If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

The Legend of Heroes: Trails of Cold Steel III (Windows)/Unused Maps

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of The Legend of Heroes: Trails of Cold Steel III (Windows).

Contents

Unused Maps

You can access everything in this page by hex editing your save file. It is advised to download HxD as your hex editor, however you can use any that you are comfortable with.

  1. Go to offset 0x414 in your save file with your hex editor.
  2. Once at 0x414 you should see something like this in the text section of your hex editor: m4000. Depending on where you saved, this text will be different.
  3. In the text section of your hex editor, overwrite that spot with the text string f1020.
  4. Save your edit in your hex editor.
  5. Load your save file in-game then save. You will be in a blank map with Juno Navel Fortress music playing if done correctly.
  6. Go back to 0x414 and paste any text string in the sections listed below, then save your edits when done hex editing.
  7. Load the file in-game and you will appear in the map chosen.

Doing step 3 will ensure that the map you will load into loads correctly. Save files contain NPC data in the map you are in. This step overwrites them. You do not need to do this more than once if you have a save file exclusively for save editing.

Save files are commonly located in "C:\Users\USERNAME\Saved Games\FALCOM\ed8_psv3".

(Source: Punk7890)

Test Maps

a0000

ToCS3 - Unusedmap-a0000-1.png

The main debug map. Contains general test options such as viewing any scene in the game, obtaining money, entering test battles and more.

Mini-Game Test

ToCS3 - Unusedmap-a0000-2.png ToCS3 - Unusedmap-a0000-3.png

Speaking to Tita will yield mini-game options for you to play. Mini-game #7 was going to be a Pom mini-game, likely based off of the one from Ao no Kiseki. The entire help text for this still remains in the game.

Battle Test

ToCS3 - Unusedmap-a0000-4.png

Speaking to the monster will yield battle test options.

Quest Test

ToCS3 - Unusedmap-a0000-5.png

Speaking to Juna will yield quest test options and allow you to warp to them.

Event Test

ToCS3 - Unusedmap-a0000-6.png

Speaking to Rean will allow you to view story scenes.

System Test

ToCS3 - Unusedmap-a0000-7.png

Speaking to Kurt will yield various system test options such as testing character emotion icons.

Camp Test

ToCS3 - Unusedmap-a0000-8.png

Speaking to Ash will yield test options such opening party member slots, obtaining money and master quartz.

Notebook Test

ToCS3 - Unusedmap-a0000-9.png

Speaking to Musse will allow you to fill notebook entries.

Shop Test

ToCS3 - Unusedmap-a0000-10.png

Speaking to Altina will allow you to test various shops in the game. Some are unused.

a0001: (Node On/Off Room)

ToCS3 - Unusedmap-a0001.png

A time of day test, though the game doesn't feature active time of day changes.

a0100: Character Room (Player Character)

Appears to be an empty map when loaded.

a0101: Character Room (Enemy, Sub-characters)

ToCS3 - Unusedmap-a0101-1.png ToCS3 - Unusedmap-a0101-2.png ToCS3 - Unusedmap-a0101-3.png ToCS3 - Unusedmap-a0101-4.png ToCS3 - Unusedmap-a0101-5.png ToCS3 - Unusedmap-a0101-6.png

A room containing the main sub-characters and antagonists. The dummy models open a menu for viewing certain animations.

a0102: Character Room (Named NPCs)

ToCS3 - Unusedmap-a0102-1.png ToCS3 - Unusedmap-a0102-2.png ToCS3 - Unusedmap-a0102-3.png ToCS3 - Unusedmap-a0102-4.png ToCS3 - Unusedmap-a0102-5.png ToCS3 - Unusedmap-a0102-6.png

A room containing named NPCs. The dummy model opens a menu for viewing certain animations.

a0103: Character Room (NPC Male 1)

ToCS3 - Unusedmap-a0103-1.png ToCS3 - Unusedmap-a0103-2.png ToCS3 - Unusedmap-a0103-3.png ToCS3 - Unusedmap-a0103-4.png

A room containing various male NPCs.

a0104: Character Room (NPC Male 2)

ToCS3 - Unusedmap-a0104-1.png ToCS3 - Unusedmap-a0104-2.png

A room containing various male NPCs.

a0105: Character Room (NPC Male 3)

