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Talk:Super Mario Strikers

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Prototype Version Full Access

Someone wrote a code which lets you access everything in the E3 2005 demo for this game, featuring stuff like off-center text and quite a lot of placeholders. Beta64 played it. --Superstarxalien169 (talk) 19:38, 28 November 2016 (EST)

INI files

So, one of my friends discovered that almost every parameter in the game (as well as the sequel) is controlled by plaintext .INI files. It's clear that Next Level Games was fantastically organized when making these games, as everything is super readable and nicely commented. Now, what I'm unsure about is what is notable enough to include. For example, this is what Birdo's stats file looks like:

#### MOVEMENT ####
Jog Speed = 4.5							# Slowest Speed the Character can go

Running Speed = 6.0						# Regular running without ball speed
Running Turn Speed = 110000				# how maneuvrable a player is during this state ... higher equals more turn ability

Strafe Speed = 4.8						# Strafing Sideways Speed
Run Backwards Speed = 5.2				# Run Backwards Speed 
Strafe Turn Speed = 140000.0			# how fast a player turns while strafing or running backwards.

Turbo Speed = 6.8						# Without Ball Turbo Speed
Turbo Turn Speed = 70000.0				# Ease of Turning while button held down

WB Run Speed = 5.9						# With Ball Top Speed
WB Run Turn Speed = 80000.0				# TUrning Speed while controlling the ball

WB Run Turbo Turn Speed = 90000.0		# Turbo With ball turning speed 
WB Run Turbo Level 1 Speed = 6.8		# Turbo With ball First level speed
WB Run Turbo Level 2 Speed = 7.4		# Turbo With ball Second level speed
WB Run Turbo Level 3 Speed = 7.8		# Turbo With ball Thirds level speed

#### SHOOTING ####
Shooting = 0.0							# How Good a Player is at Shooting (therefore more likely to do it)

#### PHYSICS ####
Capsule Height = 0.3					# How Tall the Character's column is 
Capsule Width = 0.35					# how Wide the Character's Cylidr is

#### SHOOT TO SCORE ####
S2S 1st Jump Frame = 3.0
S2S Kick Frame = 27.0				
S2S Nis Begin Frame = 26.0
S2S Nis End Frame = 106.0

(Lovely, isn't it?) The thing is, even though they're never seen, they're really mundane. I'm just not sure if it's worth mentioning. However, this is stuff that is worth mentioning, such as debug files and comments regarding production status. Oh, and an .exe along with its source code. I'll be putting up a list of the files in the notes page when I get the chance. --Peardian 22:45, 19 August 2012 (EDT)