A strangely-titled Genesis port of Gauntlet with a new and strange Quest Mode, which adds RPG elements. It was also the first game developed by M2.
Describe the debug mode options
In Arcade Mode, Battle Mode or Record Mode, while paused, the game jumps to a subroutine at $018C72 (AUG 1993 version) or $018C50 (SEP 1993 version), which is simply an RTS command. This command is probably how the debug menu, which begins at $018C74/$018C52, was disabled in the final version.
To access the menu, enter one of the following codes and pause the game.
|AUG 1993 Version||SEP 1993 Version|
The change to MAP NO takes effect after using an Exit tile.
The Japanese version of the game is called simply Gauntlet. It includes both Japanese and English language modes, set by the console region. The international versions also include a Japanese mode, but are region locked to prevent them running on Japanese consoles, short of Game Genie codes (AX7A-CA7C for AUG 1993, AX6A-CA88 for SEP 1993). With these codes enabled, the games will boot up in Japanese and display "Gauntlet" in the main menu. However, the title screen continues to read "Gauntlet 4".
For obvious reasons, the title screen as well as the menu logo are altered to add "4" to the western versions of the game.
Additionally, the Japanese version features a warning about making any changes to the configuration of the Sega Tap (Team Player, outside Japan) before the system has been powered on. When set to a region other than Japan, this even shows up in what approaches English. This warning is entirely absent in the western versions, although the manual does similarly instruct that the Team Player or 4-Way Play (the game supports either) should be set up before powering on the console.
|The Gauntlet series|
|NES||Gauntlet • Gauntlet II|
|Game Boy Advance||Gauntlet Dark Legacy|
|PlayStation 2||Gauntlet Dark Legacy|
|GameCube||Gauntlet Dark Legacy|
|Xbox||Gauntlet Dark Legacy|