ToCS3 - Unusedmap-a0105-1.png ToCS3 - Unusedmap-a0105-2.png

A room containing various male NPCs.

a0106: Character Room (NPC Female 1)

ToCS3 - Unusedmap-a0106-1.png ToCS3 - Unusedmap-a0106-2.png

A room containing various female NPCs.

a0107: Character Room (NPC Female 2)

ToCS3 - Unusedmap-a0107-1.png ToCS3 - Unusedmap-a0107-2.png

A room containing various female NPCs.

a0108: Character Room (Non-human)

ToCS3 - Unusedmap-a0108-1.png ToCS3 - Unusedmap-a0108-2.png ToCS3 - Unusedmap-a0108-3.png ToCS3 - Unusedmap-a0108-4.png

Contains robots, animals and fish.

a0199: Robot Room

ToCS3 - Unusedmap-a0199-1.png ToCS3 - Unusedmap-a0199-2.png ToCS3 - Unusedmap-a0199-3.png ToCS3 - Unusedmap-a0199-4.png ToCS3 - Unusedmap-a0199-5.png ToCS3 - Unusedmap-a0199-6.png ToCS3 - Unusedmap-a0199-7.pngToCS3 - Unusedmap-a0199-8.png

Contains all of the Panzer Soldat models and Divine Knight users in the game.

a0200: Beast Room 1 (000-024) Weak

ToCS3 - Unusedmap-a0200-1.png ToCS3 - Unusedmap-a0200-2.png ToCS3 - Unusedmap-a0200-3.png ToCS3 - Unusedmap-a0200-4.png ToCS3 - Unusedmap-a0200-5.png

A room containing a set of monsters.

a0201: Beast Room 2 (025-049) Weak

ToCS3 - Unusedmap-a0201-1.png ToCS3 - Unusedmap-a0201-2.png ToCS3 - Unusedmap-a0201-3.png

A room containing a set of monsters.

a0202: Beast Room 3 (050-074) Weak

ToCS3 - Unusedmap-a0202-1.png ToCS3 - Unusedmap-a0202-2.png ToCS3 - Unusedmap-a0202-3.png ToCS3 - Unusedmap-a0202-4.png

A room containing a set of monsters.

a0203: Beast Room 4 (075-099) Weak

ToCS3 - Unusedmap-a0203-1.png ToCS3 - Unusedmap-a0203-2.png ToCS3 - Unusedmap-a0203-3.png ToCS3 - Unusedmap-a0203-4.png

A room containing a set of monsters. There is two unused monsters here, a Shining Pom and a Shining King both with the model of a common enemy found in another Falcom game called Gurumin.

a0204: Beast Room 5 (100-299) Weak

ToCS3 - Unusedmap-a0204-1.png

Only contains 3 enemies.

a0205: Beast Room 6 (300-349) Wanted

ToCS3 - Unusedmap-a0205-1.png ToCS3 - Unusedmap-a0205-2.png

Contains quest monsters.

a0206: Beast Room 7 (350-399, 450-499) Cryptid/Boss

ToCS3 - Unusedmap-a0206-1.png ToCS3 - Unusedmap-a0206-2.png ToCS3 - Unusedmap-a0206-3.png ToCS3 - Unusedmap-a0206-4.png ToCS3 - Unusedmap-a0206-5.png ToCS3 - Unusedmap-a0206-6.png

A room containing the major beast-type bosses in the game.

a0207: Beast Room 8 (400-449) Magic Knight

ToCS3 - Unusedmap-a0207-1.png

A room containing Magic Knights.

a0208: Beast Room 9 Ported Monsters from previous versions

ToCS3 - Unusedmap-a0208-1.png ToCS3 - Unusedmap-a0208-2.png

A room featuring enemies from the previous two games.

a0209: Beast Room 10 (900-999) Experiment

ToCS3 - Unusedmap-a0209-1.png ToCS3 - Unusedmap-a0209-2.png ToCS3 - Unusedmap-a0209-3.png

A room containing a few enemies. The four reindeer-type enemies are unused.

a0299: Highway Stress Test

ToCS3 - Unusedmap-a0299-1.png ToCS3 - Unusedmap-a0299-2.png ToCS3 - Unusedmap-a0299-3.png ToCS3 - Unusedmap-a0299-4.png ToCS3 - Unusedmap-a0299-5.png ToCS3 - Unusedmap-a0299-6.png

