We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Taikan Kakutou One Piece Punch Battle: Kaizokuou ni Kimi ga Naru!
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Games > Games by content > Games with debugging functions
Games > Games by developer > Games developed by Yoshidayama Workshop
Games > Games by platform > Plug & Play games
Games > Games by publisher > Games published by Bandai Namco > Games published by Bandai
Games > Games by release date > Games released in 2004
Games > Games by series > One Piece series
| Taikan Kakutou One Piece Punch Battle: Kaizokuou ni Kimi ga Naru! |
|---|
|
Developer:
Yoshidayama Workshop
|
Internal RAM Test
To load this screen, the second and third buttons (inputs 0x04 and 0x08) in IN0 must be active during a reset (true button assignments are unknown). Afterwards, turn them off in any order. The game will then redirect to a test screen.
(Source: tikal.)
| The One Piece series | |
|---|---|
| PlayStation | Grand Battle |
| Game Boy (Color) | Yume no Luffy Kaizokudan Tanjou! • Maboroshi no Grand Line Boukenhen! |
| Game Boy Advance | Nanatsu-jima no Daihihou • One Piece |
| WonderSwan Color | Chopper no Daibouken |
| PlayStation 2 | One Piece Grand Battle! 3 • Grand Battle |
| Plug & Play | One Piece Punch Battle |
Games > Games by content > Games with debugging functions
Games > Games by developer > Games developed by Yoshidayama Workshop
Games > Games by platform > Plug & Play games
Games > Games by publisher > Games published by Bandai Namco > Games published by Bandai
Games > Games by release date > Games released in 2004
Games > Games by series > One Piece series

