The Fairly OddParents: Breakin' Da Rules (GameCube, PlayStation 2, Xbox)
The Fairly OddParents: Breakin' Da Rules |
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Developer: Blitz Games[1] This game has unused areas. |
To do:
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Breakin' Da Rules is a game based on The Fairly OddParents cartoon that revolves around Timmy doing exactly what the title says, along with fixing Da Rules across 10 levels.
Contents
Unused Music
episode8.str
A music track intended for the level A Dog's Life.
cb_c_sting.str
An unused stinger meant for the level Chinless Blunder.
Partially Unused Map
There's a map underneath Timmy's room showing the front of Timmy's house only seen in cutscenes. The camera changes locations based on how close you are to the house and what's interesting is that if you enter the house, you will be greeted with Bad Luck 101.
Unused Text
characters.txt
The configuration file characters.txt contains text left by a developer.
******************************************************** FAIRLY ODD PARENTS CHARACTER LIST ******************************************************** This is the character list that appears in the GUI. When you add a new character to the game, please add its name (ie. package name) to this list. ********************************************************
Gamecube.ddf
The GameCube port has a leftover file named Gamecube.ddf. It is a Disc Definition File that specifies layout and mastering information for the disc.
;------------------------------- ; [Input] Section ; ; DvdRoot="<Root Directory>" ; The name of the directory containing files to be emulated. ; A table for the FST file is generated by retrieving files under the ; directory specified here. ; LDRFileName="<LDR File Name>" ; The name of the Application Loader file. ; BI2FileName="<BI2 File Name>" ; ; [Input] DvdRoot="${DvdRoot}" ;------------------------------- ; [DiskID] Section ; ; GameName=<Game Name> ; The video game title in the 4Byte ASCII code supplied by Nintendo. ; Company=<Company Name> ; The company name in the 2Byte ASCII code supplied by Nintendo. ; DiskNumber=<Disk Number> ; Disk number information for multiple disks. The number starts from 0. ; If there is only a single disk, the disk number will be 0. ; GameVersion=<Game Version> ; The version number of the video game. ; Streaming=<Streaming Flag> ; The flag for the streaming mode. "1" should be specified for the ; streaming mode, otherwise "0" should be specified. ; StreamingBufSize=<Streaming Buffer Size> ; Number of Streaming buffers. ; DiskInfo="<Long Game Name>" ; The character string of the video game title (Kanji characters are ; available.). ; TotalDisk=<Total Number of Disks> ; Total number of disks. ; [DiskID] GameName=GFWE Company=78 DiskNumber=0 GameVersion=0 Streaming=1 DiskInfo="Fairly OddParents - Breakin' Da Rules" TotalDisk=1 ;------------------------------- ; [BI2] Section ; ; DEBUGFLAG=<flag> ; Set this to 0 when not using the any debugger on GDEV, set to 3 when using the CodeWarrior debugger on GDEV. ; LongFileNameSupport=<flag> ; Set to 1 for long file name support; set to 0 to restrict file to 8.3 format. ; Arguments="<arg>"{[,"<arg>"]} ; [BI2] CountryCode=us ;------------------------------- ; [LbaAlign] Section ; ; <Priority>="<File Name>",<LBA Align> ; ; Aligns the <File Name> file with the <LBA Align> boundary on the ; optical disk. ; This is used for the files which need the boundary for the starting ; position like ADPCM data. (ADPCM needs to be aligned with a 32KByte ; boundary according to the specification.) ; The evaluation priority is decided depending on the <Priority> value. ; (A bigger numerical value takes higher priority.) ; [LbaAlign] 1="*.gcp",0x8000 