A work-in-progress version of Ebel Highway without enemies or treasure chests. This region isn't featured as a place to travel to in this game.

a0300: Map Room (Sen Map/Alto Street)

ToCS3 - Unusedmap-a0300-1.png ToCS3 - Unusedmap-a0300-2.png ToCS3 - Unusedmap-a0300-3.png

A work-in-progress version of Alto Street. This section of Heimdallr isn't featured as a place to travel to in this game.

a0301: Map Room (Sen Map/Trista)

ToCS3 - Unusedmap-a0301-1.png ToCS3 - Unusedmap-a0301-2.png ToCS3 - Unusedmap-a0301-3.png ToCS3 - Unusedmap-a0301-4.png ToCS3 - Unusedmap-a0301-5.png

An unused map from Cold Steel 1 / 2 which features no new enhancements. This isn't featured as a place to travel to in this game.

a0302: Map Room (Sen Map/Trista)

Trista's Class VII dormitory from Cold Steel 1 / 2 which features no new enhancements. This isn't featured as a place to travel to in this game.

a0303: Map Room (Sen Map/Ymir Tavern)

Ymir's bathhouse from Cold Steel 1 / 2 which features no new enhancements. This isn't featured as a place to travel to in this game.

a0304: Map Room (Battle Test: Ebel Highway)

ToCS3 - Unusedmap-a0304-1.png ToCS3 - Unusedmap-a0304-2.png ToCS3 - Unusedmap-a0304-3.png ToCS3 - Unusedmap-a0304-4.png ToCS3 - Unusedmap-a0304-5.png ToCS3 - Unusedmap-a0304-6.png ToCS3 - Unusedmap-a0304-7.png ToCS3 - Unusedmap-a0304-8.png

A work-in-progress version of Ebel Highway with enemies and treasure chests. This region isn't featured as a place to travel to in this game.

a0305: Map Room (Battle Test: Indoors)

ToCS3 - Unusedmap-a0305-1.png ToCS3 - Unusedmap-a0305-2.png ToCS3 - Unusedmap-a0305-3.png

A test Heiyue building map.

a0306: Map Room (Battle Test: Test)

ToCS3 - Unusedmap-a0306-1.png ToCS3 - Unusedmap-a0306-2.png ToCS3 - Unusedmap-a0306-3.png ToCS3 - Unusedmap-a0306-4.png ToCS3 - Unusedmap-a0306-5.png ToCS3 - Unusedmap-a0306-6.png

A test map featuring random enemy placements. Likely used to test camera angles in battle.

a0307: Map Room (Battle Test: Spirit Shrine)

ToCS3 - Unusedmap-a0307-1.png ToCS3 - Unusedmap-a0307-2.png ToCS3 - Unusedmap-a0307-3.png ToCS3 - Unusedmap-a0307-4.png ToCS3 - Unusedmap-a0307-5.png

A test Spirit Shrine dungeon.

a0308: Map Room (Battle Test: Victory Test)

ToCS3 - Unusedmap-a0308-1.png ToCS3 - Unusedmap-a0308-2.png

A battle / animation test map. Some animations will softlock the game.

a0320: Map Room (Ladder Test)

ToCS3 - Unusedmap-a0320-1.png ToCS3 - Unusedmap-a0320-2.png

A vent / ladder test map.

a0321: Map Room (Opening Materials)

ToCS3 - Unusedmap-a0321-1.png ToCS3 - Unusedmap-a0321-2.png ToCS3 - Unusedmap-a0321-3.png ToCS3 - Unusedmap-a0321-4.png

A test branch campus train station map.

a0350: Map Room (Vehicles)

ToCS3 - Unusedmap-a0350-1.png ToCS3 - Unusedmap-a0350-2.png ToCS3 - Unusedmap-a0350-3.png ToCS3 - Unusedmap-a0350-4.png ToCS3 - Unusedmap-a0350-5.png ToCS3 - Unusedmap-a0350-6.png ToCS3 - Unusedmap-a0350-7.png ToCS3 - Unusedmap-a0350-8.png ToCS3 - Unusedmap-a0350-9.png ToCS3 - Unusedmap-a0350-10.png ToCS3 - Unusedmap-a0350-11.png

A map featuring all of the vehicles in the game.

a0360: Map Room (EQUIP / Event Objects)

