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Talk:Freddi Fish and the Case of the Missing Kelp Seeds

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Possible unused music explanation

So, I just played this game with debug mode set to 0, and it seems there may be a reason for the unused music. The game starts out with a music list -- that is, background music that could possibly play at random. To begin with, four music tracks are part of the list. Once you visit certain screens (I believe they are one of the three caves, the volcano entry, and the area between the beach and Ray), two or four more pieces are added to the list, eventually bringing the total to fourteen. I'm guessing if they had decided to make a separate list for the sunken ship or the king's castle, it would have reset the standard list or something similar -- the music that's actually used for the sunken ship and the king's castle is designated as "preferred" according to the debug messages in those areas. The only other explanation is that they didn't get a chance to make two more music lists (which I wouldn't get since it would take a grand total of two minutes to make them). Would any of you say this is a credible theory? --Legoking831 (talk) 21:09, 18 September 2014 (EDT)

Okay, looking at other HE games, it seems that there can only be one music list at a time indeed, so that makes this explanation pretty much confirmed. I'll go on ahead and add the explanations. --Legoking831 (talk) 00:10, 19 September 2014 (EDT)

Subtitles in other dubs of this game

Perhaps we should ask other people who happen to own the different dubs for assistance? I know ObscureNForeign on YouTube, bet he can do something...it's amazing the Russians went through the effort of captions, but too bad for hearing-impaired sons of guns in the EU. --BreakingBenny (talk) 08:48, 6 October 2014 (EDT)