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The Adventures of Willy Beamish (DOS, Mac OS Classic)

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Title Screen

The Adventures of Willy Beamish

Developer: Dynamix
Publisher: Sierra On-Line
Platforms: DOS, Mac OS Classic
Released internationally: 1991


DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


Hmmm...
To do:
  • Look into the other versions of the game.
    • The Sega CD port has a hidden message inside Super Space K'noidtrix, it says Rhett Loves Julie.
  • There's more unused text than seen here.
    • There are text strings for an arcade game scene which are a leftover from Rise of the Dragon.
    • There's inspecting information for Gordon Beamish's vehicle when you stay out too late after dinner on day 1 and 3, it's impossible to do that. The later ports have the narrator read it out loud.
  • Unused Ending/ending dialogue
    • Unused game ending involving Boogeymen, figure out how to trigger this. I'm not sure if it's used or not.
    • There's some extended dialogue before the Willy is broke dialogue that doesn't seem to be used, it describes Willy's parents' fate having to work different jobs, probably removed due to a spoiler regarding Willy's dad.
  • 11 Unused songs, which can be found here.

A game about some kid named Willy Beamish (who just started his summer vacation) and his pet frog, Horny. (Get it...horned frogs? Haha!)

Unused Text

Development remnants can be found inside VOLUME.001 (DOS) or volume.006 (Mac).

Thank you for using the Dynamix Games Design System.

That should be "Dynamix Game Development System", the engine first used in Rise of the Dragon.

This program contains special debugging code.

In fact, multiple debug menus are visible in the file:

DEBUG:
1. After School Day 1
2. Day 2 Before Treefort Visit.
3. Diary in Inventory.
4. Day 3.
5. Dana Not Convinced.
6. Dana Convinced.
7. T-Shirt in Inventory.
8. Day 4.
9. After Frog Jump. Frogs Not Saved Yet.
10. Have Money. After pizza.
Cancel.
1. debug day3.
2. debug day 4.
3. debug day4 on jetski
4. cancel
1. debug, days < 3
2. debug, days == 3
3. debug, days == 4
4. Cancel
1. Debug, day4, initial conditions.
2. debug, after big game room
3. pre meanwhile
4. cancel
1. debug, day3, after ferry ride.
2. debug day 4, after ferry ride.
3. debug day 4, after frog jump
4. day 3 gang chases willy.
5. cancel