ToCS3 - Unusedmap-a0360-1.png ToCS3 - Unusedmap-a0360-2.png ToCS3 - Unusedmap-a0360-3.png ToCS3 - Unusedmap-a0360-4.png ToCS3 - Unusedmap-a0360-5.png

A map containing various map objects.

a0370: Map Room (OPS Object)

ToCS3 - Unusedmap-a0370-1.png ToCS3 - Unusedmap-a0370-2.png ToCS3 - Unusedmap-a0370-3.png

A map containing various map objects.

a0414: Eastern District (General Message Test)

A test event map featuring fully translated conversations.

a0415: Indoor (test)

Crossbell West Street's bakery. Can be accessed from the above map.

a0416

ToCS3 - Unusedmap-a0416-1.png ToCS3 - Unusedmap-a0416-2.png ToCS3 - Unusedmap-a0416-3.png ToCS3 - Unusedmap-a0416-4.png

An old layout of Crossbell's East Street.

a0417: Field Exercise Camp (General Test)

A simple test map from the first field exercise camp.

a0418: For Loop Footage

A map containing train tracks that auto scroll.

a0500: Map Indoor/Box Data/Church Set

ToCS3 - Unusedmap-a0500-1.png ToCS3 - Unusedmap-a0500-2.png

A map containing untextured church material.

a0501: Map Indoor/Box Data/Plebian Set (Pleb Type)

ToCS3 - Unusedmap-a0501-1.png ToCS3 - Unusedmap-a0501-2.png ToCS3 - Unusedmap-a0501-3.png

A map containing various map objects.

a0502: Map Indoor/Box Data/HighClss Set (Hotel/Department Store/Rich Type)

ToCS3 - Unusedmap-a0502-1.png ToCS3 - Unusedmap-a0502-2.png ToCS3 - Unusedmap-a0502-3.png

A map containing various map objects.

a0503: Map Indoor/Box Data/Noble Set (Arseid Class)

ToCS3 - Unusedmap-a0503-1.png ToCS3 - Unusedmap-a0503-3.png

A map containing various map objects. Some objects are untextured.

a0504: Map Indoor/Box Data/Castle Set (Albarea Class)

ToCS3 - Unusedmap-a0504-1.png ToCS3 - Unusedmap-a0504-2.png ToCS3 - Unusedmap-a0504-3.png

A map containing various map objects. Some objects are untextured.

a0505: Map Indoor/Box Data/Super Castle Set (Valflame Class)

ToCS3 - Unusedmap-a0505-1.png ToCS3 - Unusedmap-a0505-2.png

A map containing various map objects relating to Valflame Palace. Some objects are untextured.

a0506: Map Indoor Objects: Small Goods/Box/Barrel/Vases

ToCS3 - Unusedmap-a0506-1.png ToCS3 - Unusedmap-a0506-2.png

A map containing various box objects.

a0507: Map Indoor Objects: Small Goods/Guild/Machine/Warokshop

ToCS3 - Unusedmap-a0507-1.png ToCS3 - Unusedmap-a0507-2.png ToCS3 - Unusedmap-a0507-3.png

A map containing various map objects. Some objects are untextured.

a0508: Map Indoor Objects: Small Goods/Food/Cuisine/Register/Desktop Items

ToCS3 - Unusedmap-a0508-1.png ToCS3 - Unusedmap-a0508-2.png ToCS3 - Unusedmap-a0508-3.png

A map containing a variety of small objects and clothing.

a0509: Map Indoor Objects: Small Goods/Antiques/Glass Workshop/Instruments/Special

ToCS3 - Unusedmap-a0509-1.png ToCS3 - Unusedmap-a0509-2.png ToCS3 - Unusedmap-a0509-3.png

A map containing a variety of small objects, lamps, and tables.

a0510: Map Indoor Objects: Small Goods/Plants

ToCS3 - Unusedmap-a0510-1.png ToCS3 - Unusedmap-a0510-2.png ToCS3 - Unusedmap-a0510-3.png

A map containing several plants.

a0511: Map Indoor Objects: Small Goods: Import/Others

ToCS3 - Unusedmap-a0511-1.png ToCS3 - Unusedmap-a0511-2.png

A map containing mostly Ordis material.

