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Talk:Ultrakill

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This is the talk page for Ultrakill.
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Finale chapter

While digging through the scene structure of the main menu with UnityExplorer I saw there was a hidden menu item within the chapter select for a "Finale" chapter. The existence of this is a bit strange, since Act III has been confirmed to be the game's last act, so I can only guess this is a leftover from early development. Possibly needs some investigation. --Outsynced (talk) 05:09, 20 December 2023 (UTC)

Naming oddities

The level icon for 2-1 refers to the level as "In the Air Tonight" (like the Phil Collins song), but the level's called "Bridgeburner" (like [the Mutoid Man song]) in-game. I'm assuming that this was a leftover from when the level was still being made, and maybe that was one of a few different names Hakita was mulling over before eventually deciding on Bridgeburner. --Minebot45 (talk) 16:42, 1 February 2024 (UTC)

Prototypes

There exist several prototype builds of ULTRAKILL before it's early access release hidden on Steam that can be downloaded using the hidden command console on the Steam client. Could someone make a Prototype subpage for ULTRAKILL with these builds?

Proof that these builds exist

https://steamdb.info/depot/1229491/history (Scroll way down for the prototype builds)

https://twitter.com/ULTRAKILLGame/status/1358038472611811332#m (This talks about even earlier prototype builds from 2018)

Bg101 (talk) 23:34, 7 February 2024 (UTC)Bg101