Gauntlet Dark Legacy (PlayStation 2, Xbox, GameCube)
|Gauntlet Dark Legacy|
This game has unused areas.
This game has a bugs page
Document the other debug menu in the PS2 USA version. Apply the code below and press L3 in-game.
Gauntlet Dark Legacy is the prime example of what DLC was like before Online services existed. This acts as an "expansion pack" to Gauntlet Legends (although it is still a standalone game, and a good one at that.)
Enabling the below code will re-enable debug functionality. With the code on, press Select to bring up the debug menu. Pressing R2 will enable debug information, though it isn't advised having this active as it is prone to crashing when loading a level. The debug menu allows you to level up your character, add health or money, toggle invulnerability, enable debug info, and choose levels to enter. Toggling Debug Fly allows your character to levitate upwards when Triangle is held.
Enable Debug Menu:
Enable Debug Info When R2 is Pressed (Above code also needs to be on):
The GameCube version of Gauntlet Dark Legacy contains a total of three unused debug rooms, all of which can be accessed with the following Action-Replay codes.
Play Debug Map 1 Y4B6-3M50-9NZXV HJ60-U91D-PPEEB ZBZV-PF2M-KV751 B4P2-TEQF-RRDVD YE8W-0ZWU-0GFEV XVBD-RYP3-U0MKN TT4X-KAFC-BKFV9 Play Debug Map 2 NAFX-119V-M1RC0 HJ60-U91D-PPEEB ZBZV-PF2M-KV751 7B50-1U8G-AG46A YE8W-0ZWU-0GFEV XVBD-RYP3-U0MKN TT4X-KAFC-BKFV9 Play Debug Map 3 KHWW-7RZA-MT8NH HJ60-U91D-PPEEB ZBZV-PF2M-KV751 HFP1-XFRU-0XH73 YE8W-0ZWU-0GFEV XVBD-RYP3-U0MKN TT4X-KAFC-BKFV9
Debug Credits Warp/Revision Text
In the GameCube version, pressing the R and Z buttons simultaneously as the game reads from the memory card at the title screen skips directly to the credits sequence. If the buttons are held, the game also displays its revision in the lower right of the screen.
The easiest way to do this is to press and hold R and Z during the third and final intro FMV sequence (the orc attack which leads into the title screen), as pressing any buttons during this FMV will jump directly to the title screen.
The USA Rev 0, USA Rev 1, and Europe releases of the game are all identified internally as Version 3.5.
Once this has been done once in the current session, the credits warp can be performed again from screens other than the title screen, such as any of the three opening FMVs, the Game Over FMV, or the attract sequence.
Document if Sumner is available in the Xbox or Arcade versions.
In the GameCube version of Gauntlet Dark Legacy, Sumner was an unlockable character by beating the final coin room in the game - located in the Fortified Towers. Once unlocked, he would automatically begin the game with 999 in all stats, 9999 health, and access to all areas and all bosses immediately, effectively he was the game's "Creative mode". However, he is unavailable in the PS2 version, only being unlockable via a cheat code (See below.)
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Gauntlet Dark Legacy features many, MANY characters in the game which can be classed as unused, as they are locked behind cheat codes. Like the unlockable characters (with the exception of Sumner), all of them are re-skins of the default characters. Except unlike the unlockable characters, none of them modify the starter stats (including the cheat-code version of Sumner).
|BAT900||Battle General (Enemy found in The Battlefield)|
|CAS400||Castle General (Enemy found in Castle Keep)|
|CEL721||Cheerleader (Joke character?)|
|DES700||Desert General (Enemy found in the Desert Realm)|
|STG333||Employee Stig (Developer character?)|
|RIZ721||Football player (Joke character?)|
|ICE600||Ice General (Enemy found in the Ice Realm)|
|DIB626||Manager Mike (Developer character?)|
|MTN200||Mountain General (Enemy found in the Mountain Kingdom)|
|EGG911||Pojo the Chicken (Actually gives you permanent usage of the Pojo item.)|
|GARM99||Garm (As seen in the introductory cutscene.)|
|GARM00||Garm (As seen in the post-Skorne's defeat cutscene.)|
|SKY100||Sky General (Enemy found in the Sky Dominion)|
|SUM224||Sumner (Minus his God-like stats)|
|TWN300||Town General (Enemy found in the Forsaken Province)|
|KAO292||Waitress (Joke character?)|
Dig through other files on the disc to see if it's referenced anywhere else.
Having more detail is always a good thing.
Light is one of the four elements consistently used/seen in Gauntlet Dark Legacy. It is available as a potion, an amulet, and a shield, but strangely not in breath form. It is only referenced in the sound file for Sumner announcing it when you first pick it up. However, it cannot be heard normally in-game, as the item is not placed in any level.
Unused/Cut-off Music Tracks
Skorne's Theme (First Form)
Skorne's theme is generally seen as one of the buggiest themes in the game, as it is prone to jumping (stopping/starting) and occasionally distorting in pitch or fading out instead of looping as intended. It is thought to be something to do with scratched or otherwise damaged discs, as a large chunk of disc-space is dedicated solely to the music and quality there-of. However it is only when the music tracks are decompiled that it's seen that Skorne's theme was originally much longer - so much so that it was separated into parts.
|File||How much is used in-game|
|Only the first three seconds are used in-game before it fades out into the second track.|
|One of the most common bugs with the theme starts here, as the second section plays the first second of the audio twice.|
The first 18 seconds are used before it cuts into the third segment.
|Typically played flawlessly, this third section also loops, should the battle with Skorne last that long.|
(Video of the theme heard in-game is included for reference.)
Yeti's Cavern has a music track which is distorted, often exhibiting fading-out/cutting behaviors like Skorne's theme. The decompiled track also has a roar sound effect at the beginning of it, which is unheard in-game.
PS2, Xbox, or Arcade versions?
Sumner has a variety of unused announcements over the course of the game. Here's a few that I found in the GameCube version.
|Hall of Legends is something seen in Gauntlet Legends if I'm not mistaken. It is never seen in Dark Legacy.|
|Another remnant from Legends. Completing the game a second time presented players with a congratulatory postcard screen. The similar screen featured in Dark Legacy, unlocked through the same method, is titled "Welcome to the Party!"|
|Gauntlet Legends arcade cabinets had a splash screen promising a free T-shirt to players who collected all 12 Rune Stones and defeated Skorne. Indeed, doing so would display a screen with a validation code, to be mailed to Atari along with your name and address. The operator's manual for the cabinets described this promotion, in unabridged legalese, specifying that only the first 500 entries would be eligible to win. This voice clip is left over from Legends.|
|For whatever reason, the decision was made to refer to the identical T-shirt contest in Dark Legacy as a "sweepstakes" instead. (The validation code was UFXK-4JMA, if you're curious.) Neither audio clip can be heard during the course of normal gameplay in any of the home release editions.|
The North American GameCube release has a folder named "SONY" with an "ANIM.PS2" file. Other "ANIM.PS2" files are scattered across the disc.
In addition to the Boss Health Bar fix, the USA Rev 1 and European GameCube releases allow menu navigation using the D-Pad (Rev 0 was stick-only) and standardize the name of the Gas Mask item in the shop and the inventory. In Rev 0, the item is called the Gas Mask outside of the inventory, but Resist Acid when carried by a player.
The Gauntlet series
|NES||Gauntlet • Gauntlet II|
|Game Boy Advance||Gauntlet Dark Legacy|
|PlayStation 2||Gauntlet Dark Legacy|
|GameCube||Gauntlet Dark Legacy|
|Xbox||Gauntlet Dark Legacy|