1="*.thp",0x8000 ;------------------------------- ; [Layout] Section ; ; <Priority>="<File Name>",<laypout val> ; ; The <File Name> file is laid out on the optical disk according to the ; <layout val> value. ; If the <layout val> value is negative, the files are laid out from the inside of the disk, and if it is positive, they are laid out from the outside of the disk. ; This is used to lay out files on the outer area to shorten the access ; time. ; The evaluation priority is decided depending on the <Priority> value. ; (A bigger numerical value takes higher priority.) ; [Layout] 1="music.gcp",89 1="Movies\blitz.thp",88 1="Movies\clip1.thp",87 1="Movies\clip2.thp",86 1="Movies\clip3.thp",85 1="Movies\clip4.thp",84 1="Movies\clip5.thp",83 1="Movies\clip6.thp",82 1="Movies\clip7.thp",81 1="Movies\clip8.thp",80 1="Movies\design.thp",79 1="Movies\fop.thp",78 1="Movies\jimmy.thp",77 1="Movies\nick.thp",76 1="Movies\nickdvd.thp",75 1="Movies\Sponge.thp",74 1="Movies\tak.thp",73 1="Movies\thq.thp",72 1="Characters\CrashNebula.gcp",71 1="Characters\timmantha.gcp",69 1="Characters\scouttimmy.gcp",68 1="Characters\countryboy.gcp",67 1="Characters\spatulawoman.gcp",66 1="Characters\archesgoon.gcp",65 1="Characters\gildedarches.gcp",64 1="Characters\spatulagoon.gcp",63 1="Characters\egyptiantimmy.gcp",62 1="Characters\greektimmy.gcp",61 1="Characters\artie.gcp",60 1="Characters\egyptianguard.gcp",59 1="Characters\greekguard.gcp",58 1="Characters\knight1.gcp",57 1="Characters\knight2.gcp",56 1="Characters\ChocolateMonster.gcp",55 1="Characters\teddybear.gcp",54 1="Characters\PiranhaPlant.gcp",53 1="Characters\fatboychin.gcp",52 1="Characters\fatboychin1.gcp",51 1="Characters\fatboychin2.gcp",50 1="Characters\fatboychin3.gcp",49 1="Characters\crimsonchin.gcp",48 1="Characters\tvman.gcp",47 1="Characters\tvman1.gcp",46 1="Characters\tvman2.gcp",45 1="Characters\tvman3.gcp",44 1="Characters\captaincosmo.gcp",43 1="Characters\wandawoman.gcp",42 1="Cutscenes\episode3cut1.gcp",41 1="Cutscenes\episode3cut2.gcp",40 1="Cutscenes\episode3cut3.gcp",39 1="Characters\robinhoodtimmy.gcp",38 1="Characters\Timmy.gcp",37 1="Levels\episode1world1.gcp",36 1="Levels\episode1world2.gcp",35 2="Levels\episode1world3.gcp",34 1="Levels\episode1world4.gcp",34 1="Levels\episode2world1.gcp",33 1="Levels\episode2world2.gcp",32 1="Levels\episode3world1.gcp",31 1="Levels\episode3world2.gcp",30 1="Levels\episode3world3.gcp",29 1="Levels\episode3world4.gcp",28 1="Levels\episode6world1.gcp",27 1="Levels\episode6world2.gcp",26 1="Levels\episode6world3.gcp",25 1="Levels\episode7world1.gcp",24 1="Levels\episode7world2.gcp",23 1="Levels\episode7world3.gcp",22 1="Levels\episode8world1.gcp",21 1="Levels\episode8world2.gcp",20 1="Levels\episode8world3.gcp",19 1="Levels\episode8world4.gcp",18 1="Characters\aj.gcp",-72 1="Characters\AlienGuard.gcp",-73 1="Characters\AlienKing.gcp",-74 1="Characters\AlienQueen.gcp",-75 1="Characters\antifairy1.gcp",-76 1="Characters\antifairy2.gcp",-77 1="Characters\antifairy3.gcp",-78 1="Characters\bedtimetimmy.gcp",-79 1="Characters\bunnyballoon.gcp",-80 1="Characters\chester.gcp",-81 1="Characters\cleft.gcp",-82 1="Characters\cosmo.gcp",-83 1="Characters\cosmofrontend.gcp",-84 1="Characters\cosmoglove.gcp",-85 1="Characters\creampuff1.gcp",-86 1="Characters\creampuffvicky.gcp",-87 1="Characters\crocker.gcp",-88 1="Characters\dad.gcp",-89 1="Characters\deadlybee.gcp",-90 1="Characters\dogtimmy.gcp",-91 1="Characters\dragonvicky.gcp",-92 1="Characters\femaleshopper.gcp",-93 1="Characters\firemonkey.gcp",-94 1="Characters\flyingdroid.gcp",-95 1="Characters\germ1.gcp",-96 1="Characters\germ2.gcp",-97 1="Characters\germshine.gcp",-98 1="Characters\jorgen.gcp",-99 1="Characters\jorgentux.gcp",-100 