If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Talk:Super Smash Bros. Melee/Master Debug Menu

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for Super Smash Bros. Melee/Master Debug Menu.
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

IK Debug Flag

I have the codes that enable 6-player matches, but they're huge. Should I add them? Is there a way to make a collapsible list or something? --Crabgrass 11:45, 3 January 2013 (EST)

You can just post it here and refer people to the talk page. Or you could create a sub-page; I don't see how that could be a bad idea. {EspyoT} 08:47, 4 January 2013 (EST)
A Notes Page would be perfect for this! Click here for more information on how to make one. --GlitterBerri 01:32, 5 January 2013 (EST)
Gotcha! I'll get to work on that.--Crabgrass 13:10, 5 January 2013 (EST)
Well, I...tried to make the page. I'm not sure if it worked exactly right, though. It doesn't seem to be linked to this article. The page is here.--Crabgrass 13:50, 5 January 2013 (EST)

Time for a change

I'm gonna add a ton of pictures to this article. ;) ExtremeSpyro 16:32, 30 November 2012 (EST)


Debug battle mode console info

Tons of stuff is dumped to the console ( Log in dolphin emu ) upon certain Debug mode inputs, such as the "Stress test" one which dumps a TON of info, such as objects, etc... Don't have the time to document all of this... Jetfire77 00:52, 16 February 2015 (EST)

What about the Japanese version of the game?

What's the debug menu Action Replay unlocker code for the Japanese version? Should I just try the 3 American version codes (v1.0, v1.1, and v1.2)? Please let me know. Thanks. Animedude5555 (talk) 12:04, 21 August 2015 (EDT)


Mystery of the AKANEIA stage

So when the game crashes while trying to load AKANEIA, it does an error message behind, saying it cannot find a stage param or something...so has anyone somehow tried to add a placeholder version of the stage param AKANEIA is searching for and tried to load that stage afterwards? --MUGEN-tan 13:10, 23 August 2015 (EST)


NONE character

There's lots of speculation whether NONE is an unfinished character, a placeholder, or the blank spaces when a character appears in 1-player modes. If the log is used and the game crashes, it reveals that an assertion failure is causing it to crash. Does anyone know how to create codes to avoid assertion failures? --Sweveryday 20:43 29 October 2016 (EST)