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The Adventures of Cookie & Cream

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Title Screen

The Adventures of Cookie & Cream

Also known as: Kuri Kuri Mix (JP/EU)
Developer: FromSoftware
Publishers: FromSoftware (JP), Agetec (US), Empire Interactive (EU)
Platforms: PlayStation 2
Released in JP: December 7, 2000
Released in US: April 30, 2001
Released in EU: May 4, 2001


DevTextIcon.png This game has hidden development-related text.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

A co-op focused game which has bizarre aesthetics and overall atmosphere.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Hidden Development-Related Text

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Maybe there's a workaround to access this?

Starting at 0x129988 in the .ELF executable of the American release, and at 0x12F4F8 of the European release, are strings for a test map's functions. However, the level ID associated with them, 0xB, no longer exists. Line breaks were added for readability.

Character Select

    ====== CHARCTER SELECT ======

            %dP:
receive_weightrate:  
receive_stdspd:      
receive_tall:        
receive_react:       
srinfo appear delay: 
srinfo appear frame: 
sr point xofs:       
sr playerno xofs:    
sr rank    xofs:     
sr ranknum xofs:     
sr plinfo ypos step: 
sr plinfo ypos top:  
stageresult ypos:    
stageresult xpos:    
endscr movedist:     
endscr movetime:     
trebox_appearSEframe:
trebox_openSEframe:  
std_reactmaxspd:     
std_reactacc:        
std_dashreact:       
std_dashspeed:       
bonus pts Xpos       
bonus point01 Xpos   
bonus point10 Xpos   
bonus rank    Xpos   
bonus ranknum Xpos   
bonus 4th base_y     
bonus 3rd base_y     
bonus 2nd base_y     
bonus 1st base_y     
bonus point y        
screen_mask_h:       
itemcnt_dispw:       
itemcnt_yofs:        
itemcnt_xofs:        
pts_yofs:            
pts_xofs:            
point_dispw:         
point_yofs:          
point_xofs:          
moon_tall:           
moon_R:              
star_tall:           
star_R:              
stage brakerate:     
scrollout damage:    
movearea maxy:       
movearea miny:       
movearea maxz:       
movearea minz:       
4P star R:           
3P star R:           
2P star R:           
1P star R:           
4P font R:           
3P font R:           
2P font R:           
        B:           
        G:           
1P font R:           
4P font_x:           
3P font_x:           
2P font_x:           
   font_y:           
1P font_x:           
  KNIGHT  
 MASCOT?  
   ROBO   
   ONPU   
 SABOTEN  
 PENGUIN  
   KABA   
GENJYUMIN 
   JUN    
 KO-SIROU 
  ------  
back  objid:       
Rhand objid:       
Lhand objid:       
delobjid back :    
delobjid Rhand:    
delobjid Lhand:    
damageSE vol:      
dash walk recover: 
dash stop recover: 
dash drain:        
dash chargemax:    
nearCAM zofs:      
nearCAM yofs:      
minimum scale:     
big scale:         
shadow size:       
throw speed:       
throw Xang:        
throw frame:       
pressed_time:      
stamp_tall:        
stamp_R:           
R:                 
tall:              
weight;            
dmgland2 speed:    
dmgland  speed:    
fall maxspd:       
gravity:           
jump2 max:         
jump2 min:         
jump2 acc:         
jump speed:        
airmove max:       
airmove acc:       
dash_max;          
dash_acc;          
dash_1st;          
dash_charge;       
tiredwalk max:     
tiredwalk acc:     
walk max:          
walk brake:        
walk acc:          
dash brake:        
air brake:         
airturn_max:       
airturn_rate:      
tiredturn_max:     
tiredturn_rate:    
gndturn_max:       
gndturn_rate:      
stamp_damage:      
dash_maxdmg:       
dash_mindmg:       
defence:           
actno:%2d, actstep:%d, acttime:%d, vel:%f

fastest loopcnt: 
fastest brake:   
fastest maxspd:  
fastest accel:   
fastest acctime: 
fastest stoptime:
fast_speed:      
normal_speed:    
slow_speed:      
clip max Z:      
clip min Z:      
clip     X:      
FREEMOVE
PAD_CONTROL
clip maxZ:  
clip minZ:  
clip maxY:  
clip minY:  
clip width: 
NAKAMATSU
error itemname !!
LÍ@        star lost:
        interval: 
BURNING timelimit:
REVERSE timelimit:
JUMP    timelimit:
MINIMUM timelimit:
BIG     timelimit:
TOUMEI  timelimit:
CLEANER timelimit:
HAMMER  timelimit:
        shotcnt: 
KIRAI   interval:
BAKURAI usecnt:  
OB      damage:  
JIRAI   damage:  
BURNING damage:  
HAMMER  damage:  
KIRAI   damage:  
BAKURAI damage:  
        hit R:   
        react:   
BOM     damage:  

Sound Test

progno:     
fileno:     
pitch +- 1: 
pitch +-50: 
note:       
vol:        


========== SOUND TEST ==========


L1<->R1  SEid[%2d](%15s)
(Source: punk7890, tikal.)

Regional Differences

Japan US Europe
Theadventuresofcookieandcream-titleJP.png The Adventures of Cookie & Cream-title.png Theadventuresofcookieandcream-titleEU.png

While the European release's title is simply a transliteration of the Japanese release's, the North American release's is completely different. The NA release also renames Kuri/Chestnut to Cookie.

(Source: Pon Pon#8745)

Aside from that, the international releases add more to the copyright info.