Swordigo
Swordigo |
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Developer: Touch Foo This game has unused areas. |
To do: Double-check sound effects are all unused. |
Swordigo is an action-adventure platformer.
Contents
Sub-Pages
Enemies |
Objects |
Sound Effects
Clicks and Chirps
Audio | Filename? |
---|---|
click1 | |
click2 | |
click3 |
Attack
Audio | Filename? |
---|---|
impact2 | |
magic_cast1 | |
magic_invoke1 |
Health
Audio | Filename? |
---|---|
hiro_die2 | |
insect_die2 | |
lowhealth3 |
Misc
Audio | Filename? |
---|---|
plop2 | |
pot_break2 | |
step | |
surprise |
Code
Key For Sale
The Greyhedge shop used to contain a key, that sold for 999 Soul Shards. The code for it is still in wasteland_town_shop.scene:
local self = ...; CreateShopItem(self, "key_yellow_shop", 999);
Buying the key would trigger an achievement called "takingtheshortcut". Some players can remember buying the key in an old version of the game.
plains_caveFirst.scene
The last of two code chunks in this file is placed below the .scl references and not attached to any scene objects, therefore it is not executed.
It looks like it would check if two bats had been killed, then spawn large and small health bottles and open a trapdoor.
function TrapOnKill() if trapbat1_killed and trapbat2_killed then Program.Wait(0.5); SoundLibrary.PlayEffect("surprise2"); Scene.CreateObject("healthbottle_big","healthbottle", Scene.Find("focusArea")); Program.Wait(0.5); DoorController.Open(Scene.Find("trapdoor1")); Camera.ResetFocus(); end end
Unseen Item Drops
There are many item drops which changed between early versions of the game and the released versions. This is indicated by an item drop having a name that differs from it's actual contents, for example this chest in the Great Caves:
component_type : 'ItemDrop' number : 112 item_drop{ name : 'item_firetrinket' identifier : 'fftrinket' item{ item_type : 'xp_sack' identifier : 'sack1' amount : 1 } item{ item_type : 'sshard_red' identifier : 'sshardiee' amount : 3 } }
Apparently, it would originally drop the Fire Trinket, which is now found in the Cairnwood shop. Other examples include another Great Caves chest that used to contain the Shadow Trinket, and a Dark Knight in the Dungeons of Florennum, which would drop a Large Health Bottle.
plains_woodkeep3.scene
The final level of the Forgotten Keep contains a mysterious dwarf character with the following code:
local self, target = ...; if target:identifier() == "hero" then ShowTextBubble(self:identifier() .. "_bubble", self:position() + Vector3.New(0, 40, 0), "Just hangin' here.."); end
This would display the text "Just hangin' here..." in a text bubble whenever the Character stood next to him.
plains_wood_entrance.scene
The entrance to the Forgotten Keep from the Plains contains another similar dwarf, who would say "I'll get my revenge! Just need to gather my courage.. .. my courage...".
local self, target = ...; if target:identifier() == "hero" then local text = "I'll get my revenge! Just need to gather my courage.. .. my courage..."; Program.Print(text); ShowTextBubble("npc1_bubble", self:position() + Vector3.New(13, 27, 0), text, target); end
Misc
Ankh
This is a mysterious item in gamedata.gdata. The Ankh, also known as the key of life is an Egyptian hieroglyphic symbol. Speculatively it may have given players an extra life, like a 1-up. There are no models or textures relating to this item and no other references.
Machine Name | Title | Subtitle | Description |
---|---|---|---|
ankh | Ankh of Resurrection | None | None |
- Pages missing developer references
- Games developed by Touch Foo
- Android games
- Pages missing date references
- Games released in 2012
- Games released in March
- Games released on March 22
- Games with unused areas
- Games with unused code
- Games with unused enemies
- Games with unused objects
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with unused sounds
- Games with unused text
- Pages missing publisher info
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher info
Cleanup > To do
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Touch Foo
Games > Games by platform > Android games
Games > Games by release date > Games released in 2012
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 22