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Talk:Half-Life (Windows)

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Feel Free to Tidy Up

Feel free to tidy up behind me. I'm just adding the content I know of, and have never edited a Wiki before. Sarikuya 21:52, 21 October 2010 (EDT)

Feel free to add more pictures of the unused enemies. --Dd-sig.png - Darkdata 21:57, 21 October 2010 (EDT)

Some Things I'm Missing

Here's some things I'm missing: There's an unused speech from the G-man, seen ably in the video above. The Forklift, though it was retconned I believe in one of the spin off games. That Big Purple Thing, I don't remember what it is. The Missile model. The Full Skeleton. The Chumtoad as a Weapon. The Ventilator. The Various Texture files (Note the 'Baby' image shown in this video IS in the game, in Gordon's Locker.)

If anyone wants to help, there's lots of stuff at the Half Life Wiki. [[1]] These are all found in the original game and the Source version. The map in the video is found here: http://www.fpsbanana.com/maps/21247 It can be run on Garry's Mod or Half Life: Source. Sarikuya 22:23, 21 October 2010 (EDT)

Localization Differences

A video with the different recordings of dialogue for the different regions of release. Some articles have localization differences listed; if these changes are also valid here, someone can add these into the article :)--Celice 00:37, 13 September 2012 (EDT)

Leftover Map section is wrong

There is no leftover map, the map the triangle sends you to is c1a3b, Which is used. The only unused thing is the triangle. The reason that it sends you to the top of the map dead is because there isn't actually a transition entrance defined by the triangle so it breaks. Source is stricter than goldsrc so it boots you to the menu as opposed to sending you dead on the ceiling. I think this needs to be corrected. EDIT: I'd like to point out also that the information on the hauling animations being unused is wrong too, The zombie can be seen hauling the scientist and guard in blast pit. --Combine (talk) 13:34, 31 October 2013 (EDT)

Bullchicken

Found this in the Alpha, but I'll mention it here too. In the game's files, for both the alpha pre-release and the final, Bullsquids are referred to as Bullchickens. Clone5184 (talk) 09:37, 26 August 2014 (EDT)

Another Oddity?

In one of the flooded Ichthyosaur rooms, there is a pool that lets you swim down very deep. If you turn on god mode and swim all the way to the bottom, and noclip through the floor, you'll see there is a strange room with 4 red beams. If you look back up, the floor you noclipped through is transparent. I don't know if this counts as "unused content", but I think it's strange and I've never seen it mentioned anywhere on the Internet. Present in both the Source version and the original. --rollerz (talk) 03:21, June 2015 (EDT)

Something about the elevator in Forget about Freeman

You don't need to noclip inside the elevator to press the red button, there is a glitch where you can press buttons through walls(it was patched in the source version) --Frying1Pans (talk) 17:15, 21 February 2016 (EST)

the stealth jet

the stealth jet IS USED in the cliff side map. it doesn't appear the same as it does in a model viewer however, since its made transparent in game.The preceding unsigned comment was added by Aperson (talk) • (contribs)

Half-Life: Source article?

If not a full article, then just as a section on the Half-Life arcticle, as there are still a bunch of things included with Half-Life Source, both the leaked and full versions, that weren't in either game, such as maps c4a1y and z, and the test maps. --Particlebat (talk) 06:19, 30 May 2016 (EDT)


Should we document...

Stuff that is in the officially released source code but commented out? --Combine11 (talk) 10:56, 4 September 2016 (EDT)