Swordigo/Enemies
This is a sub-page of Swordigo.
There are a number of interesting enemies which remain in the game, but are never implemented in any level. Most of them were most likely replaced by other mobs or remained unused because they either didn't fit any levels or were unused because of low quality. Most of these mobs are nameless, so the names are inferred from the machine names and model names.
To do:
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Contents
Blade Blob
The Blade Blob is a light-gray mob with a metallic appearance, probably suited for the Florennum jail area. It features a round body, pointed at the bottom with a metal ring around the middle that has six blades attached to it.
Textures | Controllers | Animations | Machine Name | Title |
---|---|---|---|---|
gray_subtle_2x | ChargingMonsterController | bladeblob_move | bladeblob | None |
metal_2x | bladeblob_attack | |||
spike_2x |
Bush Monster
The Bush Monster is a dark, spiky mob with a bush on its head, most likely replaced by the bush beetle mob. It has an inverted tear-drop body with six spikes in a ring around the middle. It has two red eyes and a five leaved bush on top.
Textures | Controllers | Animations | Machine Name | Title |
---|---|---|---|---|
bush2_2x | StaticMonsterController | bushmonster_wobble | monsterbush | None |
black128_2x | ||||
red128_2x |
Elemental Ice
The Elemental Ice is a pointed, Icy mob that moves back and forth, spinning rapidly. When it spots a target, its spinning gets faster and it charges forward. The appearance is roughly like a whirlwind, and it was most likely destined for the snowy slopes area.
Textures | Controllers | Animations | Machine Name | Title |
---|---|---|---|---|
snowy_ice_2x | ChargingMonsterController | elemental_ice_stand | elemental_ice | None |
snowy_snow_2x |
Spikeball
The Spikeball is a round, spiky, almost metallic creature. It has two orange eyes and roughly 26 spikes.
Textures | Controllers | Animations | Machine Name | Title |
---|---|---|---|---|
spiky_2x | BouncingMonsterController | spikeball_jump | spikebouncy | None |
black128_2x | spikeball_land | |||
orange128_2x |
Roaming Spikeball
The Roaming Spikeball is the same as the spikeball, except that the machine name is "skikebouncy_roam" and it has a "UtilityShape" attribute.
Following Spikeball
The Following Spikeball is the same as the spikeball, but with green spikes.
Textures | Controllers | Animations | Machine Name | Title |
---|---|---|---|---|
spiky2_2x | BouncingMonsterController | spikeball_jump | spikebouncy_follow | None |
black128_2x | spikeball_land | |||
orange128_2x |
Snart
The Snart is a very strange mob, similar to the snort, but with more of a snout than a horn. It would shoot a snart projectile, the same projectile as a Beetle shoots.
Textures | Controllers | Animations | Machine Name | Title |
---|---|---|---|---|
snort_2x | ShootingMonsterController | snart_walk | snart | None |
ProjectileController | snart_shoot |
Sprit
The sprit is a small, spiky green mob, similar to the Spikeball, but it is textured like the Grasswalker and it charges instead of bouncing.
Textures | Controllers | Animations | Machine Name | Title |
---|---|---|---|---|
lizardskin128_2x | ChargingMonsterController | sprit_stand | sprit | None |
sprit_move | ||||
sprit_charge |
Rolling Spirit
The Rolling Spirit is the same as the Sprit, but without the "sprit_stand" animation.
Woodknight
The Woodknight is just what is sounds like: a wooden armoured knight figure carrying a lance. It looks perfectly suited to the Forgotten Keep area, but perhaps it was too large to fit in many of the scenes. It has "BoneControlledCollisionShape" and "BoneRightweapon" attributes, suggesting that the lance would deal damage when it was moved in the mob's animation.
Textures | Controllers | Animations | Machine Name | Title |
---|---|---|---|---|
woodknight2_2x | WalkingMonsterController | woodknight_walk | woodknight | None |
woodknight1_2x | ||||
spike_2x |
Mace Woodknight
The Mace Woodknight is very similar to the Woodknight, but carries a large mace with eight spikes. It uses the "axeswoosh1" sound effect.
Textures | Controllers | Animations | Machine Name | Title |
---|---|---|---|---|
woodknight2_2x | WalkingMonsterController | woodknight_walk | woodknight | None |
woodknight1_2x | GenericMonsterController | woodknight_mace_attack | ||
spike_2x |
Viewing in-game
To view unused mobs in-game, you will have to mod them in. You can replace the code in any lua chunk with some code that will spawn in a mob using the "Scene.CreateObject" function, like this:
Scene.CreateObject("<machine_name>", "<object_name>");
To be able to see it, you will need to change the position to move it closer to you. To spawn in the Bladeblob, the code might look like this:
local blob = Scene.CreateObject("bladeblob", "blade_blob"); local hero = Scene.Find("hero"); blob:setPosition(hero:position() + Vector3.New(100, 0, 0));
You can set the variable names and object name to whatever you like, just make sure to use the correct machine name.