1="Characters\judge.gcp",-101 1="Characters\kinggerm.gcp",-102 1="Characters\maleshopper.gcp",-103 1="Characters\markthealien.gcp",-104 1="Characters\mayor.gcp",-105 1="Characters\MechTimmy.gcp",-106 1="Characters\mom.gcp",-107 1="Characters\mummy.gcp",-108 1="Characters\plough.gcp",-109 1="Characters\schoolgear.gcp",-110 1="Characters\squirrelscout1.gcp",-111 1="Characters\squirrelscout3.gcp",-112 1="Characters\star.gcp",-113 1="Characters\test.gcp",-114 1="Characters\Timmyfrontend.gcp",-115 1="Characters\tootie.gcp",-116 1="Characters\vicky.gcp",-117 1="Characters\vr_aj.gcp",-118 1="Characters\vr_chester.gcp",-119 1="Characters\vr_timmy.gcp",-120 1="Characters\wanda.gcp",-121 1="Characters\wandafrontend.gcp",-122 1="Characters\wandaglove.gcp",-123 1="Characters\wheeleddroid.gcp",-124 1="Characters\wingedfiremonkey.gcp",-125 1="Characters\wishpoint.gcp",-126 1="Levels\episode1.gcp",-127 1="Levels\episode1lom.gcp",-128 1="Levels\episode2.gcp",-129 1="Levels\episode2lom.gcp",-130 1="Levels\episode3.gcp",-131 1="Levels\episode3lom.gcp",-132 1="Levels\episode4.gcp",-133 1="Levels\episode4lom.gcp",-134 1="Levels\episode5.gcp",-135 1="Levels\episode5lom.gcp",-136 1="Levels\episode6.gcp",-137 1="Levels\episode6lom.gcp",-138 1="Levels\episode7.gcp",-139 1="Levels\episode7lom.gcp",-140 1="Levels\episode8.gcp",-141 1="Levels\episode8lom.gcp",-142 1="Levels\frontend.gcp",-143 1="Levels\Introepisode.gcp",-144 1="Levels\Introepisodelom.gcp",-145 1="Levels\levelselect.gcp",-146 1="Levels\levelselectlom.gcp",-147 1="Levels\vickyshowdown.gcp",-148 1="Levels\vickyshowdownlom.gcp",-149 1="Sound\ep0sound.gcp",-150 1="Sound\ep11sound.gcp",-151 1="Sound\ep1sound.gcp",-152 1="Sound\ep2sound.gcp",-153 1="Sound\ep3sound.gcp",-154 1="Sound\ep4sound.gcp",-155 1="Sound\ep5sound.gcp",-156 1="Sound\ep6sound.gcp",-157 1="Sound\ep7sound.gcp",-158 1="Sound\ep8sound.gcp",-159 1="Sound\ep9sound.gcp",-160 1="Speech\ep0lipsync_us.gcp",-161 1="Speech\ep0spch_us.gcp",-162 1="Speech\ep11lipsync_us.gcp",-163 1="Speech\ep11spch_us.gcp",-164 1="Speech\ep1lipsync_us.gcp",-165 1="Speech\ep1spch_us.gcp",-166 1="Speech\ep2lipsync_us.gcp",-167 1="Speech\ep2spch_us.gcp",-168 1="Speech\ep3lipsync_us.gcp",-169 1="Speech\ep3spch_us.gcp",-170 1="Speech\ep4lipsync_us.gcp",-171 1="Speech\ep4spch_us.gcp",-172 1="Speech\ep5lipsync_us.gcp",-173 1="Speech\ep5spch_us.gcp",-174 1="Speech\ep6lipsync_us.gcp",-175 1="Speech\ep6spch_us.gcp",-176 1="Speech\ep7lipsync_us.gcp",-177 1="Speech\ep7spch_us.gcp",-178 1="Speech\ep8lipsync_us.gcp",-179 1="Speech\ep8spch_us.gcp",-180 1="Speech\ep9lipsync_us.gcp",-181 1="Speech\ep9spch_us.gcp",-182 1="ResSfx.gcp",-183 1="ResTex.gcp",-184 1="Fop.gcp",-185 1="glyphs.gcp",-186 1="Text.gcp",-187 1="opening.bnr",-188 1="gamecube.dlf",-189 1="gamecube.dsf",-190
References
The Fairly OddParents series
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GameCube, PlayStation 2 | Breakin' Da Rules • Shadow Showdown |
Xbox | Breakin' Da Rules |
Game Boy Advance | Breakin' Da Rules • Shadow Showdown • Clash with the Anti-World |
Windows | Breakin' Da Rules • Shadow Showdown |
Adobe Flash | Fairies of Fury • Aventura Mágica • Break A Wish • Travesía Rodante • Flipper Mágico • Timmy's Tile Turner • Unfairly OddParents |
Adobe Shockwave | Information Stupor Highway |
See Also | |
Nickelodeon |
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Blitz Games
Games > Games by platform > GameCube games
Games > Games by platform > PlayStation 2 games
Games > Games by platform > Xbox games
Games > Games by publisher > Games published by THQ Nordic > Games published by THQ
Games > Games by release date > Games released in 2003
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 3
Games > Games by series > The Fairly OddParents series