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Teenage Mutant Ninja Turtles: Turtles in Time

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Title Screen

Teenage Mutant Ninja Turtles: Turtles in Time

Also known as: Teenage Mutant Hero Turtles: Turtles in Time (EU)
Developer: Konami
Publisher: Konami
Platform: Arcade (Konami TMNT2)
Released internationally: September 18, 1991


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

The second TMNT arcade beat 'em up. The Shredder and Krang steal the Statue of Liberty (because they're evil and had nothing better to do), but before the green terrapin team can get it back, Shredder sends them back in time! Somehow. The story's not important, just beat everything up!

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Audio

This is the only boss quote that's never used in the game. Interestingly, this is Slash's quote in the SNES port!

Sound 0C4 "Big Apple, 3AM" is unused in this version. It is used in the SNES version, however.

Developer Graphics

A nice healthy glow.
Hidden in the standard explosion graphics are three names: Moriyama, Inafuku, and Kitai, the three artists who worked on the game.

Unused Graphics

Pizza Box

Blueberries on pizza?
A straight-on version of the pizza box power-up.

Mailbox

TMNT2ArcMailbox.png
Part of a mailbox object that could be launched at enemies, much like the traffic cones in Stage 1.

This object can be viewed in-game by changing 106482 to 34, and 106483, 106484, & 106485 to 00. This will change the first object to the mailbox.

The first frame of this object -- the intact, unlaunched version -- no longer exists in the ROM. Its graphics were overwritten with the exploding barrel graphics.

Paper Dispenser

Free?! No wonder they're going out of business.
A paper dispenser that would appear in Stage 2. Seems like it could be launched at enemies as well.

Unlike the mailbox, there doesn't appear to be any code for this object left in the game.

Flag

BANG I mean END.
This flag appears next to the Neon Night-Riders sign graphics, and probably should have been used there.

Something

What is that? It's evil!
This...this is found near the "Winners Don't Use Drugs" graphics.

Miscellaneous

To hover over these images.Numbers are numbers.
A smaller Continue graphic with unique graphics, and unused number graphics. Given its placement in the ROM, these were intended to go in the players' HUD when they ran out of lives.

In the actual game, there's no continue countdown for players who lose all of their lives while one player is still alive.

Take a logic class.
These appear to be debug tiles that would display collision information for a stage's tiles. Some other symbols are in here as well.

Sometimes letters are numbers.
A hexadecimal font that's found at the start of the Object graphics ROM.

Regional Differences

Title Screen

World Europe
Ninja time! Ninjas are heroes.

Yeah, it's this change again. "Ninja" changed to "Hero".

Intro

World Shh, not so loud.
Europe I could go for a sandwich myself.

The same change appears in the game's intro.

(Source: Original TCRF research)