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Gauntlet (Apple IIGS)

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Title Screen

Gauntlet

Publisher: Mindscape
Platform: Apple IIGS
Released in US: 1988


SourceIcon.png This game has uncompiled source code.


Uncompiled Source Code

Inside a few of the disk's files, there are random tidbits of code scattered throughout and can be found at the end of each of these files.

GSYS

  else
	lda tmp2
  endif
	sta c64joya,x

; returns tmp = key pressed no matter what

; Exit
xsckx	pla		;restore x
	tax

xsckr	lda xlstkey	;return only new, different key press
	rts

xlstkey	db 0		;key debounce location

;**************************************************************
; Key translation table
xkeys	equ $

; Player 1 definitions

	db "J",       %11011	;left 
	db "L",       %10111	;right
	db "I",       %11110	;up 
	db "M",       %11101	;down

	db "U",       %11010	;left up
	db "O",       %10110	;right up
	db "N",       %11001	;left down
	db ",",       %10101	;right down

	db "K",       %01111	;action button

	db xklf,      %11011	;left 
	db xkrt,      %10111	;right
	db xkup,      %11110	;up 
	db xkdn,      %11101	;down

	db xkret,     %0111����� @€L�«L�«LF«LR«L`«L�¬finL*ªL1ªL�¬Lá±L8ªLL« $-L–ªL�¬ L	¨ayeLâ± keys start here

	db Lo©Lp©`  ` %`10`1	`le`t `
	L{©Lz©,       %101`1	;right
	db "E",      

GINTRO

	db $C5, yy+$80, $42, yy+$82, $C4, yy+$80, $43, yy+$82
	db $C3, yy+$80, $44, yy+$82, $C2, yy+$80, $45, yy+$82
	db $C1, yy+$80, $46, yy+$82, $C0, yy+$80, $47, yy+$82
	db $07, yy+$80, $00, yy+$83, $06, yy+$80, $01, yy+$83
	db $05, yy+$80, $02, yy+$83, $04, yy+$80, $03, yy+$83
	db $03, yy+$80, $04, yy+$83, $02, yy+$80, $05, yy+$83
	db $01, yy+$80, $06, yy+$83, $00, yy+$80, $07, yy+$83

L3A1B	db $83, yy+$85, $84, yy+$85, $82, yy+$85, $85, yy+$85
	db $81, yy+$85, $86, yy+$85, $80,

GASYS

fifth player 
;---
PLAYERSO
	LDX PLYRID		;left here: 0 to 3: Val,War,Wiz,Elf
	LDA PLYRCOLR,X		;get the left hero's color
	STA COLP0		;color of player 0
	LDA PLYRCOLR+4,X
	STA COLP1		;color of player 1
	LDX PLYRID+1		;right hero: 0 to 3: Val,War,Wiz,Elf
	LDA PLYRCOLR,X		;get the right hero's color
	STA COLP2		;color of player 2
	LDA PLYRCOLR+4,X
	STA COLP3		;color of player 3
	LDA #$03		;turn on players and missiles
	STA GRACTL		;GRACTL
	LDA #high (PLAYERLO)	;page for player/missile data
	STA PMBASE		;PMBASE
	LDA #$31		;P/M over playfields,5th player,3rd col
	STA GPRIOR		;GPRIOR

  if atari
	LDY #$00		;clear single line player/missile area
	TYA
L273x1:
	STA PLAYERLO+$300,Y
	STA PLAYERLO+$400,Y
	STA PLAYERLO+$500,Y
	STA PL