The Bard's Tale: Tales of the Unknown (NES)
The Bard's Tale: Tales of the Unknown |
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Developer: Atelier Double This game has a hidden sound test. |
To do: Regional differences: JPN version ROM is twice the size as the US version, there are a LOT of differences |
Unused Doll Monster
A mechanic allows Wizards to turn enemies into doll items, which can then be used to summon a monster as an extra party member.
There is an unused Hydradoll item (ID number 56) which can be used to summon Xorn as a party member, however all its stats appear to be 0 and all it does in combat is a physical attack which misses even against the weakest enemies.
Hydra is a late game enemy which was cut from the US release. In the Japanese version the doll works as intended to summon him and he boasts an impressive 800 HP with 8 AC. Even the name of the enemy was cut from the US release which is why the companion uses the next name in the line: Xorn, which is another cut enemy but which name remained in the game.
Regional Differences
For the US release a ROM of half the size was used. As a result, a lot of content was taken out or changed.
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
Graphics
- A lot of graphics were cut: most dungeons use different art in the Japanese version, but it is all the same in the US release. Also, in the Japanese version there are 3 different graphics for the bars around town, but only 1 in the US release. In the first dungeon the party is looking for wine ("grape juice" in the US version), in the Japanese version it is possible to find "cheap wine" and drink it to restore HP, which was cut from the US release. The gates and many locations around Skara Brae re-use the same graphics in the US version. In the Catacomb there is an optional scene with a hidden Vampire boss which was cut from the US release. On the first floor of the Castle there is a small outdoor court in the Japanese version, the graphical scene for it was cut and thus the area appears to be like the rest of the castle in the US release (the Dragon mini boss inside that court was also cut). etc
Music & Sounds
- Most of the musics are different.
- In the JPN version there are two battle musics: the regular one, and one specifically for the final boss. The US version uses the final boss music for all battles.
- Steps sounds were cut.
Sound Test
The Japanese version contains a sound test that can be accessed by holding Up + B + Start and then pressing Select on the title screen. The Katakana string here "サウンド テスト" literally means "SOUND TEST".
Introduction
This introduction from the Japanese version was cut for the US release.
Character Portraits
In the Japanese version, there are character portraits when creating characters or looking at their status.
Party Combat
In the Japanese version, the dark warrior's portrait is used when engaging a party member in combat, in the US version there's only a pitch black screen.
Death
The graphic of a sword in front of a grave when a character is dead and when the party is defeated was also cut.
Enemies
In the Japanese version there are 86 enemies using 85 different art (only Doppler and Mimic re-use the same graphics). In the US version there are only 68 enemies and about 40 of those enemies re-use the art from another enemy with a different palette, rather than having their own graphics. This number includes 3 cut bosses: 2 optional ones, and one of the bosses before Mangar. As a result Mangar himself was made stronger.
Japan | US |
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Mangar's Tower
Entrance
The entrance to Mangar's Tower is different between regions. Indeed, the US version re-uses the graphics of the icy gate meant for the west exit of the town for many other locations.
Japan | US |
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Marks
On the 3rd floor of the tower, you are supposed to place 4 marks on a wall. In the Japanese version there's a unique graphic for it, but in the US version you just see the regular dungeon wall.
Bosses
In the Japanese version you fight the Demon Lord and the Lich before the last boss. In the US version you only fight the Demon Lord, however, he looks completely different as it recycles the graphics of the enemy named Demon.
Japan | US |
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Mangar's Portrait
Before fighting Mangar, he talks with your for a bit. In the Japanese version, it shows a unique portrait for him. In the US version, it just shows the same battle sprite.
Credits
The Japanese version has graphical scenes to accompany the credits. The US version just shows the credits on a plain black background.
Epilogue
The Japanese version has an epilogue after the credits.
...And, peace has returned to Skara Brae. The people and Kylearan worked together to protect Skara Brae. We will pass down this story forever. And ever...
Miscellaneous
- Some text was also cut. For instance in the JPN version there are several variants of the enemy "attacking" string, but only one for the US version. Similarly each dragon's breath attack has a different name in the JPN version, but were all turned into "fire breath" for the US version. When roaming around while the Bard is singing, a string prompts the player when the song ends in the JPN version. In the Japanese version, several enemies are able to "heal their wounds" during a fight, in the US version the only remaining enemies with that ability are the vampires and the text prompting their healing is gone.
- There are some minor dungeon layout changes in Mangar's Tower.
- Pages missing developer references
- Games developed by Atelier Double
- Pages missing publisher references
- Games published by FCI
- Games published by Pony Canyon
- NES games
- Pages missing date references
- Games released in 1990
- Games released in December
- Games released on December 21
- Games with hidden sound tests
- To do
- Articles needing translation/ja
Cleanup > Articles needing translation > Articles needing translation/ja
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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Games > Games by publisher > Games published by Fuji Television > Games published by Pony Canyon
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Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 21
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