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Gauntlet (Apple IIGS)
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Cleanup > Pages missing developer info
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by platform > Apple IIGS games
Games > Games by publisher > Games published by Mindscape
Games > Games by release date > Games released in 1988
Games > Games by release date > Games released in March
Games > Games by series > Gauntlet series
Gauntlet |
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Publisher: Mindscape This game has uncompiled source code. |
Uncompiled Source Code
Inside a few of the disk's files, there are random tidbits of code scattered throughout and can be found at the end of each of these files.
GSYS
else lda tmp2 endif sta c64joya,x ; returns tmp = key pressed no matter what ; Exit xsckx pla ;restore x tax xsckr lda xlstkey ;return only new, different key press rts xlstkey db 0 ;key debounce location ;************************************************************** ; Key translation table xkeys equ $ ; Player 1 definitions db "J", %11011 ;left db "L", %10111 ;right db "I", %11110 ;up db "M", %11101 ;down db "U", %11010 ;left up db "O", %10110 ;right up db "N", %11001 ;left down db ",", %10101 ;right down db "K", %01111 ;action button db xklf, %11011 ;left db xkrt, %10111 ;right db xkup, %11110 ;up db xkdn, %11101 ;down db xkret, %0111����� @€L�«L�«LF«LR«L`«L�¬finL*ªL1ªL�¬Lá±L8ªLL« $-L–ªL�¬ L ¨ayeLâ± keys start here db Lo©Lp©` ` %`10`1 `le`t ` L{©Lz©, %101`1 ;right db "E",
GINTRO
db $C5, yy+$80, $42, yy+$82, $C4, yy+$80, $43, yy+$82 db $C3, yy+$80, $44, yy+$82, $C2, yy+$80, $45, yy+$82 db $C1, yy+$80, $46, yy+$82, $C0, yy+$80, $47, yy+$82 db $07, yy+$80, $00, yy+$83, $06, yy+$80, $01, yy+$83 db $05, yy+$80, $02, yy+$83, $04, yy+$80, $03, yy+$83 db $03, yy+$80, $04, yy+$83, $02, yy+$80, $05, yy+$83 db $01, yy+$80, $06, yy+$83, $00, yy+$80, $07, yy+$83 L3A1B db $83, yy+$85, $84, yy+$85, $82, yy+$85, $85, yy+$85 db $81, yy+$85, $86, yy+$85, $80,
GASYS
fifth player ;--- PLAYERSO LDX PLYRID ;left here: 0 to 3: Val,War,Wiz,Elf LDA PLYRCOLR,X ;get the left hero's color STA COLP0 ;color of player 0 LDA PLYRCOLR+4,X STA COLP1 ;color of player 1 LDX PLYRID+1 ;right hero: 0 to 3: Val,War,Wiz,Elf LDA PLYRCOLR,X ;get the right hero's color STA COLP2 ;color of player 2 LDA PLYRCOLR+4,X STA COLP3 ;color of player 3 LDA #$03 ;turn on players and missiles STA GRACTL ;GRACTL LDA #high (PLAYERLO) ;page for player/missile data STA PMBASE ;PMBASE LDA #$31 ;P/M over playfields,5th player,3rd col STA GPRIOR ;GPRIOR if atari LDY #$00 ;clear single line player/missile area TYA L273x1: STA PLAYERLO+$300,Y STA PLAYERLO+$400,Y STA PLAYERLO+$500,Y STA PL
References
- ↑ Computer Entertainer, April 1988, p. 14
The Gauntlet series
| |
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Arcade | Gauntlet Legends |
Atari ST | Gauntlet |
Apple IIGS | Gauntlet |
NES | Gauntlet • Gauntlet II |
Mac OS Classic | Gauntlet |
Genesis | Gauntlet IV |
PlayStation | Gauntlet Legends |
Dreamcast | Gauntlet Legends |
PlayStation 2, GameCube, Xbox | Gauntlet Dark Legacy |
Game Boy Advance | Gauntlet Dark Legacy |
Nintendo DS | Gauntlet |
Cleanup > Pages missing developer info
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by platform > Apple IIGS games
Games > Games by publisher > Games published by Mindscape
Games > Games by release date > Games released in 1988
Games > Games by release date > Games released in March
Games > Games by series > Gauntlet series