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The Cliffhanger: Edward Randy

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Title Screen

The Cliffhanger: Edward Randy

Developer: Data East
Publisher: Data East
Platform: Arcade (Data East Edward Randy hardware)
Released in JP: January 1991[1]
Released in US: November 1990[1]
Released in EU: January 1991[2]

DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

The Cliffhanger: Edward Randy is an action game inspired by the Indiana Jones series that's notable for its impressive graphics and cinematic presentation.

Unused Graphics



This character set, the only one containing lowercase characters, was added to later revisions of the World set but never used in-game.

Used Alt
EdwardRandyDigitsUsed.png EdwardRandyDigitsUnused.png

Alternate versions of the players' life meter.

Yet another number set, this one resembling a digital clock. Might have been used for an early version of the continue timer.


Complete 8x8 sized katakana and hiragana character sets. Never used; all of the Japanese text in the game uses a larger 16x16 set.

EdwardRandyHeartBeat.gif EdwardRandyHeartBeatHalf.gif
The players' heart meters have unused beating animations...

...and it seems that originally the half-heart graphic was instead just a smaller heart.


Icons of the players' heads with different-colored crosses, hinting that the game might have had a lives system at some point.


Two different sets of miniature heads with varying expressions. No idea where this would be used.

Graphic for an unused player and/or boss energy meter. That's not how you spell demege!


Early Final
EdwardRandyTitleAlt.png EdwardRandyTitleUsed.png

Tilemap Offset: 0x98E94
A graphic that includes an earlier title can be found in the second graphics ROM. The graphic with the final title is in the third graphics ROM.

Tilemap Offset: 0xA2C66
Odd solid-color Data East logo backed with a checkerboard pattern, stored in the third graphics ROM.

Tilemap Offset: 0xA2E66
Graphics for a standard "Winners Don't Use Drugs" screen. This game was never released in the US, though the existence of both a graphic and a tilemap suggests that a release might have been planned at some point.

Tilemap Offset: 0xA3066
An elaborate stone disc which seems to feature the prism that this game's plot revolves around. Maybe an early title screen backdrop?

No tilemap found
A nice background graphic that wasn't nice enough to be used, apparently. Löwen-Apotheke is the name of several very old pharmacies in Europe.

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!



The first of many pictures and doodles that take up the blank spaces in the graphics ROMs. The game only uses a single one of these pictures at the end of the credits.

This large 256x256 portrait hidden in the second graphics ROM, featuring a character that doesn't seem to appear in the game (unless this is supposed to be one of the women at the end of the second plane stage). Kazumin is Kazumi Minagawa (皆川一巳), one of the game's ten graphic designers.

EdwardRandyHiddenPicture2.png EdwardRandyHiddenPicture3.png
Two more 128x128 pictures found directly after the previous portrait. Lungfish is listed as "Game Planner" in the credits. There's some text on the second picture (which seems to be of Jennifer) but it's hard to make out.

EdwardRandySomething.png EdwardRandySomething2.png
No tilemaps found
This certainly is a nice...mouse? Cow? Whatever it is, it's at the end of the third graphics ROM, and it has two buttholes.

For some reason, there's an incomplete second copy of this thing in outline form earlier in the graphics ROM.


Photograph Zoomed-in (Early) Zoomed-in (Final)
EdwardRandyPrismPictureNoZoom.png EdwardRandyPrismPictureZoom.png EdwardRandyPrismPicture.png

One of the pictures used in the game's intro is a zoomed-in version of the photograph featuring Charlotte, her father, and the prism. The earliest version of this picture is just a section of that photograph that's been quadrupled in size; the final version, which is stored much later in the object graphics ROM, is a properly drawn close-up of the prism.

Tilemap Offsets: 0x95986 (Edward), 0x86D28 (Helmeted soldier), 0x86D32 (Woman with ponytail)
Tiny sprites of the game's characters, including that woman seen in Kazumin's hidden picture.

Tilemap Offsets: 0x8C44C (Frame 1), 0x8C3F2 (Frame 2)
Sprites of Charlotte with a shocked expression. This animation probably should have been used on the boating stage when she's being kidnapped by Dark Ogre.

Tilemap Offsets: 0xE2826 (Frame 1), 0xE299C (Frame 2), 0xE2A0C (Frame 3)
Three unused talking heads for Dark Ogre. The first one was probably legitimately used at one point, while the other two were probably just joke sprites.

Used Alt

Tilemap Offsets: 0x86EA4, 0x86EE0, 0x86EF4, 086F44 (Edward), 0x86F76, 0x8FA8 (Dark Ogre)
The cutscene at the end of Stage 6 has a number of alternate expressions for Randy and Dark Ogre. Randy's in a bad way, while Dark Ogre is more of a Smug Ogre.

EdwardRandyHiddenPictureSPR1.png EdwardRandyHiddenPictureSPR2.png
Tilemap Offsets: 0x86D3C (Edward), 0x86D6E (Charlotte)
The hidden pictures just keep coming! 64x64 pictures of Edward and Charlotte are at the very end of the object graphics ROM.

Tilemap Offset: 0x95828
This fish is confused. Buddy, you're not the only one.

Tilemap Offsets: 0xE2A7C, 0xE2AE8, 0xE2B18, 0xE2B66, 0xE32A0, 0xE32EE, 0xE333C, 0xE338A, 0xE33D8, 0xE38AA, 0xE399E
A big ol' head of a popeyed tomato man that takes up an unusual amount of tilemap offsets.

Tilemap Offsets: 0xE38F8 (Frame 1), 0xE3946 (Frame 2)
This soldier's on active duty. Thank you.

Developer Text

Labels for the game's music and instrument samples can be found in the audio CPU.