a0512: Map Indoor Objects: Small Goods: Campus/Crossbell/Modern Set

ToCS3 - Unusedmap-a0512-1.png ToCS3 - Unusedmap-a0512-2.png ToCS3 - Unusedmap-a0512-3.png

A map containing mostly campus material.

a1000: Hioki Room

ToCS3 - Unusedmap-a1000-1.png ToCS3 - Unusedmap-a1000-2.png ToCS3 - Unusedmap-a1000-3.png ToCS3 - Unusedmap-a1000-4.png ToCS3 - Unusedmap-a1000-5.png ToCS3 - Unusedmap-a1000-6.png

A map containing a variety of things. Speaking to the "Test" Alisa will make her follow you.

a1001: Endo Room

ToCS3 - Unusedmap-a1001-1.png ToCS3 - Unusedmap-a1001-2.png ToCS3 - Unusedmap-a1001-3.png ToCS3 - Unusedmap-a1001-4.png ToCS3 - Unusedmap-a1001-5.png

A map containing several travelsable slopes, treasure chests that can't be opened, and a battle test menu.

a1002: Haribe Room

ToCS3 - Unusedmap-a1002-1.png ToCS3 - Unusedmap-a1002-2.png ToCS3 - Unusedmap-a1002-3.png ToCS3 - Unusedmap-a1002-4.png

A map containing several NPCs and fishing points. This map also allows you to challenge the NPCs here to a Vantage Master game.

a1003: Maekawa Room

A blank map.

a1004: Robot Battle Room

ToCS3 - Unusedmap-a1004-1.png ToCS3 - Unusedmap-a1004-2.png ToCS3 - Unusedmap-a1004-3.png

A Panzer Soldat / Divine Knight battle room.

a1008: DAE Split Test Room

ToCS3 - Unusedmap-a1008-1.png

A map that contains a unique floor texture and a sphere.

a1009: Hardware Stress Test Room

ToCS3 - Unusedmap-a1009-1.png ToCS3 - Unusedmap-a1009-2.png ToCS3 - Unusedmap-a1009-3.png

A test Crossbell East Street room containing all of the main characters and antagonists in the game.

a1010: Event/Generic Conversation Test Room

A test Crossbell East Street room containing unique test conversations that are fully translated.

a1011

A part of the above map.

a1012: Miyazaki Room

ToCS3 - Unusedmap-a1012-1.png ToCS3 - Unusedmap-a1012-2.png

A map containing a test conversation and a small test arcus animation.

a1013: Sound Room

ToCS3 - Unusedmap-a1013-1.png ToCS3 - Unusedmap-a1013-2.png ToCS3 - Unusedmap-a1013-3.png ToCS3 - Unusedmap-a1013-4.png

A room containing different types of reverb settings and lots of doors to open.

a2000: Yamada Room

ToCS3 - Unusedmap-a2000-1.png ToCS3 - Unusedmap-a2000-2.png ToCS3 - Unusedmap-a2000-3.png ToCS3 - Unusedmap-a2000-4.png ToCS3 - Unusedmap-a2000-5.png

A room with an old Crossbell East Street layout containing the main characters with different costumes and accessories.

a2001: Takai Room

ToCS3 - Unusedmap-a2001-1.png ToCS3 - Unusedmap-a2001-2.png ToCS3 - Unusedmap-a2001-3.png

A room containing random objects.

a2002: Ichiba Room

ToCS3 - Unusedmap-a2002-1.png ToCS3 - Unusedmap-a2002-2.png ToCS3 - Unusedmap-a2002-3.png

A room containing several main characters with a dummy model on fire.

a2003: Matsukawa Room

ToCS3 - Unusedmap-a2003-1.png ToCS3 - Unusedmap-a2003-2.png

A map containing several rooms together.

a2004: Sawamura Room

ToCS3 - Unusedmap-a2004-1.png ToCS3 - Unusedmap-a2004-2.png ToCS3 - Unusedmap-a2004-3.png ToCS3 - Unusedmap-a2004-4.png ToCS3 - Unusedmap-a2004-5.png

A test render of Lohengrin Castle's top room, which isn't featured in this game.

a2005: Yoshida Room

ToCS3 - Unusedmap-a2005-1.png ToCS3 - Unusedmap-a2005-2.png ToCS3 - Unusedmap-a2005-3.png ToCS3 - Unusedmap-a2005-4.png ToCS3 - Unusedmap-a2005-5.png ToCS3 - Unusedmap-a2005-6.png

