Released: 1998, Nintendo 64
Ocarina of Time was the long awaited three-dimensional Zelda adventure, and the first Nintendo 64 Zelda game. It had a development time of three years, and the only limiting factor in its development was the limitations of the N64 console, which forced a large number of things to be cut.
The in-game cutscenes hide some canned ideas and suggestions which are normally hidden to the player, and the large game script also has some surprises hidden inside. These tell a lot about what the developers originally had in mind...