0x20EE open.bgm
0x2563 start.bgm
0x26CF bgm1.bgm
0x33A0 bgm2.bgm
0x3F64 bgm3.bgm
0x4ABA bgm4.bgm
0x5AEF clear.bgm
0x5E99 boss1.bgm
0x6570 boss2.bgm
0x6820 over.bgm
0x6B8B end.bgm
0x842B reser1.bgm
0x8854 reser2.bgm
0x8C03 reser3.bgm
0x8C03 reser3.bgm


Text starts at 0xCA36.

e_piano e_piano2 pia_5th pia_at pia_hi1 pia_hi2 pia_seq pia_syn piano_1 piano_2
piano_3 piano_4 piano_5 piano_6 piano_7 piano_8 pia_casio pia_gt hiseqx seque
badbell belflute bellsyn belviola chaimer kinkon toybell abc cheap kira1
kira2 metalsyn analogue flution flution2 gira hamowire soundtrack soundtrac2 synclavi
clav_1 delayer masked melody percle readcal spaces synther tremolo tubasyn
wavewire wire analogue2 tomita voice1 voice2 voice3 voice4 voice5 voice6
voice7 voice8 voice9 accordion 3 celest_1 celest_2 e_organ1 e_organ2 e_organ3 e_organ4
hammond_1 hammond_2 impact_org organ_1 organ_2 organ_3 organ_4 soften organ_v1 organ_v2
esn_org ob_organ1 ob_organ2 sx_organ waveorgan porgan_1 porgan_2 porgan_at harpsi ginginlead
lead maskedlead syorgan1 syorgan2 marimba_1 marimba_2 marimba_st melody_at mokkin_at s_xylo
vibra_1 vibra_2 vibra_3 xylo_1 xylo_2 koto shami_1 shami_2 e_guitar1 e_guitar2
grassharp guitar_1 guitar_cx bright_dis clavsitar hard_g hardy_1 hardy_2 hardy_3 hardy_4
hardy_5 low_dist a_bass a_bassx afr_bass bright_wb w_bass analog_b1 analog_b2 analog_b3
analog_b4 syn_b1 syn_b2 syn_b3 syn_b4 syn_b5 syn_b6 syn_b7 syn_b8 syn_b9
syn_b10 thick_b bassclavi bright_b1 bright_b2 dx7_b e_bass1 e_bass2 e_bass3 e_bassx
pick_b1 pick_b2 pick_b3 ricken_b rr_bass log_bass mokugyo_b casio_cym ride_symba hr_snare
meka_dr1 meka_dr2 meka_drm3 metalhit1 metalhit2 noise_sd noise_sd2 snare waterclap bd_tom
bowlhit smallbowl b_drum afr_drm1 afr_drm2 baribari gamran steeldrum1 steeldrum2 steeldrum3
steeler at_clari fagot fue piccolo1 sht_brs syn_oboe trp_1 trp_2 trp_3
trp_4 brs_1 brs_2 crystal hard_brs 5th_brs1 metal_brs opl_brs1 opl_brs2 opl_brs3
rise_brs slow_brs wave_brs wave_brs2 5th_brs1 5th_brs1 bell_brs delay_brs vivi_brs bassoon
brk_sax cheap_horn hard_horn hi_sax hornsect sax_1 sax_2 sax_3 soft_sax softuba
syn_brs1 syn_brs2 syn_sax cembalo_1 cembalo_2 solovln_1 solovln_2 solovln_3 violin_1 violin_2
violin_3 violin_4 5th_str lane distrings hi_str orchstra strings syn_str1 syn_str2
syn_str3 pizz_1 pizz_2 vioboe bass50 bass60 bass70 bass80 bassd80 harpsi5
harpsi brass1 brass2 brass3 brass3 brbass
(Source: Original TCRF research)

Version Differences

There are four known sets: Japan Set 3, and World Sets 1-3. World Set 1 seems to be based off of Japan Set 3.

Cutscenes & Stage Order

The biggest difference between sets is that World Set 3 removes most of the game's cutscenes, presumably to keep play time down and make the game more profitable. This includes all of the end-of-stage cutscenes except for Stage 7 and the "DATA EAST PRESENTS" screen at the start of the game.

As a result of this change, the stage order had to be changed. In all other sets, the game begins in medias res, with Stages 1 & 2 (The two plane stages) being the antepenultimate and penultimate stages in the game's timeline. The cutscenes after each stage provide a date and time that the player can use to track the game's chronology. Since the cutscenes were removed, the stage order was reworked to put the stage in chronological order, so the plane stages were changed from Stages 1 & 2 to Stages 5 & 6 respectively.

Note that the game's attract mode in World Set 3 still plays the stage demos in the old order.

Intro Screen

The Japanese set has an extra screen of text after the "DATA EAST PRESENTS" screen.

Original Translation

If you're an unlucky man,
rest assured that there won't be any
worse luck from here on...

September 14, 193X  1:00 PM

Film Strip

Old New
EdwardRandyFilmStripOld.png EdwardRandyFilmStripNew.png

The Japanese set and World Set 1 misspelled Data East as "Deta East" on the film strip graphic.

Stage Names

EdwardRandyStageNameJP.png EdwardRandyStageNameINT.png

All of the stages in the Japanese version are named, while the World sets just give the stage number.

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7
Original いきなりクライマックス? 冒険百連発! 俺が切礼!! 激走100マイル 絶対絶命 当たって砕けろ やっぱりクライマックス?
Translated Sudden Climax? Hundreds of Adventures! I'm the Trump card!! 100 Mile Hard Run Desperate Situation Go For Broke Climax At Last?


In World Set 3 only, the player can press any action button to skip the game's credits.

(Source: Original TCRF research)