An early Esmelas Garden.

a2006: Okada Room

ToCS3 - Unusedmap-a2006-1.png ToCS3 - Unusedmap-a2006-2.png ToCS3 - Unusedmap-a2006-3.png ToCS3 - Unusedmap-a2006-4.png ToCS3 - Unusedmap-a2006-5.png ToCS3 - Unusedmap-a2006-6.png

An animation test map.

a2007: Tanaka Room

ToCS3 - Unusedmap-a2007-1.png ToCS3 - Unusedmap-a2007-2.png ToCS3 - Unusedmap-a2007-3.png

A map containing an assortment of the main cast and NPCs. Two gigantic weapons from the Jaeger King and Arianrhod are also here.

a2008: Yabuki Room

ToCS3 - Unusedmap-a2008-1.png ToCS3 - Unusedmap-a2008-2.png ToCS3 - Unusedmap-a2008-3.png

A map containing an assortment of the main cast and NPCs.

a2009: Inoue Room

ToCS3 - Unusedmap-a2009-1.png ToCS3 - Unusedmap-a2009-2.png ToCS3 - Unusedmap-a2009-3.png ToCS3 - Unusedmap-a2009-4.png

A map containing a few animation tests and the three types of Pleroma Grass that appear in the game.

a2010: Lee Room

ToCS3 - Unusedmap-a2010-1.png ToCS3 - Unusedmap-a2010-2.png ToCS3 - Unusedmap-a2010-3.png

A map containing various NPCs.

a2011: Murakami Room

ToCS3 - Unusedmap-a2011-1.png ToCS3 - Unusedmap-a2011-2.png ToCS3 - Unusedmap-a2011-3.png ToCS3 - Unusedmap-a2011-4.png ToCS3 - Unusedmap-a2011-5.png ToCS3 - Unusedmap-a2011-6.png

A room containing a lot of NPCs and several map objects.

a2012: Inoue (Yu) Room

ToCS3 - Unusedmap-a2012-1.png ToCS3 - Unusedmap-a2012-2.png ToCS3 - Unusedmap-a2012-3.png

A room containing a lot of NPCs.

a2013: Ito Room

ToCS3 - Unusedmap-a2013-1.png ToCS3 - Unusedmap-a2013-2.png ToCS3 - Unusedmap-a2013-3.png ToCS3 - Unusedmap-a2013-4.png ToCS3 - Unusedmap-a2013-5.png

A room containing all of the Aions. The two dummy models allow you to view various animations to them.

a2014: Tanaka (Ma) Room

ToCS3 - Unusedmap-a2014-1.png ToCS3 - Unusedmap-a2014-2.png ToCS3 - Unusedmap-a2014-3.png ToCS3 - Unusedmap-a2014-4.png ToCS3 - Unusedmap-a2014-5.png ToCS3 - Unusedmap-a2014-6.png

A map containing all of the supporting characters and antagonists. You can also view various animations here.

a2015: Hirata Room

A test Sankt District map. The only difference here is you can open the gate leading to St. Astraia.

a2016: Matsumura Room

ToCS3 - Unusedmap-a2016-1.png

A map containing a few animation tests.

a2050: Bexide Room 1

ToCS3 - Unusedmap-a2050-1.png ToCS3 - Unusedmap-a2050-2.png ToCS3 - Unusedmap-a2050-3.png ToCS3 - Unusedmap-a2050-4.png

A map containing a lot of animations to view.

a2051: Bexide Room 2

ToCS3 - Unusedmap-a2051-1.png

A map containing a few animations to view.

a2070: Outsource Room 1

ToCS3 - Unusedmap-a2070-1.png ToCS3 - Unusedmap-a2070-2.png ToCS3 - Unusedmap-a2070-3.png

A map containing only a single animation to view.

a2080: Abe Room

ToCS3 - Unusedmap-a2080-1.png ToCS3 - Unusedmap-a2080-2.png ToCS3 - Unusedmap-a2080-3.png ToCS3 - Unusedmap-a2080-4.png

A map containing a few animations to view.

a2081: Ito (Sa) Room

ToCS3 - Unusedmap-a2081-1.png ToCS3 - Unusedmap-a2081-2.png

A map containing a few animations to view.

