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The Henry Stickmin Collection/Unused Sketches

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This is a sub-page of The Henry Stickmin Collection.

These are rough sketches and animatics made during development. Some of these appear offscreen in scenes normally viewable by the player.

Escaping the Prison

Prison Entrance

The scene where Henry faces off against the circle of cops in the prison entrance in Escaping the Prison has some sketches likely used as a reference for sketching out the layout and positioning of the scene.

HSC 26538.png

Shape ID: 3486 in Henry.swf

HSC 26588.png

Shape ID: 3486 in Henry.swf

Rooftop

HSC 19861.png

Shape ID: 19861 in Henry.swf One of the rooftop shapes in Escaping the Prison has a sketch offscreen on the right.

Stealing the Diamond

Museum Sketches

These sketches were almost certainly used as reference in drawing the layout of the museum in Stealing the Diamond.

HSC 8622.png

Shape ID: 8622 in Henry.swf

HSC 11630.png

Shape ID: 11630 in Henry.swf

HSC 34018.png

Shape ID: 34018 in Henry.swf

HSC 34127.png

Shape ID: 34127 in Henry.swf

Infiltrating the Airship

Airship Door

HSC 3486.png

Shape ID: 3486 in Henry.swf
The engine room in Infiltrating the Airship has a very rough sketch of a door just offscreen to the left.

HSC 3487.png

This is a screenshot of what the engine room would have looked like in full (ID: 3487).

Brig

HSC 21378.png

Shape ID: 3486 in Henry.swf
The shape graphic for the brig has some sketches offscreen on the right.

Relentless Bounty Hunter Sketch

HSC 16967.png

Shape ID: 16967 in Henry.swf
This sketch is found near the graphics for the Relentless Bounty Hunter ending in Infiltrating the Airship.

Rapidly Promoted Executive Sketch

HSC 50391.png

Shape ID: 16967 in Henry.swf
This sketch is found near the graphics for the Rapidly Promoted Executive ending in Infiltrating the Airship. Strangely, this wasn't in the original Flash version of this game.

Fleeing the Complex

Most, if not all, of these graphics can be found also unused in the Adobe Flash original version.

Presumed Dead Transition

The X is called offscreen during the cutscene in the Presumed Dead when Henry initially gets outside. The rest are technically coded to appear on the final frame of the SWF cutscene but aren't seen as the game immediately transitions to the grid-esque option screen.

Acrobatics

Every frame for Henry Stickmin's acrobatic animation in Fleeing the Complex (ID: 7648 in HenryFtC.swf) has an animatic equivalent in the data. All of these frames are stored from 7414 to 7526 in HenryFtC.swf, and the last four of these are duplicated at 12675 to 12687 for the following animation where Henry is sliding on the ground. 19522 in the data is a duplicate as well.

Truck Chase

Animatics for the truck chase scene (ID: 11304) in Fleeing the Complex are found from IDs 11154 to 11277 in HenryFtC.swf.

The Knee

Animatics for the knee fail in Fleeing the Complex. The second of these is actually duplicated twice in HenryFtC.swf.

Truck

HSC FTC 15313.png

Shape ID: 15313 in HenryFtC.swf
A single frame possibly showing the inside of the truck in Fleeing the Complex.

Completing the Mission

Pardon

HSC pardon.png

Shape ID: 7754 in HenryCtM.swf
A placeholder sketch of the pardon given to Henry at the end of the Relentless Bounty Hunter route in Infiltrating the Airship. This particular graphic is associated with the ending's flashback sequence (ID: 7767 in HenryCtM.swf) when the player starts Completing the Mission.

Cockpit

HSC cockpit.png

Shape ID: 5598 in HenryCtM.swf
Loose sketches of the rocket's cockpit in Completing the Mission. Called during the Special BROvert Ops route.

Diversion

HSC CTM Dance Anim.png

Shape ID: 22438 in HenryCtM2.swf
One of the animatic frames for Henry and Ellie during the Diversion scene in the Triple Threat route in Completing the Mission. This is called off-screen during the first "dancing" animation and move up and down just like Henry and Ellie during this animation. Similar animatics are shapes with IDs 22421, 2242, 22430, 22444, 22455, 22464, and 22472 in the HenryCtM2.swf file.

HSC diversion2.png

This animatic is even offscreen in a shot panning over the Toppats.

Tank Gun

HSC tank anim.png

Shape ID: 22040 in HenryCtM.swf
A loose outline of the mounted gun in the Capital Gains route of Completing the Mission.

Big Boy

HSC big boy anim.png

Shape ID: 31073 in HenryCtM2.swf

Sketches for the Big Boy tank from the Toppat 4 Lyfe route in Completing the Mission.

Sniper Tower

HSC CTM snipertower.png

For the sniper tower scene in the Toppat King route, there are off-screen developer notes. The notes are stored as a separate sprite.

Free Man Ending

HSC 36438.png

Shape ID: 36438 in HenryCtM2.swf

The ending image of the Free Man route contains a rough sketch of Henry's lying on the beach, which was likely used as a reference when drawing the image from the perspective of behind Henry's head.

Dr. Vinschpinsilstien

HSC 32533.png

Shape ID: 32533 in HenryCtM2.swf

A rough sketch of Dr. Vinschpinsilstien.

Capital Gains Intro

HSC 31616.png HSC 31722.png

Shape IDs: 31616 and 31722 in HenryCtM2.swf

Two sketches for scenes in the intro cutscene for the Capital Gains route.

Launch Tower Hallway

HSC 30983.png HSC 30987.png

Shape IDs: 30983 and 30987 in HenryCtM2.swf

Two rough sketches for the Launch Tower Hallway scene in the Pardoned Pals/Toppat Recruits route.