We just released a prototype of the cancelled SNES port of Puggsy! Take a look!
As always, thank you for supporting The Cutting Room Floor on Patreon!

Gauntlet Dark Legacy (PlayStation 2, Xbox, GameCube)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Gauntlet: Dark Legacy

Developer: Midway Games
Publisher: Midway Games
Platforms: PlayStation 2, GameCube, Xbox
Released in JP: July 25, 2002 (PS2)
Released in US: May 1, 2001 (PS2), March 6, 2002 (GCN), April 15, 2002 (Xbox)
Released in EU: June 15, 2002 (PS2), July 19, 2002 (GCN), June 28, 2002 (Xbox)


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


BugsIcon.png This game has a bugs page

Gauntlet: Dark Legacy is a prime example of what DLC was like before online services existed. This acts as an "expansion pack" to Gauntlet Legends (although it is still a standalone game, and a good one at that).

Hmmm...
To do:
  • Document the other debug menu in the PS2 USA version. Apply the codes D02BAF42 0000FFFD 2020EA98 00000001 and press L3 in-game.
  • Document the PS2 prototype.

Sub-Page

Read about notable bugs and errors in this game.
Bugs

Debug Mode

GDL Debugmenu1.png GDL Debugmenu3.png GDL Debugmenu2.png

Enabling the below code will re-enable debug functionality. With the code on, press Select to bring up the debug menu. Pressing R2 will enable debug information, though it isn't advised having this active as it is prone to crashing when loading a level. The debug menu allows you to level up your character, add health or money, toggle invulnerability, enable debug info, and choose levels to enter. Toggling Debug Fly allows your character to levitate upwards when Triangle is held.

Enable Debug Menu:

PS2 USA

201004AC 0C080AD3
20202B4C 24040008
20202B50 3C020021
20202B54 3C030021
20202B58 8442149A
20202B5C 14820004
20202B60 8C620788
20202B64 38420004
20202B68 AC620788
20202B6C 0806081E
20202B70 24040022
20202B74 3C020021
20202B78 3C03002A
20202B7C 8442149A
20202B80 14820003
20202B84 8C621558
20202B88 38420001
20202B8C AC621558
20202B90 1000FFF6
20202B94 00000000

Enable Debug Info When R2 is Pressed (Above code also needs to be on):

PS2 USA

20126FB4 3C020021
20126FBC 24040011
20126FC0 0805855A
20126FC4 AC440788

(Source: Punk7890)

Debug Rooms

Hmmm...
To do:
Screenshots?
Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: For what version (region, revision) are these codes? How are the rooms accessed with the codes enabled?

The GameCube version of Gauntlet Dark Legacy contains a total of three unused debug rooms, all of which can be accessed with the following Action-Replay codes.

Play Debug Map 1
Y4B6-3M50-9NZXV
HJ60-U91D-PPEEB
ZBZV-PF2M-KV751
B4P2-TEQF-RRDVD
YE8W-0ZWU-0GFEV
XVBD-RYP3-U0MKN
TT4X-KAFC-BKFV9

Play Debug Map 2
NAFX-119V-M1RC0
HJ60-U91D-PPEEB
ZBZV-PF2M-KV751
7B50-1U8G-AG46A
YE8W-0ZWU-0GFEV
XVBD-RYP3-U0MKN
TT4X-KAFC-BKFV9

Play Debug Map 3
KHWW-7RZA-MT8NH
HJ60-U91D-PPEEB
ZBZV-PF2M-KV751
HFP1-XFRU-0XH73
YE8W-0ZWU-0GFEV
XVBD-RYP3-U0MKN
TT4X-KAFC-BKFV9
(Source: GCForever)

Debug Credits Warp/Revision Text

GauntletDarkLegacy-GCN-CreditsWarp.png

In the GameCube version, press R + Z as the game reads from the Memory Card at the title screen to skip to the credits sequence. If the buttons are held, the game revision will be displayed in the lower-right.

The easiest way to do this is to press and hold the buttons during the third and final intro FMV sequence (the orc attack which leads into the title screen), as pressing any buttons during this FMV will jump directly to the title screen.

The USA Rev 0, USA Rev 1, and Europe releases of the game are all identified internally as Version 3.5.

Once this has been done once in the current session, the credits warp can be performed again from screens other than the title screen, such as any of the three opening FMVs, the Game Over FMV, or the attract sequence.