a2082: Ebina Room

ToCS3 - Unusedmap-a2082-1.png ToCS3 - Unusedmap-a2082-2.png

A map containing a few animations to view.

a2090: C&R Room

ToCS3 - Unusedmap-a2090-1.png ToCS3 - Unusedmap-a2090-2.png

A map containing a few animations to view.

a2091: Lee Motion Room

ToCS3 - Unusedmap-a2091-1.png ToCS3 - Unusedmap-a2091-2.png ToCS3 - Unusedmap-a2091-3.png

A map containing a few animations to view.

a2092: Murakami Motion Room

ToCS3 - Unusedmap-a2092-1.png

A map containing a few animations to view.

a2093: Hoshide Motion Room

ToCS3 - Unusedmap-a2093-1.png ToCS3 - Unusedmap-a2093-2.png ToCS3 - Unusedmap-a2093-3.png

A map containing a few animations to view. Meanwhile, Arianrhod is over in a corner.

a2100: DW Room

ToCS3 - Unusedmap-a2100-1.png

A map containing only two enemies.

a2110: DWE Map Room

ToCS3 - Unusedmap-a2110-1.png

A map containing a few map objects.

a3000

An Esmelas Garden map. It doesn't appear to feature anything different from its used counter-part.

ba0000

ToCS3 - Unusedmap-ba0000.png

A sample battle map.

v4000: Divine Knight Cockpit

ToCS3 - Unusedmap-v4000-1.png ToCS3 - Unusedmap-v4000-2.png

A simple Divine Knight test map with a test conversation.

v4200: Panzer Soldat Cockpit

ToCS3 - Unusedmap-v4200-1.png

You can't do anything here.

Regular Maps

m3460

ToCS3 - Unusedmap-m3460-1.png

An unused small section in Dark Dragon's Castle which resembles a battle map. Contains no collision. Internally labeled as Dark Dragon's Nest - Extra.

m5000

ToCS3 - Unusedmap-m5000.png

A map that is missing a reference to m5020.ops which is not in the game anymore. Contains 5 treasure chests that can't be opened and two switches of some type. Interestingly, this map ID is after the Gral of Erebos map IDs.

t1010

ToCS3 - Unusedmap-t1010.png

An unused Saint Arkh map. This is internally named Saint-Arkh Station. Contains textures that haven't been filled in. Exiting this room will send you to the center of Cathedral Square.

v2000

ToCS3 - Unusedmap-v2000-1.png ToCS3 - Unusedmap-v2000-2.png ToCS3 - Unusedmap-v2000-3.png

While this map isn't technically unused, it contains unseen map material. This is actually the first map in the game where you get an inside view of the Courageous, however outside of it is the Karel Imperial Villa in its half transformed state in the daytime.

Miscellaneous

The following maps are blank maps when loaded, but have references to towns, or event locations in the game. These may indicate that more areas were planned.

  • Map c0010 is a blank map internally named, Central Station, Crossbell City.
  • Map c3230 is a blank map, however it does have an internal name linked to it which is titled, Villa Soleil, Heimdallr.
  • Map e0100 possibly would have been related to Leeves.
  • Maps e2000, e2100, e2200, and e2300 are all blank event maps. It's unclear where they would have been related to.
  • Maps e4000, e4100, e4200, e4300, e4400, e4500, e4600, e4700, and e4800 are all blank maps and may be related to backstory event maps.
  • Maps f1020 and f1030 are blank Juno Navel Fortress maps. They are both internally named, Cargo Home, and Courtyard respectively.
  • Map m2000 is a blank Sol Shrine map.
  • Maps m3470 and m3480 are nonexistent Dark Dragon's Nest maps. They both are internally named Dark Dragon's Nest - Extra, and Dark Dragon's Nest Mid-Boss respectively.
  • Maps m4050, m4060, m4070, and m4080 are blank Gral of Erebos maps.
  • Map r2300 is a nonexistent field location. This would have been the forest road that leads to St. Ursula Medical College. Its internal map name is Ursula Road - Forest Road.
  • Map r2500 is a nonexistent field location. This would have been the swamp from Crossbell. Its internal map name is Crossbell Highway - Swamp.
  • Maps v4020, v4030, and v4040 are nonexistent Divine Knight cockpit maps, likely test maps. Each of them are internally named, Vermillion Knight Cockpit, Purple Divine Knight Cockpit, and Argent Knight Cockpit respectively.