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Swordigo

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Title Screen

Swordigo

Developer: Touch Foo
Platform: Android
Released internationally: March 22, 2012


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
EnemyIcon.png This game has unused enemies.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


Hmmm...
To do:
Add shadow trinket chest and double-check sound effects are all unused.

Swordigo is an action-adventure platformer.

Sub-Pages

Swordigo Ememies Page.jpg
Enemies
Sw-health-bottle-big.png
Objects

Sound Effects

Clicks and Chirps

Audio Filename?
click1
click2
click3

Attack

Audio Filename?
impact2
magic_cast1
magic_invoke1

Health

Audio Filename?
hiro_die2
insect_die2
lowhealth3

Misc

Audio Filename?
plop2
pot_break2
step
surprise

Code

plains_caveFirst.scene

The last of two code chunks in this file is placed below the .scl references and not attached to any scene objects, therefore it is not executed.

It looks like it would check if two bats had been killed, then spawn large and small health bottles and open a trapdoor.

function TrapOnKill()
	if trapbat1_killed and trapbat2_killed then

		Program.Wait(0.5);


		SoundLibrary.PlayEffect("surprise2");

		Scene.CreateObject("healthbottle_big","healthbottle", Scene.Find("focusArea"));

		Program.Wait(0.5);

		DoorController.Open(Scene.Find("trapdoor1"));

		Camera.ResetFocus();

	end
end 

thecave_part1421.scene

This file contains a chest object which would drop the fire trinket and a Sack of XP. At lines 54-57 we see this:

chest_left��chest�m
�ItemDrop�p��^
�item_firetrinket�	fftrinket��
�xp_sack��sack1�

plains_woodkeep3.scene

The final level of the Forgotten Keep contains a mysterious dwarf character with the following code:

local self, target = ...;

if target:identifier() == "hero" then

	ShowTextBubble(self:identifier() .. "_bubble", self:position() + Vector3.New(0, 40, 0), "Just hangin' here..");

end

This would display the text "Just hangin' here..." in a text bubble whenever the Character stood next to him.

plains_wood_entrance.scene

The entrance to the Forgotten Keep from the Plains contains another similar dwarf, who would say "I'll get my revenge! Just need to gather my courage.. .. my courage...".

local self, target = ...;

if target:identifier() == "hero" then
	local text = "I'll get my revenge! Just need to gather my courage.. .. my courage...";
	Program.Print(text);
	ShowTextBubble("npc1_bubble", self:position() + Vector3.New(13, 27, 0), text, target);
end


Misc

Ankh

This is a mysterious item in gamedata.gdata. The Ankh, also known as the key of life is an Egyptian hieroglyphic symbol. Speculatively it may have given players an extra life, like a 1-up. There are no models or textures relating to this item and no other references.

Machine Name Title Subtitle Description
ankh Ankh of Resurrection None None