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Gauntlet Dark Legacy (PlayStation 2, Xbox, GameCube)

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Title Screen

Gauntlet Dark Legacy

Developer: Midway Games
Publisher: Midway Games
Platforms: PlayStation 2, GameCube, Xbox
Released in JP: July 25, 2002 (PS2)
Released in US: May 1, 2001 (PS2), March 6, 2002 (GC), April 15, 2002 (Xbox)
Released in EU: June 15, 2002 (PS2), July 19, 2002 (GC), June 28, 2002 (Xbox)

AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

BugsIcon.png This game has a bugs page

To do:
Document the other debug menu in the PS2 USA version. Apply the code below and press L3 in-game.
  • Press L3 In-game for Debug Menu

D02BAF42 0000FFFD

2020EA98 00000001

Gauntlet Dark Legacy is the prime example of what DLC was like before Online services existed. This acts as an "expansion pack" to Gauntlet Legends (although it is still a standalone game, and a good one at that.)


Read about notable bugs and errors in this game.

Debug Mode

GDL Debugmenu1.png GDL Debugmenu3.png GDL Debugmenu2.png

Enabling the below code will re-enable debug functionality. With the code on, press Select to bring up the debug menu. Pressing R2 will enable debug information, though it isn't advised having this active as it is prone to crashing when loading a level. The debug menu allows you to level up your character, add health or money, toggle invulnerability, enable debug info, and choose levels to enter. Toggling Debug Fly allows your character to levitate upwards when Triangle is held.

Enable Debug Menu:


201004AC 0C080AD3
20202B4C 24040008
20202B50 3C020021
20202B54 3C030021
20202B58 8442149A
20202B5C 14820004
20202B60 8C620788
20202B64 38420004
20202B68 AC620788
20202B6C 0806081E
20202B70 24040022
20202B74 3C020021
20202B78 3C03002A
20202B7C 8442149A
20202B80 14820003
20202B84 8C621558
20202B88 38420001
20202B8C AC621558
20202B90 1000FFF6
20202B94 00000000

Enable Debug Info When R2 is Pressed (Above code also needs to be on):


20126FB4 3C020021
20126FBC 24040011
20126FC0 0805855A
20126FC4 AC440788

(Source: Punk7890)

Debug Rooms

To do:

The GameCube version of Gauntlet Dark Legacy contains a total of three unused debug rooms, all of which can be accessed with the following Action-Replay codes.

Play Debug Map 1

Play Debug Map 2

Play Debug Map 3
(Source: GCForever)

Debug Credits Warp/Revision Text


In the GameCube version, pressing the R and Z buttons simultaneously as the game reads from the memory card at the title screen skips directly to the credits sequence. If the buttons are held, the game also displays its revision in the lower right of the screen.

The easiest way to do this is to press and hold R and Z during the third and final intro FMV sequence (the orc attack which leads into the title screen), as pressing any buttons during this FMV will jump directly to the title screen.

The USA Rev 0, USA Rev 1, and Europe releases of the game are all identified internally as Version 3.5.

Once this has been done once in the current session, the credits warp can be performed again from screens other than the title screen, such as any of the three opening FMVs, the Game Over FMV, or the attract sequence.

(Source: Original TCRF research)


To do:
Document if Sumner is available in the Xbox or Arcade versions.

In the GameCube version of Gauntlet Dark Legacy, Sumner was an unlockable character by beating the final coin room in the game - located in the Fortified Towers. Once unlocked, he would automatically begin the game with 999 in all stats, 9999 health, and access to all areas and all bosses immediately, effectively he was the game's "Creative mode". However, he is unavailable in the PS2 version, only being unlockable via a cheat code (See below.)

Unused(?) Characters

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

Gauntlet Dark Legacy features many, MANY characters in the game which can be classed as unused, as they are locked behind cheat codes. Like the unlockable characters (with the exception of Sumner), all of them are re-skins of the default characters. Except unlike the unlockable characters, none of them modify the starter stats (including the cheat-code version of Sumner).

