Talk:Command & Conquer (DOS, Windows)
|
|
Nod Nuke Behavior
Apparently the need to collect crates over the course of the Nod campaign in order to get nuclear missiles in the final mission was removed sometime around the time Covert Operations came out. [1]
I don't have a full original DOS version handy to figure out which version removed this; I'm guessing it's gone from all versions of C&C95, given it came out after CovertOps. --Dragonsbrethren (talk) 00:58, 29 September 2013 (EDT)
- I read in an article that this was removed when the Covert Operations were added since the crate collection mechanic made the Temple of Nod not work at all in the new single missions from the New Missions menu (and it was already a pretty unreliable mechanic in general; savegames apparently occasionally didn't propagate the information right). This was most likely v1.20 then, since that's the version update that came with the Covert Operations. Though a lot of its logic, including the new missions menu code, was already in place in patch 1.18 (though a file called "expand.dat" needs to be present to actually enable the menu), so it's possible it was in that one. The article didn't specify. -Nyerguds (talk) 00:21, 27 May 2018 (EDT)
Idle animation
"Amusingly, the unused sprites for this were all given HD equivalents like all the other Infantry frames!"
This is probably because one of the idle animations for the minigunner involves him throwing two punches and a kick, which means that the frames weren't unused, just... rare on C&C95. So rare, in fact, that I've only ever seen it 3 times. Once when I was 8, once about 2 years ago, and once yesterday, on GDI mission 1.
--Bloxis (talk) 19:05, 16 December 2020 (UTC)
- Nope. We have access to the source code now, and these sequences are completely unused. In fact, the code for the hand-to-hand combat was all still present in the source code, and someone put a mod on the Steam workshop that reactivated it. But the sequence information confirms none of these frames are used outside that specific context. In fact, all infantry units also contain a completely unused alternate "death from explosion" animation, too. The idle animations are completely unrelated to that.
- -Nyerguds (talk) 19:48, 16 December 2020 (UTC)
- Are they really completely unrelated? I swore that I saw the frames and they were the exact same ones. I must have been looking in the complete wrong spot then. Well, it's good to know. It's also good to know that there's an alternate death from explosion animation, I'm a bit confused on why they didn't use those animations.
- --Bloxis (talk) 21:11, 16 December 2020 (UTC)
- They may look similar, but none of the frame ranges have any overlaps. I extracted that data myself long before they even released the source code. You can check it here. The names are different in the source code, of course, but you can check the data there too (see the DO_ stuff).
- -Nyerguds (talk) 10:35, 17 December 2020 (UTC)