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Talk:Gauntlet Dark Legacy (PlayStation 2, Xbox, GameCube)

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Sounds

Just a bit of information to add, the unused sounds are in the ps2 version as well (i ripped some a long time ago and shared on the forums). "Hall of Legends", "Check Out our T-shirt", and "Check Out our Sweepstakes" are all from the arcade version of Dark Legacy. Hall of Legends was for players who reached level 99 and kept track of how many times they beat Skorne and Garm. T-shirt add was for if you beat garm, you get a code you send to midway for the shirt. The sweepstakes was for if you reached level 99, you had a chance to win an arcade cabinet of the game, although some people got the shirt instead. -Kirishima


When I tried ripping sounds from the PS2 version for a purpose unrelated to TCRF, I did actually come across a few discrepancies in sound naming, despite using PSound which does not give sound files names, the sound files all had names like sk1_attack1 for Skorne's first form, the discrepancy comes in gaps in file names, such as it jumping from sk1_attack2 to sk1_attack5, which not only indicates missing sound files, but could also mean missing attacks period, perhaps the animation data still exists for them? I've not been able to crack the model or animation format for any console port of Dark Legacy, though.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

--Roach (talk) 09:08, 11 October 2018 (EDT)

Because I'm not really active here, I'm not sure of the best way of continuing this discussion. PSound sometimes has issues detecting certain files. I remember when I first used it to rip stuff from the game, the Dwarf's sounds were all missing. The ps2 version uses the vag format for sfx, however, which is rippable with a program like vgmtoolbox. The only issue with vgmtoolbox is it doesn't use the original sfx name if it had one, but the names are still in file if one looks at them in a hex editor, or just plop the extracted vag into psound. Keep in mind that due to how the game was made, there are going to be alot of duplicates here and there. Most of the unused sounds I found were just leftovers from both arcade versions. Many of them ended up not working anymore in the transition from Legends to Dark Legacy, and thus ended up not working in the console versions of Dark Legacy. The Dreamcast version appears to have been made during the transition period, and ends up suffering from a truck load of missing sounds in-game despite the files for them being present in the sound banks.

--Kirishima (talk) 18:35, 11 October 2018 (EDT)

What we really need is for someone to be able to crack the format for the sounds, models, and animations on one version of the game, once we have that, we can cross-reference it with other versions to see if there are any revisional or even regional differences. --Roach (talk) 02:20, 12 October 2018 (EDT)
For what it's worth, the GCN version stores the audio as SKRONE1.VBK and SKRONE2.VBK --Agiletek (talk) 04:28, 13 October 2018 (EDT)

Disassembling Gauntlet Dark Legacy

Playstation 2 & Prototype:

Contains Debugging Symbols and is fairly easy to follow. Using Ghidra w/ the EmotionEngine plugin makes it fairly easy to read through. It is not perfect however. I've had to go back to IDA Pro a couple times.

GameCube:

No debugging Symbols. Use Ghidra with the Dolphin interpreter.

Cheat Codes, Unlockables

Are the sections for Sumner and the cheat codes necessary? Sumner is an unlockable character and thus not unused, and I wouldn't consider the extra player models being behind unique usernames to be unused. --Ham★ (talk) 05:28, 11 March 2022 (UTC)

I included them because as far as I'm aware nothing in the game or (official) external materials gives you these codes, and the characters are otherwise unused. Sumner's extremely hard to access, but is in-fact used, so maybe remove him from the article? --Roach (talk) 04:58, 12 March 2022 (UTC)