Cheat Code Unlocks
BAT900 Battle General (Enemy found in The Battlefield)
CAS400 Castle General (Enemy found in Castle Keep)
CEL721 Cheerleader (Joke character?)
DES700 Desert General (Enemy found in the Desert Realm)
STG333 Employee Stig (Developer character?)
RIZ721 Football player (Joke character?)
ICE600 Ice General (Enemy found in the Ice Realm)
DIB626 Manager Mike (Developer character?)
MTN200 Mountain General (Enemy found in the Mountain Kingdom)
EGG911 Pojo the Chicken (Actually gives you permanent usage of the Pojo item.)
GARM99 Garm (As seen in the introductory cutscene.)
GARM00 Garm (As seen in the post-Skorne's defeat cutscene.)
SKY100 Sky General (Enemy found in the Sky Dominion)
SUM224 Sumner (Minus his God-like stats)
TWN300 Town General (Enemy found in the Forsaken Province)
KAO292 Waitress (Joke character?)

Light Breath

To do:
Dig through other files on the disc to see if it's referenced anywhere else.
Please elaborate.
Having more detail is always a good thing.

Light is one of the four elements consistently used/seen in Gauntlet Dark Legacy. It is available as a potion, an amulet, and a shield, but strangely not in breath form. It is only referenced in the sound file for Sumner announcing it when you first pick it up. However, it cannot be heard normally in-game, as the item is not placed in any level.

Unused/Cut-off Music Tracks

Skorne's Theme (First Form)

Skorne's theme is generally seen as one of the buggiest themes in the game, as it is prone to jumping (stopping/starting) and occasionally distorting in pitch or fading out instead of looping as intended. It is thought to be something to do with scratched or otherwise damaged discs, as a large chunk of disc-space is dedicated solely to the music and quality there-of. However it is only when the music tracks are decompiled that it's seen that Skorne's theme was originally much longer - so much so that it was separated into parts.

File How much is used in-game
Only the first three seconds are used in-game before it fades out into the second track.
One of the most common bugs with the theme starts here, as the second section plays the first second of the audio twice.
The first 18 seconds are used before it cuts into the third segment.
Typically played flawlessly, this third section also loops, should the battle with Skorne last that long.

(Video of the theme heard in-game is included for reference.)


Yeti's Cavern has a music track which is distorted, often exhibiting fading-out/cutting behaviors like Skorne's theme. The decompiled track also has a roar sound effect at the beginning of it, which is unheard in-game.

Unused Sounds

Sumner Announcements

To do:
PS2, Xbox, or Arcade versions?

Sumner has a variety of unused announcements over the course of the game. Here's a few that I found in the GameCube version.

File Description
Hall of Legends is something seen in Gauntlet Legends if I'm not mistaken. It is never seen in Dark Legacy.
Another remnant from Legends. Completing the game a second time presented players with a congratulatory postcard screen. The similar screen featured in Dark Legacy, unlocked through the same method, is titled "Welcome to the Party!"
Gauntlet Legends arcade cabinets had a splash screen promising a free T-shirt to players who collected all 12 Rune Stones and defeated Skorne. Indeed, doing so would display a screen with a validation code, to be mailed to Atari along with your name and address. The operator's manual for the cabinets described this promotion, in unabridged legalese, specifying that only the first 500 entries would be eligible to win. This voice clip is left over from Legends.
For whatever reason, the decision was made to refer to the identical T-shirt contest in Dark Legacy as a "sweepstakes" instead. (The validation code was UFXK-4JMA, if you're curious.) Neither audio clip can be heard during the course of normal gameplay in any of the home release editions.

Porting Leftovers

The North American GameCube release has a folder named "SONY" with an "ANIM.PS2" file. Other "ANIM.PS2" files are scattered across the disc.

Region/Revision Changes

In addition to the Boss Health Bar fix, the USA Rev 1 and European GameCube releases allow menu navigation using the D-Pad (Rev 0 was stick-only) and standardize the name of the Gas Mask item in the shop and the inventory. In Rev 0, the item is called the Gas Mask outside of the inventory, but Resist Acid when carried by a player.