(Source: Original TCRF research)

Unused Character

GDL NAK069.png

There is one playable character model that was made inaccessible in the console versions of the game. There is a cheat listing for NAK069, which is a naked woman with black censor bars over her crotch, chest, and eyes. This cheat code is disabled, however the model remains in game. The following codes allow you to load the model by using the name AYA555:

PS2 USA GC USA Rev 0 GC USA Rev 1
00221278 0064756E 04120030 6E756400 04120868 6E756400
(Source: Original TCRF research)


Unused Music

Skorne's Theme (First Form)

Skorne's theme is generally seen as one of the buggiest tracks in the game, as it is prone to jumping (stopping/starting) and occasionally distorting in pitch or fading out instead of looping as intended. It is thought to be something to do with scratched or otherwise-damaged discs, as a large chunk of disc space is dedicated solely to the music and quality thereof.

However it is only when the music tracks are decompiled that it's seen that Skorne's theme was originally much longer - so much so that it was separated into parts.

File How much is used in-game
Only the first three seconds are used in-game before it fades out into the second track.
One of the most common bugs with the theme starts here, as the second section plays the first second of the audio twice.
The first 18 seconds are used before it cuts into the third segment.
Typically played flawlessly, this third section also loops, should the battle with Skorne last that long.

(Video of the theme heard in-game is included for reference.)

Yeti

Yeti's Cavern has a music track which is distorted, often exhibiting fading-out/cutting behaviors like Skorne's theme. The decompiled track also has a roar sound effect at the beginning of it, which is unheard in-game.

Unused Sounds

Light Breath

Hmmm...
To do:
Dig through other files on the disc to see if it's referenced anywhere else.
Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.

Light is one of the four elements consistently used/seen in the game. It is available as a potion, an amulet, and a shield, but strangely not in breath form. It is only referenced in the sound file for Sumner announcing it when you first pick it up. However, it cannot be heard normally in-game, as the item is not placed in any level.

Sumner Announcements

Hmmm...
To do:
Xbox or arcade versions?

Sumner has a variety of unused announcements, including some leftovers from the original arcade release. Currently, these files are known to exist in the PS2 and GameCube versions.

File Transcript Description
Hall of Legends. Remnant of the Dark Legacy arcade cabinet. This audio file is played when displaying a high-scores list of the highest XP totals and Level 99 characters.
Welcome to Paradise! Another remnant from Legends. Completing the game a second time presented players with a congratulatory postcard screen. The similar screen featured in Dark Legacy, unlocked through the same method, is titled "Welcome to the Party!"
Check out our T-shirt! Gauntlet Legends arcade cabinets had a splash screen promising a free T-shirt to players who collected all 12 Rune Stones and defeated Skorne. Indeed, doing so would display a screen with a validation code to be mailed to Atari along with your name and address. The operator's manual for the cabinets described this promotion in unabridged legalese, specifying that only the first 500 entries would be eligible to win. This voice clip is left over from Legends.
Check out the sweepstakes! For whatever reason, the decision was made to refer to the identical T-shirt contest in Dark Legacy as a "sweepstakes" instead. (The validation code was UFXK-4JMA, if you're curious.) Neither audio clip can be heard during the course of normal gameplay in any of the home releases.

Porting Leftovers

PS2 Leftovers

Both of these are present in the US GameCube versions.

  • A number of ANIM.PS2 files are scattered across the disc, including in a folder named SONY. These files contain the splash screen with legal information that displays on launch of the game.
  • Present in the AUDIO folder is ConvertVAG.exe, a program which converts the PS2's .VBK compressed audio files to the GameCube-compatible format. (Requires an official GameCube SDK to be installed.)

Arcade Leftovers

Hmmm...
To do:
Are the voice files still in the game?

Sumner hints from the arcade version that play when you are low on health would encourage you to buy more health by inserting coins. These hints do not play in the console versions but the text for them is still loaded.

INSERT COINS TO BUY HEALTH
BUY EXTRA HEALTH RIGHT NOW!

Demo Leftovers

There is leftover text describing a "Gauntlet Dark Legacy Demo":

Welcome to the Gauntlet Dark Legacy Demo!

This tower contains portals to many
worlds. One of them is open for you
to play through. Look for the glowing
portal forward and to your left.

If you explore the rest of this tower,
you will catch a glimpse of what the
many other worlds in Gauntlet are like.

For the purpose of this Demo,
Your level has been changed

This Realm is not available
in this Demo.

Version Differences

The European and USA Rev 1 GameCube releases fixed a few things:

  • The boss health bar issue was fixed.
  • Menu navigation can now be done using the D-Pad. USA Rev 0 was stick-only.
  • The name of the Gas Mask item in the shop and the inventory is standardized. In USA Rev 0, the item was called "Gas Mask" outside of the inventory but "Resist Acid" when carried by a player.