gray platform that is big to capture in just one screenshot. Also, one of the developers probably disabled this because they thought it was unnecessary and then left an absurd comment on the object's name.
Doorwaywallbsp (1)_redundant_causes_z_fighting
Behind the fake black doorway, there is an unused wall that probably goes unused because of lighting issues.
_Unlit_GrabCube
BlackLine(s)
Around the room and out of bounds, there are several unused black lines scattered around the area.
TriggerOnPortalSet01
Out of bounds, above the area, there is an unused yellow rectangular wireframe-like box. Its purpose is unknown.
_Astral_SleepClinic_FirstOne
Original area name: _Astral_SleepClinic_FirstOne_be_careful_changing_far_plane_and_seeing_water_cooler_particles
Cube (1 & 16-24)[s]
On the back of the both portal doorways, there are two unused backings.
Portal_RainB
To do: Check if this has to do something with _Rain. |
In the area, there is an unused portal door.
_Rain
Portal_RainA
To do: Check if this has to do something with _Astral_SleepClinic_FirstOne. |
In the area, there is an unused portal door.
RainOldAndSlowButLeftForReference
RainNew + RainSplashes | RainOldAndSlowButLeftForReference (Unused) |
---|---|
There is an unused slower rain variant that looks more like rain drops instead of drizzle-type rain.
TallThingy
Out of bounds, there's a very tall white pillar.
_SleepClinic_ Variant_Portal_SuperWhite
To do: Check if the rest of the disabled items here are unique to this area. |
BSP_SleepClinicFloor (1)
Near the pit, there is an unused wall trim.
_WalkThroughShadow
Cube
Out of bounds, surrounding the room, there is an unused big black cube with one-sided walls.
Cube (3)
Out of bounds, surrounding the room, there is an unused big black double-sided cube that doesn't cover the exit.
Door_Open_002_B_Back_Struc (1)
Out of bounds, near _WalkThroughWindow there is an unused open door.
_WalkThroughWindow
WallGeneric(Clone) (15 & 16)
Near the right doorway, there are two unused walls.
_FlatStairs
Exit Sign 1 (1)
At the top of the stairs in the white side of the area, there is an unused exit sign that was probably removed because of redundancy.
ExitSigns
In the black side of the area, there are ten unused exit signs that are the same as the ones in the white side.
FloorGeneric(Clone) (2)
In the white side of the area, there is an unused triangle wall.
pb-Stairs-861806 (1)
On the black side of the area, there is an unused staircase.
Stairs_Wall_Unlit_Struc
On the white side of the area, there is an unused wall that is similar to the one used when you walk into the white room.
_WindowsWhiteWallRoom
IS_THIS_STILL_USED_Portal_DoubleDoor_IN_EscapeFromWhiteWall
To do: Check where does this actually go to. |
Near the exit of this area, there is an unused portal door.
WindowFrameCover (1-4)
One of the fake windows has four unused frame pieces connected to it. Oddly, none of the other windows have these pieces connected to them.
_Astral_City
Camera
Inside the chess room, there is an unused camera that shows just the the chessboard and its pieces. It is not connected to the chess computers in the other levels since that uses brown and blue pieces instead of red and blue pieces.
Stage_FakeWindow_001 (51-53, 57 & 60-68)
To do: Don't know if this is really needed but take screenshots of the rest of the windows. For now, #57 is shown. |
Around the chess room (both inside and outside), there are thirteen unused windows that are different from the used ones.
Stage_TheaterCurtain_001 (1-6)
Inside the chess room, there are six unused curtains on the north wall.
Window_001_B_Hotel_Struc (4)_ExtraneousOneWTFIsThis
Inside the chess room, there an unused window (with a developer note in it's object name) that is more sunk into the wall.
Window_001_B_Hotel_Struc (7)_ThisVanishesWhenYouStartInHere
Inside the chess room, there an unused window (with a developer note in it's object name) that doesn't show when you start in the area.
WaterCooler_Monument
To do: Check if /PlatformDisable/OutlyingFog is actually used. |
Food_Can_002_B_Kitchen_Prop
Oddly placed under the food can in _Astral_Checkerboard_Island is an unused food can that is identical to the one that is used.
Industrial_Barrel_001_Back_Prop
Oddly placed next to the barrel in _Astral_Checkerboard_Island is an unused barrel that is identical to the one that is used.
_P_NegativeSpaceCheckerboard
Water_Cooler_Common_Prop_OLD
Water_Cooler_Common_Prop (Used) | Water_Cooler_Common_Prop_OLD (Unused) |
---|---|
The water cooler has an unused variant that may look the same but it's 0.3665 smaller by scale and has an UnityEngine.Animator component connected to it.
_P_NegativeSpaceDoorway
To do: Properly document OldRoom01, OldRoom02 & Try02. They seem to be just triggers, but it's good to check. |
Ramp_Wooden_Common_Gameplay
In the room where you get the cheese ramp, is an unused blue wooden ramp.
_CheckerboardTower
Floor (12)
On the second to last floor, there is unused flooring for the black boxes.
_EndingFall
DontUse
Out of bounds, there is thirteen rows of nine red alarm clock displays.
GreenPlane
Out of bounds, there is an unused green one-sided ceiling that is similar to the red ceiling that is used.
ToyCube
On the top of the area is a unused giant grabbable black cube.